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Conti

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"S0RCERER"Simply put:



The only concern I have is the stat-loss upon revival. That's broken.


This did cause me some concern too, I wasn't aware of it the first time either.
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[quote="ISHARIE"][quote="S0RCERER"]Simply put: The only concern I have is the stat-loss upon revival. That's broken.[/quote] This did cause me some concern too, I wasn't aware of it the first time either.[/quote]
That's something I can respectfully agree with your disagreements on. Idk that stat loss is very fair for a world vs world killing
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[quote="NEXUSJR"]That's something I can respectfully agree with your disagreements on. Idk that stat loss is very fair for a world vs world killing[/quote]
I mentioned the stat loss 'bug' a long while ago, and nothing has been done about it.

I died twice early on with humans killing me on conti while hunting, and I lost 2.2int/wis on one death and revival, 0.6int/wis on the other.

Thats an astronomical amount of stats for just 2 deaths, when a whole level only gives 0.9int/wis.

Nothing has been done, so I dont think anything will.
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[quote="PATHOLOGIST"]I mentioned the stat loss 'bug' a long while ago, and nothing has been done about it. I died twice early on with humans killing me on conti while hunting, and I lost 2.2int/wis on one death and revival, 0.6int/wis on the other. Thats an astronomical amount of stats for just 2 deaths, when a whole level only gives 0.9int/wis. Nothing has been done, so I dont think anything will.[/quote]
"PATHOLOGIST"I mentioned the stat loss 'bug' a long while ago, and nothing has been done about it.

I died twice early on with humans killing me on conti while hunting, and I lost 2.2int/wis on one death and revival, 0.6int/wis on the other.

Thats an astronomical amount of stats for just 2 deaths, when a whole level only gives 0.9int/wis.

Nothing has been done, so I dont think anything will.

I think it works like this, anyone under the pos limit (lvl 25 or something) loses stats and revives. Anyone over the pos limit and is able to give pos should warp to town. The crafting room is a different map so it could be that that one is wrong.

Personally I'd like to see force warp for anyone in conti.
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[quote="REPEDE"][quote="PATHOLOGIST"]I mentioned the stat loss 'bug' a long while ago, and nothing has been done about it. I died twice early on with humans killing me on conti while hunting, and I lost 2.2int/wis on one death and revival, 0.6int/wis on the other. Thats an astronomical amount of stats for just 2 deaths, when a whole level only gives 0.9int/wis. Nothing has been done, so I dont think anything will.[/quote] I think it works like this, anyone under the pos limit (lvl 25 or something) loses stats and revives. Anyone over the pos limit and is able to give pos should warp to town. The crafting room is a different map so it could be that that one is wrong. Personally I'd like to see force warp for anyone in conti.[/quote]
If it takes Devils being on 60% for Humans to win Conti they shouldn't be on 40% on Human Conti in the first place.
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[quote="PAPYRUS"]If it takes Devils being on 60% for Humans to win Conti they shouldn't be on 40% on Human Conti in the first place.[/quote]
"PAPYRUS"If it takes Devils being on 60% for Humans to win Conti they shouldn't be on 40% on Human Conti in the first place.


Raiders are on 60% right now.

Since the humans have won the last WoW the fairest percentage has changed too, what it will be now we'll see in the coming weeks. It wouldn't suprise me at all if 80% or more would suffice from now on.
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[quote="GHOSTLORD"][quote="PAPYRUS"]If it takes Devils being on 60% for Humans to win Conti they shouldn't be on 40% on Human Conti in the first place.[/quote] Raiders are on 60% right now. Since the humans have won the last WoW the fairest percentage has changed too, what it will be now we'll see in the coming weeks. It wouldn't suprise me at all if 80% or more would suffice from now on.[/quote]
I only asked the question because if it was locked, you could add another material NPC in there like the ones in Abias, this way it would actually have a use because at the minute it's just something else in the game that isn't going to be used and will be a pretty much a waste of space
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[quote="YOSHIMITSU"]I only asked the question because if it was locked, you could add another material NPC in there like the ones in Abias, this way it would actually have a use because at the minute it's just something else in the game that isn't going to be used and will be a pretty much a waste of space[/quote]
"YOSHIMITSU"I only asked the question because if it was locked, you could add another material NPC in there like the ones in Abias, this way it would actually have a use because at the minute it's just something else in the game that isn't going to be used and will be a pretty much a waste of space


