Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

Soma app

Author Content Date
I thought it would be interesting to discuss the viability of a soma app!
ISylver has worked wonders with this website, with features such as the player feed, item linking and character visuals.

Would it be viable for an application you can download on your phone to features a select few of these things?

I guess the question is,
Can this be done?
Is it worth the effort?



PM Reply Quote
[quote="ADVOCATE"]I thought it would be interesting to discuss the viability of a soma app! ISylver has worked wonders with this website, with features such as the player feed, item linking and character visuals. Would it be viable for an application you can download on your phone to features a select few of these things? I guess the question is, Can this be done? Is it worth the effort? [/quote]
would be cool if you can warp to town when you forgot. when you going out and having a few beers just press the app and warp to town :p
PM Reply Quote
[quote="KEKKET"]would be cool if you can warp to town when you forgot. when you going out and having a few beers just press the app and warp to town :p[/quote]
or have a crafting app, so i can craft on my breaks at work :P
PM Reply Quote
[quote="HURRICANE"]or have a crafting app, so i can craft on my breaks at work :P[/quote]
That would easily work kekket! The app would tell the DB to put a tick against the player forcing it to town.
I'm not sure if crafting is viable, but a small app that allows you to warp to town, check player feed etc would be wicked.
PM Reply Quote
[quote="ADVOCATE"]That would easily work kekket! The app would tell the DB to put a tick against the player forcing it to town. I'm not sure if crafting is viable, but a small app that allows you to warp to town, check player feed etc would be wicked.[/quote]
Would be cool
PM Reply Quote
[quote="BUTSH"]Would be cool[/quote]
Soma on the ipad has been a dream of mine for a while now ... <3
PM Reply Quote
[quote="KVOTHE"]Soma on the ipad has been a dream of mine for a while now ... <3[/quote]
Just a suggestion,

If there is anybody out there good with creating apps and knows soma db/SQL to start creating their own app by linking character items to a app. This is a lot of work and I'm sure isyl and fin have both a lot on there plate.

I'm sure if somebody can do this and prove it's working it would be added.

Maybe this is something we can do to give something back.

PM Reply Quote
[quote="BASIL"]Just a suggestion, If there is anybody out there good with creating apps and knows soma db/SQL to start creating their own app by linking character items to a app. This is a lot of work and I'm sure isyl and fin have both a lot on there plate. I'm sure if somebody can do this and prove it's working it would be added. Maybe this is something we can do to give something back. [/quote]
A few questions:

Legal issues

What Copyright has the artwork?
Trademark of Myth of soma?
Could the artwork be used insided a new App?

Technical issues

The new client App will need to talk to the server App, not to the DB i think, is documented somewhere how both talk?
There is logic in the client? Alot?
How work the updates?

I think a full client is possible on a tablet/large phone with a few changes on the interface

Basic App

Chatting
Trading
Buying
Crafting

More advanced
Moving around, hunting, all NPC interactions


Soma on the iPad 😎
PM Reply Quote
[quote="KEYJOE"]A few questions: Legal issues What Copyright has the artwork? Trademark of Myth of soma? Could the artwork be used insided a new App? Technical issues The new client App will need to talk to the server App, not to the DB i think, is documented somewhere how both talk? There is logic in the client? Alot? How work the updates? I think a full client is possible on a tablet/large phone with a few changes on the interface Basic App Chatting Trading Buying Crafting More advanced Moving around, hunting, all NPC interactions Soma on the iPad 😎 [/quote]
We originally looked at a HTML5 implementation so you could play in browser but with 2 of us working part time(and one part time advisor) it wouldn't have been done soon.
PM Reply Quote
[quote="ISYLVER"]We originally looked at a HTML5 implementation so you could play in browser but with 2 of us working part time(and one part time advisor) it wouldn't have been done soon.[/quote]
I don't know anything about this sort of thing.

But could you not implement a mini version of tyt map?

So people could get a taster, and if they liked it have to get the real game, and experienced players could still do some things. (Craft duel lurk in town).?

Imagine that would take considerably less time? But as said really no idea.
PM Reply Quote
[quote="STYLE"]I don't know anything about this sort of thing. But could you not implement a mini version of tyt map? So people could get a taster, and if they liked it have to get the real game, and experienced players could still do some things. (Craft duel lurk in town).? Imagine that would take considerably less time? But as said really no idea.[/quote]
@style nah man maps are irrelevant... it's still the same amount of work laying the foundations
PM Reply Quote
[quote="BRAINDATA"]@style nah man maps are irrelevant... it's still the same amount of work laying the foundations[/quote]
Is available the source code? If it is coded in C or C++ could be reused un android or iOS only changing the used interface and communications, saving the work on game logic.

In HTML5 we could face the limits of the local storage, textures, maps armours weapons lots of images, animations and sounds.

On tablets the target should be bigger, min 40x40 pixels yesterday i was trying to kill a ghoul, and i need to click in that tiny moving body hehe

Also no right click, thinking about it, first select the target, a raptor for example and next the action melee attack, fireball, ... Or better select action first, touch on floor run to it, on a mob use the action.

Could be a nice pet proyect.
PM Reply Quote
[quote="KEYJOE"]Is available the source code? If it is coded in C or C++ could be reused un android or iOS only changing the used interface and communications, saving the work on game logic. In HTML5 we could face the limits of the local storage, textures, maps armours weapons lots of images, animations and sounds. On tablets the target should be bigger, min 40x40 pixels yesterday i was trying to kill a ghoul, and i need to click in that tiny moving body hehe Also no right click, thinking about it, first select the target, a raptor for example and next the action melee attack, fireball, ... Or better select action first, touch on floor run to it, on a mob use the action. Could be a nice pet proyect. [/quote]
There is a source on somadev,
PM Reply Quote
[quote="BASIL"]There is a source on somadev, [/quote]
Java?
PM Reply Quote
[quote="BASIL"]Java? [/quote]
"KEYJOE"Is available the source code? If it is coded in C or C++ could be reused un android or iOS only changing the used interface and communications, saving the work on game logic.


There is source for a client that uses C++ and DirectDraw. Would need a lot of work to remove all the Windows only code (including DirectDraw) and it is incomplete.

Then there is also a client that uses C++ and OpenGL. It is incomplete, resource heavy (because of texture use instead of software blit), and would need converting for OpenGL ES. Plus most of the libraries used do not support mobile.

There is some progress made on a JavaScript (HTML5) client but working on it is low priority.

There is no code available for the client currently being used. All changes to it are done in an injected DLL.
PM Reply Quote
[quote="FINITO"][quote="KEYJOE"]Is available the source code? If it is coded in C or C++ could be reused un android or iOS only changing the used interface and communications, saving the work on game logic.[/quote] There is source for a client that uses C++ and DirectDraw. Would need a lot of work to remove all the Windows only code (including DirectDraw) and it is incomplete. Then there is also a client that uses C++ and OpenGL. It is incomplete, resource heavy (because of texture use instead of software blit), and would need converting for OpenGL ES. Plus most of the libraries used do not support mobile. There is some progress made on a JavaScript (HTML5) client but working on it is low priority. There is no code available for the client currently being used. All changes to it are done in an injected DLL.[/quote]

 

Please sign in with one of your characters to reply