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Spell upgrades

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Be nice to have the opportunity to upgrade so many spells that have virtually no use what-so-ever in dsoma:

Mass heal, heals for less than normal heal, takes 2x longer to cast and costs 7x the mana.
Poison is range 3 (and isn't even worth using a serum on)
Confuse is range 3
Blind is range 3

Seeing as a Devil Mage's expertise is in magic and magic alone, seems quite bizarre that they have the weakest incarnations of their spells...

Would be great to see ways to upgrade them.

Increased damage on poison
Reduced cast time
Increased range

etc.
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[quote="S0RCERER"]Be nice to have the opportunity to upgrade so many spells that have virtually no use what-so-ever in dsoma: Mass heal, heals for less than normal heal, takes 2x longer to cast and costs 7x the mana. Poison is range 3 (and isn't even worth using a serum on) Confuse is range 3 Blind is range 3 Seeing as a Devil Mage's expertise is in magic and magic alone, seems quite bizarre that they have the weakest incarnations of their spells... Would be great to see ways to upgrade them. Increased damage on poison Reduced cast time Increased range etc.[/quote]
Yep be nice to have upgrades for them add in a few new mats to be collected for the req :D
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[quote="DARKELITES"]Yep be nice to have upgrades for them add in a few new mats to be collected for the req :D[/quote]
Bump?
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[quote="PATHOLOGIST"]Bump?[/quote]
would also be nice if with the higher the lvl you to use more pots to clear the effect ie lvl 2 blind needs 2 and lvl 4 needs 4 or if thats to many then maybe 1 for lvl 1-2 and 2 for lvl 3-4.
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[quote="MDC"]would also be nice if with the higher the lvl you to use more pots to clear the effect ie lvl 2 blind needs 2 and lvl 4 needs 4 or if thats to many then maybe 1 for lvl 1-2 and 2 for lvl 3-4.[/quote]
MDC - that's a good idea.

Also think the spells need a bit of a refresh - maybe get some additional lvls thrown in there and update the gfx. I.e exp-x to have lvl 2/3 casting effect rather than lvl1. Little tweaks to make mages happy and melee (be able to tell if there being hit with an x version).
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[quote="BAKASURA"]MDC - that's a good idea. Also think the spells need a bit of a refresh - maybe get some additional lvls thrown in there and update the gfx. I.e exp-x to have lvl 2/3 casting effect rather than lvl1. Little tweaks to make mages happy and melee (be able to tell if there being hit with an x version). [/quote]
"BAKASURA"MDC - that's a good idea.

Also think the spells need a bit of a refresh - maybe get some additional lvls thrown in there and update the gfx. I.e exp-x to have lvl 2/3 casting effect rather than lvl1. Little tweaks to make mages happy and melee (be able to tell if there being hit with an x version).


Yea i agree on the casting animation for X versions spanked 500k on explosion I want some fireworks
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[quote="ADATH"][quote="BAKASURA"]MDC - that's a good idea. Also think the spells need a bit of a refresh - maybe get some additional lvls thrown in there and update the gfx. I.e exp-x to have lvl 2/3 casting effect rather than lvl1. Little tweaks to make mages happy and melee (be able to tell if there being hit with an x version). [/quote] Yea i agree on the casting animation for X versions spanked 500k on explosion I want some fireworks[/quote]

 

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