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Upgrades purely for RVR

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So the way I see it Dev dex is more an issue now than it ever was since Hsoma had its accuracy and evasion nurfed by 50% + speed upgrades nurfed . We've have MA boosted but it's really little use when you can't cast. Not to mention devils now have upgraded items.
So how about adding upgrades to conti that give devs a boosted MD against human magic only and humans boosted eva/acc against devils only?
Maybe if it balances things better devs can be out put on higher % aswel
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[quote="SKATT420"]So the way I see it Dev dex is more an issue now than it ever was since Hsoma had its accuracy and evasion nurfed by 50% + speed upgrades nurfed . We've have MA boosted but it's really little use when you can't cast. Not to mention devils now have upgraded items. So how about adding upgrades to conti that give devs a boosted MD against human magic only and humans boosted eva/acc against devils only? Maybe if it balances things better devs can be out put on higher % aswel [/quote]
Possibly like mentioned before in terms of a conti hero/devil set giving devs a low def but good. Md/ low def for dex classes and some Eva /acc for mages (high int reg) then humans can have 10% boots back , helm ,possibly high MD pads etc.. All only being effective on the castle map ?
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[quote="SKATT420"]Possibly like mentioned before in terms of a conti hero/devil set giving devs a low def but good. Md/ low def for dex classes and some Eva /acc for mages (high int reg) then humans can have 10% boots back , helm ,possibly high MD pads etc.. All only being effective on the castle map ?[/quote]
It does sound like it is possible but it's not something I'll happily work toward. I'd rather fix it by luring humans to the WoW every week in full force (and devils too of course)!
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[quote="GHOSTLORD"]It does sound like it is possible but it's not something I'll happily work toward. I'd rather fix it by luring humans to the WoW every week in full force (and devils too of course)![/quote]
The % just needs to be re-altered to something more fair.

As it stands it takes me 6 hits to kill a 90str human.
Basically, i don't come close to killing one.

Whereas a human my level with only 90str, having done int instead can cleanly 2-3 hit me.

Tested it last war before anyone comments.
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[quote="PATHOLOGIST"]The % just needs to be re-altered to something more fair. As it stands it takes me 6 hits to kill a 90str human. Basically, i don't come close to killing one. Whereas a human my level with only 90str, having done int instead can cleanly 2-3 hit me. Tested it last war before anyone comments. [/quote]
The % should reset every few wars! Or alter in more than 2.5% every two weeks


Ghost definatly needs to sort the % out!!
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[quote="EVIL_JR"]The % should reset every few wars! Or alter in more than 2.5% every two weeks Ghost definatly needs to sort the % out!! [/quote]
Skatt u seem to only take into account 1 dsoma class

Give humans more Eva and a axer won't ever hit
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[quote="JAHEIRA"]Skatt u seem to only take into account 1 dsoma class Give humans more Eva and a axer won't ever hit[/quote]
If % needs fixing... how is it you won? And have a pretty good record the last few weeks?

Laz & ITF can tank 15/20 people for a long time. And if they get on stone with a good ammount of pots in bag you are not moving them.
Monster I guess could maybe be put in this bracket as well.

Some of your chars are "that" good.

You wont ever see a human tank that many devs.
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[quote="STYLE"]If % needs fixing... how is it you won? And have a pretty good record the last few weeks? Laz & ITF can tank 15/20 people for a long time. And if they get on stone with a good ammount of pots in bag you are not moving them. Monster I guess could maybe be put in this bracket as well. Some of your chars are "that" good. You wont ever see a human tank that many devs. [/quote]
"STYLE"If % needs fixing... how is it you won? And have a pretty good record the last few weeks?

Laz & ITF can tank 15/20 people for a long time. And if they get on stone with a good ammount of pots in bag you are not moving them.
Monster I guess could maybe be put in this bracket as well.

Some of your chars are "that" good.

You wont ever see a human tank that many devs.


+1
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[quote="GANDALF"][quote="STYLE"]If % needs fixing... how is it you won? And have a pretty good record the last few weeks? Laz & ITF can tank 15/20 people for a long time. And if they get on stone with a good ammount of pots in bag you are not moving them. Monster I guess could maybe be put in this bracket as well. Some of your chars are "that" good. You wont ever see a human tank that many devs. [/quote] +1[/quote]
even though slither.. and that korean chap did it all war...

or the fact high levels were stood in tyt before the war ended?

