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ISHARIE |
With rested experience between levels 1-20 allot more people are doing con early since it's allot faster, some already have 30 con, simple request for both the higher level humans and devils to have an equivalent to this
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#1 2013/10/04 16:23:31 |
JARAGOONDOO |
Log out in town.
Come back on when you've built up some rested XP. ??? Profit! The point is, rested XP only gets more useful the higher level you are, so stop asking for more advantages. |
#2 2013/10/04 17:51:02 |
ISHARIE |
"JARAGOONDOO"Log out in town. You clearly didn't understand what I said in example, say it takes a human one hour to do con at 20 it will take someone half that time if they are less than 20, who has the advantage? Why should we have to spend double the time doing the same thing just because we joined early?
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[quote="ISHARIE"][quote="JARAGOONDOO"]Log out in town.
Come back on when you've built up some rested XP.
???
Profit!
The point is, rested XP only gets more useful the higher level you are, so stop asking for more advantages.[/quote]
You clearly didn't understand what I said in example, say it takes a human one hour to do con at 20 it will take someone half that time if they are less than 20, who has the advantage? Why should we have to spend double the time doing the same thing just because we joined early?[/quote]
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#3 2013/10/04 18:45:56 |
S0RCERER |
"ISHARIE"You clearly didn't understand what I said in example, say it takes a human one hour to do con at 20 it will take someone half that time if they are less than 20, who has the advantage? Why should we have to spend double the time doing the same thing just because we joined early? As CON on hsoma is gained on a per-hit basis, like that of skill... The % per 0.1 of con is much much lower at a higher level, meaning that each time you are logged out, your rested experience takes you further. Let's say at level 10 you are doing con, you will get (punching brics) about 2.0 con (at 14/16con) in 100%. At level 60 if you are at 14/16con, you will get 2.0con in about 3~5%. There is really no difference at all in when you punch time-wise. If you're adamant at doing con while under rested exp, at say, level 40, 50 or whenever you choose to punch, stay in town for a night or two, crafting if you must. Then go out and start punching. Net effect = same.
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[quote="S0RCERER"][quote="ISHARIE"]You clearly didn't understand what I said in example, say it takes a human one hour to do con at 20 it will take someone half that time if they are less than 20, who has the advantage? Why should we have to spend double the time doing the same thing just because we joined early?[/quote]
As CON on hsoma is gained on a per-hit basis, like that of skill... The % per 0.1 of con is much much lower at a higher level, meaning that each time you are logged out, your rested experience takes you further.
Let's say at level 10 you are doing con, you will get (punching brics) about 2.0 con (at 14/16con) in 100%.
At level 60 if you are at 14/16con, you will get 2.0con in about 3~5%.
There is really no difference at all in when you punch time-wise.
If you're adamant at doing con while under rested exp, at say, level 40, 50 or whenever you choose to punch, stay in town for a night or two, crafting if you must. Then go out and start punching.
Net effect = same.[/quote]
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#4 2013/10/04 20:20:08 |
JARAGOONDOO |
I get your point, but what's stopping you from spending your resting XP on punching to get CON?
It sounds like your argument is based on the false fact that level 20+ characters don't get rested XP. EDIT: What s0rc said. |
#5 2013/10/04 20:25:43 |
ISHARIE |
"S0RCERER""ISHARIE"You clearly didn't understand what I said in example, say it takes a human one hour to do con at 20 it will take someone half that time if they are less than 20, who has the advantage? Why should we have to spend double the time doing the same thing just because we joined early? Con is faster with rested the net effect is not the same, currently I'm on 19.3 doing con at DS it's taking me about an hour, it's been tested rested = faster con people have been getting 30 con before lvl 20 that is far too large an advantage I would say
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[quote="ISHARIE"][quote="S0RCERER"][quote="ISHARIE"]You clearly didn't understand what I said in example, say it takes a human one hour to do con at 20 it will take someone half that time if they are less than 20, who has the advantage? Why should we have to spend double the time doing the same thing just because we joined early?[/quote]
As CON on hsoma is gained on a per-hit basis, like that of skill... The % per 0.1 of con is much much lower at a higher level, meaning that each time you are logged out, your rested experience takes you further.
Let's say at level 10 you are doing con, you will get (punching brics) about 2.0 con (at 14/16con) in 100%.
At level 60 if you are at 14/16con, you will get 2.0con in about 3~5%.
There is really no difference at all in when you punch time-wise.
If you're adamant at doing con while under rested exp, at say, level 40, 50 or whenever you choose to punch, stay in town for a night or two, crafting if you must. Then go out and start punching.
Net effect = same.[/quote]
Con is faster with rested the net effect is not the same, currently I'm on 19.3 doing con at DS it's taking me about an hour, it's been tested rested = faster con people have been getting 30 con before lvl 20 that is far too large an advantage I would say[/quote]
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#6 2013/10/04 20:46:47 |
ISHARIE |
"JARAGOONDOO" I get your point, but what's stopping you from spending your resting XP on punching to get CON? No it's based on the fact 1-20 get 100% rested
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[quote="ISHARIE"][quote="JARAGOONDOO"] I get your point, but what's stopping you from spending your resting XP on punching to get CON?
It sounds like your argument is based on the false fact that level 20+ characters don't get rested XP.
EDIT: What s0rc said.[/quote]
No it's based on the fact 1-20 get 100% rested[/quote]
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#7 2013/10/04 20:48:23 |
JARAGOONDOO |
We're well aware that rested XP doubles your CON gain. There's no point continuing this discussion. You're clearly not getting what we're telling you. S0rc even spelt it out for you.
