Author | Content | Date |
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GIB |
Maybe use the config file to remap controls?
Add more actionbars so you can access more spells / skills at once Add custom buttons to select all actionbars other than the 4 on f5-f8 |
#1 2015/03/04 12:50:35 |
YOSHIMITSU |
"GIB"Maybe use the config file to remap controls? It's possible to have spells/pots interchangable between f1-f8, just whether or not Finito has the time to do it :(
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[quote="YOSHIMITSU"][quote="GIB"]Maybe use the config file to remap controls?
Add more actionbars so you can access more spells / skills at once
Add custom buttons to select all actionbars other than the 4 on f5-f8
[/quote]
It's possible to have spells/pots interchangable between f1-f8, just whether or not Finito has the time to do it :([/quote]
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#2 2015/03/04 13:04:02 |
BRAINDATA |
I made a thread a while ago. here
This would be cool imo; esp if it could scale with your resolution, or more simple in the .ini file you could specify how many belt items you wanted.
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[quote="BRAINDATA"]I made a thread a while ago. [url=http://myth-of-soma.com/Forum/Thread.asp?ID=2274&title=The+spell+bar+and+keykinds..&Page=1]here[/url]
This would be cool imo;
[img]https://dl.dropboxusercontent.com/u/11049959/hud2.png[/img]
esp if it could scale with your resolution, or more simple in the .ini file you could specify how many belt items you wanted.[/quote]
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#3 2015/03/06 12:51:59 |
FINITO [Staff] |
Well currently item and magic belt is separate and saved server side.
What I have looked into doing in the past is removing the server side part of the belt and just having it client side only where each belt slot just links (when moving an item to belt it will still show in inventory but now you have a shortcut to using it) to an item, aura, magic, etc. Could have the client sync with server so that you can keep belt layout when accessing character on different computers. Ill have a look at sorting out being able to map the controls to different keys. I really want to add an ingame UI for doing this though instead of having to manually edit files.
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[quote="FINITO"]Well currently item and magic belt is separate and saved server side.
What I have looked into doing in the past is removing the server side part of the belt and just having it client side only where each belt slot just links (when moving an item to belt it will still show in inventory but now you have a shortcut to using it) to an item, aura, magic, etc.
Could have the client sync with server so that you can keep belt layout when accessing character on different computers.
Ill have a look at sorting out being able to map the controls to different keys. I really want to add an ingame UI for doing this though instead of having to manually edit files.[/quote]
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#4 2015/03/17 07:04:59 |
YOSHIMITSU |
This would probably be the best addition to the server so far ^^
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#5 2015/03/17 10:42:13 |
BRAINDATA |
Awesome fin. Yes ui changes would be amazing.
Making the pm box resizable as well would be sweeeet :D |
#6 2015/03/17 11:10:04 |
ANGELUS |
It could be an idea to configure mouse scroll wheel to act as page up/page down to selecting spells.
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#7 2015/03/17 11:22:17 |
FINITO [Staff] |
"BRAINDATA"Awesome fin. Yes ui changes would be amazing. Only thing can do is have a button that changes between different sizes for pm window. Trying to make it so that you can have dynamic resize would be a nightmare. "ANGELUS"It could be an idea to configure mouse scroll wheel to act as page up/page down to selecting spells. That will be possible to do with the finished implementation. Also a small problem with being able to change the key bindings. Currently chat is brought up when you start typing something but if that key was bound then it would no longer bring it up and would need to check if the chat input box is focused to prevent bound keys doing things when typing.
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[quote="FINITO"][quote="BRAINDATA"]Awesome fin. Yes ui changes would be amazing.
Making the pm box resizable as well would be sweeeet :D[/quote]
Only thing can do is have a button that changes between different sizes for pm window. Trying to make it so that you can have dynamic resize would be a nightmare.
[quote="ANGELUS"]It could be an idea to configure mouse scroll wheel to act as page up/page down to selecting spells.[/quote]
That will be possible to do with the finished implementation.
Also a small problem with being able to change the key bindings. Currently chat is brought up when you start typing something but if that key was bound then it would no longer bring it up and would need to check if the chat input box is focused to prevent bound keys doing things when typing.[/quote]
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#8 2015/03/18 05:54:24 |
JAHEIRA |
I real don't think we need much more than f1-f8, maybe just let us put pots/spells in them all, and if possible have the page up and down work as new belt for f1-f8 rather than just f5-f8
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#9 2015/03/18 07:03:39 |
YOSHIMITSU |
Just have 3 variations of f1-f8 like there is currently of f5-f8
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#10 2015/03/18 07:58:26 |
GHOSTLORD |
This will remain a side project and hold very little priority.
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#11 2015/03/18 08:33:22 |
BRAINDATA |
"FINITO""BRAINDATA"Awesome fin. Yes ui changes would be amazing. That would still be great. How about - + buttons that increase the form size by a %? "FINITO""ANGELUS"It could be an idea to configure mouse scroll wheel to act as page up/page down to selecting spells. Most games get around this by making the user hit enter to activate chat. defo the way forward.
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[quote="BRAINDATA"][quote="FINITO"][quote="BRAINDATA"]Awesome fin. Yes ui changes would be amazing.
Making the pm box resizable as well would be sweeeet :D[/quote]
Only thing can do is have a button that changes between different sizes for pm window. Trying to make it so that you can have dynamic resize would be a nightmare.
[/quote]
That would still be great. How about [b]- + [/b] buttons that increase the form size by a %?
[quote="FINITO"]
[quote="ANGELUS"]It could be an idea to configure mouse scroll wheel to act as page up/page down to selecting spells.[/quote]
That will be possible to do with the finished implementation.
Also a small problem with being able to change the key bindings. Currently chat is brought up when you start typing something but if that key was bound then it would no longer bring it up and would need to check if the chat input box is focused to prevent bound keys doing things when typing.[/quote]
Most games get around this by making the user hit enter to activate chat. defo the way forward.
[/quote]
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#12 2015/03/18 08:34:30 |
BRAINDATA |
"GHOSTLORD"This will remain a side project and hold very little priority. why? its what the game needs to take it out of the dark ages. |
#13 2015/03/18 08:35:21 |
GHOSTLORD |
"BRAINDATA""GHOSTLORD"This will remain a side project and hold very little priority. Because of the time required and the size of the list of other things to do. |
#14 2015/03/18 08:39:26 |
JAHEIRA |
"GHOSTLORD""BRAINDATA""GHOSTLORD"This will remain a side project and hold very little priority. I agree, its not a big issue and theres plent posted to keep finito busy for quite awile :D , but surely a quick fix for now would be just letting us have f1~f8 for all spells/potions and wilst where on about this, theres quite a few programs out there that can map keys onto your mouse, its a start for sure
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[quote="JAHEIRA"][quote="GHOSTLORD"][quote="BRAINDATA"][quote="GHOSTLORD"]This will remain a side project and hold very little priority.[/quote]
why? its what the game needs to take it out of the dark ages.[/quote]
Because of the time required and the size of the list of other things to do.[/quote]
I agree, its not a big issue and theres plent posted to keep finito busy for quite awile :D , but surely a quick fix for now would be just letting us have f1~f8 for all spells/potions
and wilst where on about this, theres quite a few programs out there that can map keys onto your mouse, its a start for sure[/quote]
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#15 2015/03/18 09:56:34 |
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