Author | Content | Date |
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TYPHIN |
Can we get more recipes? And simpler recipes? No other craft skill requires bs items like gems and jewels that you cannot get from abias.
If you want to add something epic at 100 skill like evas or acc make it more of a pain but for +1 str swamp beast gems? really? +1 Dex skele jewel? Where are the ROF's? Why can't we craft them? You can craft every weop and armour pretty high. I want to see more diversity within this profession. Something interesting. It doesn't have to break the game. If we compare, at 0 skill you can make armour or weops that add def or att. At min access from 0 should increase ur dex for accuracy or wis for ur mp5 Not to QQ, i just honestly think it needs a revamp and some love. it's a neglected bastard child by comparison. If there was a changelog adding anything i said by all means let me know
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[quote="TYPHIN"]Can we get more recipes? And simpler recipes? No other craft skill requires bs items like gems and jewels that you cannot get from abias.
If you want to add something epic at 100 skill like evas or acc make it more of a pain but for +1 str swamp beast gems? really? +1 Dex skele jewel?
Where are the ROF's? Why can't we craft them? You can craft every weop and armour pretty high.
I want to see more diversity within this profession. Something interesting. It doesn't have to break the game. If we compare, at 0 skill you can make armour or weops that add def or att. At min access from 0 should increase ur dex for accuracy or wis for ur mp5
Not to QQ, i just honestly think it needs a revamp and some love. it's a neglected bastard child by comparison.
If there was a changelog adding anything i said by all means let me know[/quote]
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#1 2015/02/03 19:26:21 |
S0RCERER |
RoFs and other accessories are probably already craftable.
The recipes for accessories are so specific that it takes far longer and far more materials to guess the combinations as there are far more combinations than other forms of crafting. The same goes for the 'abyss' type accessories, they are craftable, but nobody has found out any of the recipes.
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[quote="S0RCERER"]RoFs and other accessories are probably already craftable.
The recipes for accessories are so specific that it takes far longer and far more materials to guess the combinations as there are far more combinations than other forms of crafting.
The same goes for the 'abyss' type accessories, they are craftable, but nobody has found out any of the recipes.[/quote]
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#2 2015/02/03 20:08:54 |
GHOSTLORD |
"TYPHIN" With armor you can only make clothes that in total have 3-4 def or something. Weapons can only make training weapons which aren't much more than 1-3. Surely that difference with access isn't that much of a gap as you seem to claim? Anyway I'm quite sure we will see more hints in the future. As S0rc said RoF's are already craftable.
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[quote="GHOSTLORD"][quote="TYPHIN"]
. If we compare, at 0 skill you can make armour or weops that add def or att. At min access from 0 should increase ur dex for accuracy or wis for ur mp5
[/quote]
With armor you can only make clothes that in total have 3-4 def or something. Weapons can only make training weapons which aren't much more than 1-3. Surely that difference with access isn't that much of a gap as you seem to claim?
Anyway I'm quite sure we will see more hints in the future. As S0rc said RoF's are already craftable.[/quote]
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#3 2015/02/04 09:21:07 |
RAVER |
Also the 2 new acc that we know and require 80 acc skill
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#4 2015/02/04 17:26:19 |
TYPHIN |
"GHOSTLORD""TYPHIN" Im not making any claims, im simply making a comparison of the range of thing you can make from the start of the game right through to 3rd aura for weops. The impact and value from those items are a dev decision. I am only highlighting an area which could use some attention. Also, as to new recipes already in that folks dont know what the ingredients are, is it anticipated that u just trial and error stuff and hope for the best? Shouldn't it be hidden in the game either graphically on landscape, dialogue from NPC's or obscure mobs that talk like say the talking WW and the idea being if u find the mob u can kill it to keep the recipe limited?
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[quote="TYPHIN"][quote="GHOSTLORD"][quote="TYPHIN"]
. If we compare, at 0 skill you can make armour or weops that add def or att. At min access from 0 should increase ur dex for accuracy or wis for ur mp5
[/quote]
With armor you can only make clothes that in total have 3-4 def or something. Weapons can only make training weapons which aren't much more than 1-3. Surely that difference with access isn't that much of a gap as you seem to claim?
Anyway I'm quite sure we will see more hints in the future. As S0rc said RoF's are already craftable.[/quote]
Im not making any claims, im simply making a comparison of the range of thing you can make from the start of the game right through to 3rd aura for weops. The impact and value from those items are a dev decision. I am only highlighting an area which could use some attention.