Please be aware that this isn't a personal dig at you, but you're pointing out an issue that ISN'T an issue, and then you AREN'T suggesting a solution either.
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[quote="JARAGOONDOO"]We're well aware that rested XP doubles your CON gain. There's no point continuing this discussion. You're clearly not getting what we're telling you. S0rc even spelt it out for you.
Please be aware that this isn't a personal dig at you, but you're pointing out an issue that ISN'T an issue, and then you AREN'T suggesting a solution either.[/quote]
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#8 2013/10/04 20:57:07 |
ISHARIE |
"JARAGOONDOO"We're well aware that rested XP doubles your CON gain. There's no point continuing this discussion. You're clearly not getting what we're telling you. S0rc even spelt it out for you. I already gave a solution you are clearly missing the point, having 30 con from a low lvl is far too great of an advantage long term who knows what the effects will be
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[quote="ISHARIE"][quote="JARAGOONDOO"]We're well aware that rested XP doubles your CON gain. There's no point continuing this discussion. You're clearly not getting what we're telling you. S0rc even spelt it out for you.
Please be aware that this isn't a personal dig at you, but you're pointing out an issue that ISN'T an issue, and then you AREN'T suggesting a solution either.[/quote]
I already gave a solution you are clearly missing the point, having 30 con from a low lvl is far too great of an advantage long term who knows what the effects will be[/quote]
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#9 2013/10/04 21:03:44 |
S0RCERER |
"ISHARIE"I already gave a solution you are clearly missing the point, having 30 con from a low lvl is far too great of an advantage long term who knows what the effects will be Con's HP gains on this server no longer benefit anyone who has trained it early, or late. Your HP per level is not determined on what con you had on that particular level, it is calculated on your con and on your actual level. (Having difficulty describing it clearly, i'll give an example). Person A trains to 30 con by level 20. At level 70 he/she will have 500hp. Person B trains to 30con when at level 50. At level 70 he/she will also arrive at 500hp. It is not like the Esoma method, where if you train con early, you gain an astronomical advantage over people who did otherwise. This was changed because INT was marginalised, people would rarely do INT levels as that would wreck your HP gains. Do not be discouraged at doing CON late in the game, it is no different from doing it early.
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[quote="S0RCERER"][quote="ISHARIE"]I already gave a solution you are clearly missing the point, having 30 con from a low lvl is far too great of an advantage long term who knows what the effects will be[/quote]
Con's HP gains on this server no longer benefit anyone who has trained it early, or late.
Your HP per level is not determined on what con you had on that particular level, it is calculated on your con and on your actual level.
(Having difficulty describing it clearly, i'll give an example).
Person A trains to 30 con by level 20. At level 70 he/she will have 500hp.
Person B trains to 30con when at level 50. At level 70 he/she will also arrive at 500hp.
It is not like the Esoma method, where if you train con early, you gain an astronomical advantage over people who did otherwise.
This was changed because INT was marginalised, people would rarely do INT levels as that would wreck your HP gains.
Do not be discouraged at doing CON late in the game, it is no different from doing it early.[/quote]
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#10 2013/10/04 21:28:32 |
ISHARIE |
"S0RCERER""ISHARIE"I already gave a solution you are clearly missing the point, having 30 con from a low lvl is far too great of an advantage long term who knows what the effects will be Yes I know about the new system, one of my main concerns is bag weight
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[quote="ISHARIE"][quote="S0RCERER"][quote="ISHARIE"]I already gave a solution you are clearly missing the point, having 30 con from a low lvl is far too great of an advantage long term who knows what the effects will be[/quote]
Con's HP gains on this server no longer benefit anyone who has trained it early, or late.
Your HP per level is not determined on what con you had on that particular level, it is calculated on your con and on your actual level.
(Having difficulty describing it clearly, i'll give an example).
Person A trains to 30 con by level 20. At level 70 he/she will have 500hp.
Person B trains to 30con when at level 50. At level 70 he/she will also arrive at 500hp.
It is not like the Esoma method, where if you train con early, you gain an astronomical advantage over people who did otherwise.
This was changed because INT was marginalised, people would rarely do INT levels as that would wreck your HP gains.
Do not be discouraged at doing CON late in the game, it is no different from doing it early.[/quote]
Yes I know about the new system, one of my main concerns is bag weight
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#11 2013/10/04 21:38:14 |
GHOSTLORD |
I'm with S0rc and Jara, in fact I don't even really get this post. What exactly is the advantage? The fact that they started later and say 'who cares about a race for stats, let's do con!'?
I really don't see the difference between someone who does 5% con per day with his rested or those that do it under lvl 20. Devils don't need a punching mob like that by the way, our punching is still based on STR so we need normal mobs to punch.
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[quote="GHOSTLORD"]I'm with S0rc and Jara, in fact I don't even really get this post. What exactly is the advantage? The fact that they started later and say 'who cares about a race for stats, let's do con!'?
I really don't see the difference between someone who does 5% con per day with his rested or those that do it under lvl 20.
Devils don't need a punching mob like that by the way, our punching is still based on STR so we need normal mobs to punch.[/quote]
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#12 2013/10/05 09:00:24 |
BADGER |
I thought rested exp wasn't supposed to affect CON at all? At least, I remember a blue post saying so....
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#13 2013/10/05 09:42:11 |
JARAGOONDOO |
"BADGER"I thought rested exp wasn't supposed to affect CON at all? At least, I remember a blue post saying so.... It didn't, but that was a bug. A bug that has been fixed. |
#14 2013/10/05 13:38:10 |
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