No abias is enough. Ppl have got to used to private servers and having everything handed to them.
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[quote="ZARK"][quote="YOSHIMITSU"]I only asked the question because if it was locked, you could add another material NPC in there like the ones in Abias, this way it would actually have a use because at the minute it's just something else in the game that isn't going to be used and will be a pretty much a waste of space[/quote] No abias is enough. Ppl have got to used to private servers and having everything handed to them. [/quote]
I didn't say what items it was to stock, even if it was to add a few thousand materials every day; not as much as Abias. It would be very beneficial to crafters, I'm not asking for anything handed to me on a plate, just look at what people want and see if it's possible and logical, like locking the crafting room as if it's not then it will just be unused
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[quote="YOSHIMITSU"]I didn't say what items it was to stock, even if it was to add a few thousand materials every day; not as much as Abias. It would be very beneficial to crafters, I'm not asking for anything handed to me on a plate, just look at what people want and see if it's possible and logical, like locking the crafting room as if it's not then it will just be unused[/quote]
Raiders are being put back on 40%. iSylver and Finito are looking for a more permanent solution which will most likely be based on the WoW percentage.
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[quote="GHOSTLORD"]Raiders are being put back on 40%. iSylver and Finito are looking for a more permanent solution which will most likely be based on the WoW percentage.[/quote]
"GHOSTLORD"Raiders are being put back on 40%. iSylver and Finito are looking for a more permanent solution which will most likely be based on the WoW percentage.


Bizarre that Devs were moved from 60 to 40, a Devil on 60% Conti is equal to that of a human running around PKing.

The move to set them on 40% might as well have Devils prohibited from entering conti, visa versa.
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[quote="S0RCERER"][quote="GHOSTLORD"]Raiders are being put back on 40%. iSylver and Finito are looking for a more permanent solution which will most likely be based on the WoW percentage.[/quote] Bizarre that Devs were moved from 60 to 40, a Devil on 60% Conti is equal to that of a human running around PKing. The move to set them on 40% might as well have Devils prohibited from entering conti, visa versa.[/quote]
yoshimitsu will you shut up about the craft room in conti, its contested lands, as someone said it asks you before you warp if you want to still go there despite it being contested, if you're not happy with it QQ back to TYT
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[quote="NEOXIAN"]yoshimitsu will you shut up about the craft room in conti, its contested lands, as someone said it asks you before you warp if you want to still go there despite it being contested, if you're not happy with it QQ back to TYT[/quote]
I'll craft in TYT then ... like I said it's just an idea to allow the existing areas of the maps that are there not go to waste, shame really
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[quote="YOSHIMITSU"]I'll craft in TYT then ... like I said it's just an idea to allow the existing areas of the maps that are there not go to waste, shame really[/quote]
"S0RCERER"
"GHOSTLORD"Raiders are being put back on 40%. iSylver and Finito are looking for a more permanent solution which will most likely be based on the WoW percentage.


Bizarre that Devs were moved from 60 to 40, a Devil on 60% Conti is equal to that of a human running around PKing.

The move to set them on 40% might as well have Devils prohibited from entering conti, visa versa.


lol

like the way humans are prohibited from entering conti when devils own it?

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[quote="SCOIN"][quote="S0RCERER"][quote="GHOSTLORD"]Raiders are being put back on 40%. iSylver and Finito are looking for a more permanent solution which will most likely be based on the WoW percentage.[/quote] Bizarre that Devs were moved from 60 to 40, a Devil on 60% Conti is equal to that of a human running around PKing. The move to set them on 40% might as well have Devils prohibited from entering conti, visa versa.[/quote] lol like the way humans are prohibited from entering conti when devils own it? [/quote]
"SCOIN"like the way humans are prohibited from entering conti when devils own it?


They aren't, and if you look at the kill feed under WoW outside of war of the worlds, you'd have seen that humans have been killing far more devils than devils killing humans while devils owned conti.

Just because you daren't set foot there doesn't mean others didn't.

It's always more entertaining to add an element of danger to the game, taking the % down to 40 is absurd.

Had MR_PERFECT tanking two lv65+ archers naked after reboot, does that sound enticing to ever set foot in the map? That's why I said "Why don't you just lock the map off?"

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[quote="S0RCERER"][quote="SCOIN"]like the way humans are prohibited from entering conti when devils own it?[/quote] They aren't, and if you look at the kill feed under WoW outside of war of the worlds, you'd have seen that humans have been killing far more devils than devils killing humans while devils owned conti. Just because you daren't set foot there doesn't mean others didn't. It's always more entertaining to add an element of danger to the game, taking the % down to 40 is absurd. Had MR_PERFECT tanking two lv65+ archers naked after reboot, does that sound enticing to ever set foot in the map? That's why I said "Why don't you just lock the map off?" [/quote]

 

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