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New "Guardians" to trigger a XP / Drop Rate Boost

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Hi,

So I have an idea, that should help bring players together more. Players will work together to defeat "Guardians" which once defeated will trigger a global server boost, of drop rate increase, and experience increase.
It'll apply to everything from Con gains to stat gains, experience, crafting - whatever people want to do.
Boost should be say 50% for 30 minutes. (Just an idea) obviously Finito / GMs can decide what they feel is balanced and fair.
It will be activatable every 4 hours (Every in-game Soma Day) at the same time.
HSoma and DSoma will be seperate. But the same time.
So if HSoma activate theirs, DSoma wont get the boost unless they activate it on there, and vise-versa.
Both can of course activate their boosts at the same time.

So an announcement will be up on screen that say 100 "Guardians" have spawned.
They should be in the starter towns, so Thousand Year Town for example, but outside in the wilderness.

The "hut" for example (Forgot name of it sorry, it's late!) far left of TYT town?

The guardians will take say 1000 hits to defeat, regardless of player strength or power.
This means that all players, regardless of strength will be useful.

100 Guardians will spawn.

They will have to be killed within 30 minutes, else they will disappear and no boost will be applied.
Then players will have to wait until time comes around for the next soma day to do it again.

Guardians will drop basic barr, potions, nothing major - the main purpose of them is to activate the "Boost".

If all 100 Guardians are killed within the 30 minutes, then an announcement will be on screen that the Boost is active, that Drop Rates and all Experience / Stat / Crafting gains are +50% for 30 minutes for example.

Now the number of hits per guardian, number of guardians, regularity of the boosts, time boosts are for etc are all suggestions, feel free to tweak how you see fit :) It's just an idea and concept for now.

Announcements every 10 minutes, so start - announce 30 minutes.
Then 20 minutes remaining
then 10 minute remaining
then 5 minutes remaining
then an alert when it ends?

The Guardians I think could be Warban, recoloured Tyrian Purple.
Name "Tyrian Guardian"

Feedback and sub-ideas / suggestions welcome :)

Thanks!


PM Reply Quote
[quote="XGRIFFIN"]Hi, So I have an idea, that should help bring players together more. Players will work together to defeat "Guardians" which once defeated will trigger a global server boost, of drop rate increase, and experience increase. It'll apply to everything from Con gains to stat gains, experience, crafting - whatever people want to do. Boost should be say 50% for 30 minutes. (Just an idea) obviously Finito / GMs can decide what they feel is balanced and fair. It will be activatable every 4 hours (Every in-game Soma Day) at the same time. HSoma and DSoma will be seperate. But the same time. So if HSoma activate theirs, DSoma wont get the boost unless they activate it on there, and vise-versa. Both can of course activate their boosts at the same time. So an announcement will be up on screen that say 100 "Guardians" have spawned. They should be in the starter towns, so Thousand Year Town for example, but outside in the wilderness. The "hut" for example (Forgot name of it sorry, it's late!) far left of TYT town? The guardians will take say 1000 hits to defeat, regardless of player strength or power. This means that all players, regardless of strength will be useful. 100 Guardians will spawn. They will have to be killed within 30 minutes, else they will disappear and no boost will be applied. Then players will have to wait until time comes around for the next soma day to do it again. Guardians will drop basic barr, potions, nothing major - the main purpose of them is to activate the "Boost". If all 100 Guardians are killed within the 30 minutes, then an announcement will be on screen that the Boost is active, that Drop Rates and all Experience / Stat / Crafting gains are +50% for 30 minutes for example. Now the number of hits per guardian, number of guardians, regularity of the boosts, time boosts are for etc are all suggestions, feel free to tweak how you see fit :) It's just an idea and concept for now. Announcements every 10 minutes, so start - announce 30 minutes. Then 20 minutes remaining then 10 minute remaining then 5 minutes remaining then an alert when it ends? The Guardians I think could be Warban, recoloured Tyrian Purple. Name "Tyrian Guardian" Feedback and sub-ideas / suggestions welcome :) Thanks! [/quote]
A sub-suggestion to the above as well is that the "Tyrian Guardian" monsters drop "Tyrian Orb"
these orbs can then be saved up, and spent at a new NPC (This can be implemented afterwards, you could focus on the XP / Drop booster system first, have the guardians drop the Tyrian Orb's and then work on the new NPC:

Tyrian purple coloured weapons and armours:
200 Skill weapons
Which will be somewhere in between the 170skill weapons and Valour (So something in the middle)

Then armours, Gold armour but coloured Tyrian Purple or Plate armour coloured Tyrian purple?
I would say it should sit between Titus and Champion, 170 Str requirement?

I would say add some stats to the armour too.

Top = +4 Strength
Pads = +4 Dex
Helm = +8% Accuracy
Boots = +8% Evasion
By default, no tag.
Then increase accordingly as per the tag.

Then of course, something similar for Dsoma :)

Ideas and thoughts?

Thanks :)
PM Reply Quote
[quote="XGRIFFIN"]A sub-suggestion to the above as well is that the "Tyrian Guardian" monsters drop "Tyrian Orb" these orbs can then be saved up, and spent at a new NPC (This can be implemented afterwards, you could focus on the XP / Drop booster system first, have the guardians drop the Tyrian Orb's and then work on the new NPC: Tyrian purple coloured weapons and armours: 200 Skill weapons Which will be somewhere in between the 170skill weapons and Valour (So something in the middle) Then armours, Gold armour but coloured Tyrian Purple or Plate armour coloured Tyrian purple? I would say it should sit between Titus and Champion, 170 Str requirement? I would say add some stats to the armour too. Top = +4 Strength Pads = +4 Dex Helm = +8% Accuracy Boots = +8% Evasion By default, no tag. Then increase accordingly as per the tag. Then of course, something similar for Dsoma :) Ideas and thoughts? Thanks :) [/quote]

 

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