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Instanced dungeon idea

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Create a party of 5 and one person buys a dungeon scroll.
Everyone is teleported to dungeon lvl 1
You need to farm 100 mobs for ticket to lvl 2
You then need to farm 200 mobs for ticket to lvl 3
And then you need to farm 300 mobs for ticket to boss room.

You cannot use feathers.

The boss drops large diamonds, frags and scrolls of valour.

This would be another fun way of getting items and also fun with your guild mates.

Some of this can be tweaked but that is pretty much the idea.
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[quote="SOMADRAGON"]Create a party of 5 and one person buys a dungeon scroll. Everyone is teleported to dungeon lvl 1 You need to farm 100 mobs for ticket to lvl 2 You then need to farm 200 mobs for ticket to lvl 3 And then you need to farm 300 mobs for ticket to boss room. You cannot use feathers. The boss drops large diamonds, frags and scrolls of valour. This would be another fun way of getting items and also fun with your guild mates. Some of this can be tweaked but that is pretty much the idea.[/quote]
Love the idea. It would need some serious thought behind it, though.
You'd need to make it so that specific areas have to be defended or a stone has to be stood on etc, spreading the players out and ensuring it's not just a single player on 5 different characters. You'd then probably want a DEX zone, an STR zone and an INT zone, so it even requires variation in the team entering.

I'd adore something like this in Soma, as a PvE player. It would be a lot of work, however. The last game I played with a similar concept was Ghost of Tsushima (Legends). You really needed teamwork to get through the end game raids and they were awesome to complete.
Super-challenging-with-worthwhile-rewards-if-you-can-complete-instanced-dungeons, would be awesome indeed.
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[quote="Z"]Love the idea. It would need some serious thought behind it, though. You'd need to make it so that specific areas have to be defended or a stone has to be stood on etc, spreading the players out and ensuring it's not just a single player on 5 different characters. You'd then probably want a DEX zone, an STR zone and an INT zone, so it even requires variation in the team entering. I'd adore something like this in Soma, as a PvE player. It would be a lot of work, however. The last game I played with a similar concept was Ghost of Tsushima (Legends). You [b]really[/b] needed teamwork to get through the end game raids and they were awesome to complete. Super-challenging-with-worthwhile-rewards-if-you-can-complete-instanced-dungeons, would be awesome indeed.[/quote]
You can add tasks to get rewards. For example, kill 100~200 mobs to get a treasure chest. The treasure chest can randomly open nega tears, frags, scrolls of valour, or some high-level materials. Kill 10 bosses. You can also get rewards. In this way, maybe more people will participate in hunting. Looking forward to the emergence of new maps.
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[quote="PERFECT"]You can add tasks to get rewards. For example, kill 100~200 mobs to get a treasure chest. The treasure chest can randomly open nega tears, frags, scrolls of valour, or some high-level materials. Kill 10 bosses. You can also get rewards. In this way, maybe more people will participate in hunting. Looking forward to the emergence of new maps.[/quote]
Cool idea
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[quote="GOLD4644"]Cool idea[/quote]
If there is a closed dungeon where not all people can participate together, it will only be a means of making money for macro users such as ZUZU. This is what you have to do after catching the macrobotter.

If you don't, Soma will be ruined
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[quote="BASARA"]If there is a closed dungeon where not all people can participate together, it will only be a means of making money for macro users such as ZUZU. This is what you have to do after catching the macrobotter. If you don't, Soma will be ruined[/quote]

 

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