Also, as to new recipes already in that folks dont know what the ingredients are, is it anticipated that u just trial and error stuff and hope for the best? Shouldn't it be hidden in the game either graphically on landscape, dialogue from NPC's or obscure mobs that talk like say the talking WW and the idea being if u find the mob u can kill it to keep the recipe limited? [/quote]
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#5 2015/02/04 18:02:45 |
GHOSTLORD |
"TYPHIN" We have thought about ideas like this. So far we just haven't implemented them, yet.
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[quote="GHOSTLORD"][quote="TYPHIN"]
Also, as to new recipes already in that folks dont know what the ingredients are, is it anticipated that u just trial and error stuff and hope for the best? Shouldn't it be hidden in the game either graphically on landscape, dialogue from NPC's or obscure mobs that talk like say the talking WW and the idea being if u find the mob u can kill it to keep the recipe limited? [/quote]
We have thought about ideas like this. So far we just haven't implemented them, yet.[/quote]
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#6 2015/02/05 08:18:20 |
EVIL_JR |
Ghost what about a repeatable quest for a random recipe!
would encourage alot more devils to try craft more things than just upgrades |
#7 2015/02/05 08:51:17 |
TYPHIN |
"GHOSTLORD" Anyway I'm quite sure we will see more hints in the future. As S0rc said RoF's are already craftable. Do we have a kind hearted artisan who can share or ref to reqs for rofs or plans to help us along somehow? |
#8 2015/02/06 19:53:11 |
TYPHIN |
So, i spent the afternoon trawling somdev, latest news, the changelog and even the last released db table for any mention of craft able ROF.
What i can conclude is that: the latest news is just that, so if ROF was made craftable I cant find documented evidence there. the somadev changelog doesn't mention it the server guide released db doesnt have ROF in the crafting table So, its either a myth or a stupidly well kept secret. Can we get some hints for this please?
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[quote="TYPHIN"]So, i spent the afternoon trawling somdev, latest news, the changelog and even the last released db table for any mention of craft able ROF.
What i can conclude is that:
the latest news is just that, so if ROF was made craftable I cant find documented evidence there.
the somadev changelog doesn't mention it
the server guide released db doesnt have ROF in the crafting table
So, its either a myth or a stupidly well kept secret. Can we get some hints for this please?[/quote]
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#9 2015/02/07 18:36:07 |
NOTMAT |
"TYPHIN"So, i spent the afternoon trawling somdev, latest news, the changelog and even the last released db table for any mention of craft able ROF. More craft-able accessories were added to the game ages ago. Nowhere does it say "X is now craft-able". The point being that people would have to work out recipes themselves. You are better off asking all the crafters ingame that are always stood there in their robes.
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[quote="NOTMAT"][quote="TYPHIN"]So, i spent the afternoon trawling somdev, latest news, the changelog and even the last released db table for any mention of craft able ROF.
What i can conclude is that:
the latest news is just that, so if ROF was made craftable I cant find documented evidence there.
the somadev changelog doesn't mention it
the server guide released db doesnt have ROF in the crafting table
So, its either a myth or a stupidly well kept secret. Can we get some hints for this please?[/quote]
More craft-able accessories were added to the game ages ago. Nowhere does it say "X is now craft-able". The point being that people would have to work out recipes themselves.
You are better off asking all the crafters ingame that are always stood there in their robes. [/quote]
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#10 2015/02/07 18:47:09 |
TYPHIN |
read up, ghostlord appears to confirm that ROF were in fact added.
Another point in this is the fact that while arm/weop only req some bones they can use any metal to discover new recipes (discounting staves) where as you need specific crafting reagents for every accessory that provides statistical benifits. Hence the request for some viable approach to discovering these.
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[quote="TYPHIN"]read up, ghostlord appears to confirm that ROF were in fact added.
Another point in this is the fact that while arm/weop only req some bones they can use any metal to discover new recipes (discounting staves) where as you need specific crafting reagents for every accessory that provides statistical benifits. Hence the request for some viable approach to discovering these.[/quote]
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#11 2015/02/07 19:30:52 |
NOTMAT |
"TYPHIN"read up, ghostlord appears to confirm that ROF were in fact added. Yeah, I was referring to the change-logs you were saying you'd been looking through. Chances are someone in-game has worked out the recipe. Whether they share it outside of a few people or their guild is up to them.
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[quote="NOTMAT"][quote="TYPHIN"]read up, ghostlord appears to confirm that ROF were in fact added.
Another point in this is the fact that while arm/weop only req some bones they can use any metal to discover new recipes (discounting staves) where as you need specific crafting reagents for every accessory that provides statistical benifits. Hence the request for some viable approach to discovering these.[/quote]
Yeah, I was referring to the change-logs you were saying you'd been looking through. Chances are someone in-game has worked out the recipe. Whether they share it outside of a few people or their guild is up to them.[/quote]
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#12 2015/02/07 19:43:01 |
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