There's only EVER Firetrap who turn up and fight the full war

people like lazarus can tank the stone so much because people are stupid! inting a mage etc... its like trying to out dex a dsoma archer
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[quote="EVIL_JR"]even though slither.. and that korean chap did it all war... or the fact high levels were stood in tyt before the war ended? There's only EVER Firetrap who turn up and fight the full war people like lazarus can tank the stone so much because people are stupid! inting a mage etc... its like trying to out dex a dsoma archer[/quote]
I can tell you now. Lazarus/Sorc/Monster hurt slither a lot. Because they wreck me and i have more int.

Average human dex is between 100 and 110. If Lazarus stats are anything like monsters, he is on 159/160 dex.

He is still very hard to hit.

The only way to balance RVR is to take dex into consideration. (In my opinion) Or have the above idea.

The fact Dsoma is getting upgrades, and is getting so many from this event in particular. Is going to swing your % down even further.
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[quote="STYLE"]I can tell you now. Lazarus/Sorc/Monster hurt slither a lot. Because they wreck me and i have more int. Average human dex is between 100 and 110. If Lazarus stats are anything like monsters, he is on 159/160 dex. He is still very hard to hit. The only way to balance RVR is to take dex into consideration. (In my opinion) Or have the above idea. The fact Dsoma is getting upgrades, and is getting so many from this event in particular. Is going to swing your % down even further.[/quote]
waaaaaaaaawaaaaaaaaaaaaaaawaaaaaaaaaaaaaaaaaawaaaaaaaaaaaaaaaaaaaaaaaawaaaaaaaaaaaaaaaaaaaaaaa

im gunna do some crying now its unfair humans can come onto a devil controlled map and still get rewards from our eggs plz fix ty fin xxx
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[quote="INTHEFACE"]waaaaaaaaawaaaaaaaaaaaaaaawaaaaaaaaaaaaaaaaaawaaaaaaaaaaaaaaaaaaaaaaaawaaaaaaaaaaaaaaaaaaaaaaa im gunna do some crying now its unfair humans can come onto a devil controlled map and still get rewards from our eggs plz fix ty fin xxx[/quote]
if you made POS like honour point in wow where u gain but dont lose then make the upgrades available from conti you might find more folks prepared to engage in full on RvR
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[quote="TYPHIN"]if you made POS like honour point in wow where u gain but dont lose then make the upgrades available from conti you might find more folks prepared to engage in full on RvR[/quote]
"TYPHIN"if you made POS like honour point in wow where u gain but dont lose then make the upgrades available from conti you might find more folks prepared to engage in full on RvR


what so people could farm pos from a level 30 char lol...


Would be nice to see pos shop having a refurb.. and pos for assisting kills
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[quote="EVIL_JR"][quote="TYPHIN"]if you made POS like honour point in wow where u gain but dont lose then make the upgrades available from conti you might find more folks prepared to engage in full on RvR[/quote] what so people could farm pos from a level 30 char lol... Would be nice to see pos shop having a refurb.. and pos for assisting kills[/quote]
"EVIL_JR"The % should reset every few wars! Or alter in more than 2.5% every two weeks


Ghost definatly needs to sort the % out!!


How can it be sorted though mate? I actually agree with you that % was bad for devils this week, yet you still won. I think the problem is the 2-3 chars devils have that can tank 10-15humans with ease (so I've been told by devils in party with them at war). This skews the whole thing for every other devil. Surely you can't expect to get a % boost when you're still winning?

Honestly I don't know what the solution is.
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[quote="CEO_008"][quote="EVIL_JR"]The % should reset every few wars! Or alter in more than 2.5% every two weeks Ghost definatly needs to sort the % out!! [/quote] How can it be sorted though mate? I actually agree with you that % was bad for devils this week, yet you still won. I think the problem is the 2-3 chars devils have that can tank 10-15humans with ease (so I've been told by devils in party with them at war). This skews the whole thing for every other devil. Surely you can't expect to get a % boost when you're still winning? Honestly I don't know what the solution is.[/quote]
Im in a party with both of them each week, and all you see is magic flying at them, the proof of this is inthefaces worw videos aswell,

The main problem with conti is dex!

Humans rarely hit but when they do you dhould see the damage!
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[quote="EVIL_JR"]Im in a party with both of them each week, and all you see is magic flying at them, the proof of this is inthefaces worw videos aswell, The main problem with conti is dex! Humans rarely hit but when they do you dhould see the damage![/quote]

 

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