Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

Serum count

1
Author Content Date
Is it possible to increase the total amount of serums carried on belt from 10 to 15or20 was getting stoned and continuously spammed with zombie

Zombie is good but as more and more humans get it becomes unbearable I use 7-8 serums during a stone with 2 people casting it
PM Reply Quote
[quote="INTHEFACE"]Is it possible to increase the total amount of serums carried on belt from 10 to 15or20 was getting stoned and continuously spammed with zombie Zombie is good but as more and more humans get it becomes unbearable I use 7-8 serums during a stone with 2 people casting it [/quote]
Always thought it was a bit pointless that they only stack up to 10. The fact that they're w4 is enough.
PM Reply Quote
[quote="JARAGOONDOO"]Always thought it was a bit pointless that they only stack up to 10. The fact that they're w4 is enough.[/quote]
Should be no cap on how many are in belt, just like pots and feathers ect.
PM Reply Quote
[quote="OPENTHEDOOR"]Should be no cap on how many are in belt, just like pots and feathers ect.[/quote]
I will have a think about removing the cap or increasing it.

Also what about if serum gave you immunity to the effects for a few seconds therefore if getting spammed from multiple players at same time you would only need to use a single serum to block them all and then they need to coordinate their attacks.
PM Reply Quote
[quote="FINITO"]I will have a think about removing the cap or increasing it. Also what about if serum gave you immunity to the effects for a few seconds therefore if getting spammed from multiple players at same time you would only need to use a single serum to block them all and then they need to coordinate their attacks.[/quote]
I agree With the removal of cap on serums on belt. Not sure about the temporary immunity though.
PM Reply Quote
[quote="SATAN2"]I agree With the removal of cap on serums on belt. Not sure about the temporary immunity though.[/quote]
Immunity is ok in rvr. Certainly not in hsoma
PM Reply Quote
[quote="IPHIOS"]Immunity is ok in rvr. Certainly not in hsoma[/quote]
think immunity would work better than increasing them, but I believe a short immunity

increasing the amount u can put in belt is probly ok for humans as the weight limits them more than it does for devils due to devil bag weight
PM Reply Quote
[quote="JAHEIRA"]think immunity would work better than increasing them, but I believe a short immunity increasing the amount u can put in belt is probly ok for humans as the weight limits them more than it does for devils due to devil bag weight[/quote]
If immunity was introduced, status spells like weaken, slow, zombie etc would no longer require the really slow cast times they have.

Still using level 1 weaken on Dsoma which is bad enough due to poor range/duration, adding immunity to serums would be really damaging without amending the affected spells.
PM Reply Quote
[quote="S0RCERER"]If immunity was introduced, status spells like weaken, slow, zombie etc would no longer require the really slow cast times they have. Still using level 1 weaken on Dsoma which is bad enough due to poor range/duration, adding immunity to serums would be really damaging without amending the affected spells.[/quote]
"S0RCERER"If immunity was introduced, status spells like weaken, slow, zombie etc would no longer require the really slow cast times they have.

Still using level 1 weaken on Dsoma which is bad enough due to poor range/duration, adding immunity to serums would be really damaging without amending the affected spells.


What's the cast time of weaken ?

Could the immunity be just enough to stop 2 weakens inarow, it would help with multiple ppl casting on 1 target
PM Reply Quote
[quote="JAHEIRA"][quote="S0RCERER"]If immunity was introduced, status spells like weaken, slow, zombie etc would no longer require the really slow cast times they have. Still using level 1 weaken on Dsoma which is bad enough due to poor range/duration, adding immunity to serums would be really damaging without amending the affected spells.[/quote] What's the cast time of weaken ? Could the immunity be just enough to stop 2 weakens inarow, it would help with multiple ppl casting on 1 target [/quote]
Or make a vaccine type serum that removes zombie and gives a temp immunity for a few seconds.
PM Reply Quote
[quote="LAZARUS"]Or make a vaccine type serum that removes zombie and gives a temp immunity for a few seconds.[/quote]
Would have a big impact on hsoma GV too. Not sure I like the idea, think it's fine as it is, just the cap on belt needs raising.
PM Reply Quote
[quote="SATAN2"]Would have a big impact on hsoma GV too. Not sure I like the idea, think it's fine as it is, just the cap on belt needs raising.[/quote]

 

Please sign in with one of your characters to reply

 

1