Author | Content | Date |
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MONSTER |
Needs changing please, weaken/blind ect wont do well in pvp with them being w1, Preferably to be in line with blue serums
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#1 2013/09/27 21:02:07 |
GHOSTLORD |
Same for feathers.
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#2 2013/09/28 11:40:46 |
CARNAGE |
"GHOSTLORD"Same for feathers. This^ If black serums are in for a nerf because mages don't like their weakening being removed so should those annoying feathers, I think they affect pvp just as much if not more. Currently archers and mages have it too easy, hit feather hit feather hit feather that's archer/mage pvp right now.
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[quote="CARNAGE"][quote="GHOSTLORD"]Same for feathers.[/quote]
This^ If black serums are in for a nerf because mages don't like their weakening being removed so should those annoying feathers, I think they affect pvp just as much if not more. Currently archers and mages have it too easy, hit feather hit feather hit feather that's archer/mage pvp right now.[/quote]
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#3 2013/09/28 12:20:48 |
TRON |
Upping the weight of feathers is alright, no problems with that, can't use them inside GVW anyway.
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#4 2013/09/28 12:31:56 |
MONSTER |
If we are talking about annoying also remove that click lock from being used on players in pvp, makes it also too easy for archers, a good example of this is sacred stone, people die near a stone instantly get back up and the click lock still carries on hitting people after? lol
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[quote="MONSTER"]If we are talking about annoying also remove that click lock from being used on players in pvp, makes it also too easy for archers, a good example of this is sacred stone, people die near a stone instantly get back up and the click lock still carries on hitting people after? lol[/quote]
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#5 2013/09/28 13:28:55 |
MONSTER |
Bump
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#6 2013/10/11 02:03:44 |
SLAYER |
It will be a sad day when feathers are more than W1.
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#7 2013/10/11 08:37:34 |
CARNAGE |
"SLAYER"It will be a sad day when feathers are more than W1. Can say the exact same for serums mate. Mages do the exact same thing with feathers that archers do, so if serums go up so should feathers to the same weight. |
#8 2013/10/11 11:26:57 |
XXAEONXX |
Maybe add a 5 second cooldown on feathers and serums
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#9 2013/10/11 13:30:37 |
CHILLZ_MK2 |
"XXAEONXX"Maybe add a 5 second cooldown on feathers and serums This is how a lot of modern games deal with potentially powerful items.. This idea, I like it. |
#10 2013/10/11 13:43:14 |
SLAYER |
Feathers w1 with a cooldown could work
serums you cant put a cooldown on. Serums should weigh the same though |
#11 2013/10/11 14:11:09 |
CHILLZ_MK2 |
"SLAYER"Feathers w1 with a cooldown could work I think if you were to add a cooldown to feathers then it'd only be fair to add a cooldown for serums. Either need to do both, or neither.
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[quote="CHILLZ_MK2"][quote="SLAYER"]Feathers w1 with a cooldown could work
serums you cant put a cooldown on. Serums should weigh the same though[/quote]
I think if you were to add a cooldown to feathers then it'd only be fair to add a cooldown for serums.
Either need to do both, or neither.[/quote]
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#12 2013/10/11 16:01:14 |
PATHOLOGIST |
Blue and white serums are weight 7, so black ones should be weight 7 also.
On Esoma, Devil weaken was a blue spell, so you had to carry weight 7 blue serums. Now its a black spell, they have a huge advantage of being able to carry 7 times as many serums because they are W1. Just put them to W7 like the others.
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[quote="PATHOLOGIST"]Blue and white serums are weight 7, so black ones should be weight 7 also.
On Esoma, Devil weaken was a blue spell, so you had to carry weight 7 blue serums.
Now its a black spell, they have a huge advantage of being able to carry 7 times as many serums because they are W1.
Just put them to W7 like the others.[/quote]
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#13 2013/10/11 17:06:02 |
CARNAGE |
To be honest would I like to see them stay weight 1, of course but overall I'm fine with whatever weight treatment they get. If they end up weight 7 then feathers should also join them by going to weight 7.
Just like weight 1 serums apparently ruin pvp for mages, weight 1 feathers ruin pvp for entire classes aswell and dsoma pvp right now is pretty pathetic it's bsically go archer/mage or go home.
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[quote="CARNAGE"]To be honest would I like to see them stay weight 1, of course but overall I'm fine with whatever weight treatment they get. If they end up weight 7 then feathers should also join them by going to weight 7.
Just like weight 1 serums apparently ruin pvp for mages, weight 1 feathers ruin pvp for entire classes aswell and dsoma pvp right now is pretty pathetic it's bsically go archer/mage or go home.[/quote]
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#14 2013/10/11 17:18:50 |
S0RCERER |
"CARNAGE"To be honest would I like to see them stay weight 1, of course but overall I'm fine with whatever weight treatment they get. If they end up weight 7 then feathers should also join them by going to weight 7. They don't apparently ruin pvp for mages, they absolutely do. Mages have the disadvantage of being able to have their damage output removed COMPLETELY if they are being attacked by a melee, that's the prime reason Feathers exist in the first place. This isn't the case for melee, if i'm casting magic on you, your auto-swing keeps going, it's not interrupted. Weaken has a long cast time, short range, and can be removed in the press of a button at the cost of ONE BAGWEIGHT. For a level 60-ish devil, that's in the range of 1200 bagweight, how absurd is it to assume serums at weight 1 is acceptable? If you change feathers, absofuckinglutely increase the weight on serums. If anything, weight 7 is too low (that goes for all serums).
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[quote="S0RCERER"][quote="CARNAGE"]To be honest would I like to see them stay weight 1, of course but overall I'm fine with whatever weight treatment they get. If they end up weight 7 then feathers should also join them by going to weight 7.
Just like weight 1 serums apparently ruin pvp for mages, weight 1 feathers ruin pvp for entire classes aswell and dsoma pvp right now is pretty pathetic it's bsically go archer/mage or go home.[/quote]
They don't apparently ruin pvp for mages, they absolutely do.
Mages have the disadvantage of being able to have their damage output removed COMPLETELY if they are being attacked by a melee, that's the prime reason Feathers exist in the first place.
This isn't the case for melee, if i'm casting magic on you, your auto-swing keeps going, it's not interrupted.
Weaken has a long cast time, short range, and can be removed in the press of a button at the cost of ONE BAGWEIGHT. For a level 60-ish devil, that's in the range of 1200 bagweight, how absurd is it to assume serums at weight 1 is acceptable?
If you change feathers, absofuckinglutely increase the weight on serums.
If anything, weight 7 is too low (that goes for all serums).[/quote]
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#15 2013/10/11 18:21:57 |
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