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4th Staff for hsoma -

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Can we have a different form of 4th aura added for us mages. One that would require 200 staff skill of course.

The main reason I think we need this is because there are lots of mellee players. Similarly to when Dsoma asked for 4th staff to be added because they couldn't cast.

To be honest this is the only mmorpg that I've played that mages get interrupted by mellee. In other games mages can cast whether or not they are being hit or not which I think it makes the game better. Sure mellee players are balanced out so that they have interruption skills and lock down skills. On the other hand mages are for pure dps and aoe.

I feel like if most people agree this aura should be added so we can cast vs devils. because no matter what dex you are you get interrupted by a level 80 devil quite easily.

I'm ok with their damage but the fact that they have 100% hit rate no matter what class they go with is really unbalanced.

Even a devil archer has lots of INT. Look at Evil_JR as an example. He can pretty much interrupt any human and also even if he went against Humams with lots of dex he would still have a high % of hit rate. So in short he is quite the op char. Not to mention the un-killable tanks like Monster, Lazarus etc.

There have been instances were an Axer devil took out like a training bow and started interrupting mages and doing decent damage too.

So I would like to raise this unbalance and give the Idea for 4th staff to be added for mages so we can combat devils and each other more efficiently

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[quote="NITE"]Can we have a different form of 4th aura added for us mages. One that would require 200 staff skill of course. The main reason I think we need this is because there are lots of mellee players. Similarly to when Dsoma asked for 4th staff to be added because they couldn't cast. To be honest this is the only mmorpg that I've played that mages get interrupted by mellee. In other games mages can cast whether or not they are being hit or not which I think it makes the game better. Sure mellee players are balanced out so that they have interruption skills and lock down skills. On the other hand mages are for pure dps and aoe. I feel like if most people agree this aura should be added so we can cast vs devils. because no matter what dex you are you get interrupted by a level 80 devil quite easily. I'm ok with their damage but the fact that they have 100% hit rate no matter what class they go with is really unbalanced. Even a devil archer has lots of INT. Look at Evil_JR as an example. He can pretty much interrupt any human and also even if he went against Humams with lots of dex he would still have a high % of hit rate. So in short he is quite the op char. Not to mention the un-killable tanks like Monster, Lazarus etc. There have been instances were an Axer devil took out like a training bow and started interrupting mages and doing decent damage too. So I would like to raise this unbalance and give the Idea for 4th staff to be added for mages so we can combat devils and each other more efficiently [/quote]
I don a bow on Gene because you're all slippery buggers, my hit rate vs humans in eva is lower than a human using accuracy gear.

I'm not particularly against humans having 4th staff as long as it'd be 200 skill req.

Would like to semi hijack the thread and ask for level 4 devil spells at the same time.

Should really have this in the ideas and suggestions.
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[quote="S0RCERER"]I don a bow on Gene because you're all slippery buggers, my hit rate vs humans in eva is lower than a human using accuracy gear. I'm not particularly against humans having 4th staff as long as it'd be 200 skill req. Would like to semi hijack the thread and ask for level 4 devil spells at the same time. Should really have this in the ideas and suggestions.[/quote]
Its really up to discuss tho S0RCE ;).

I mean even if 4th was added so you could use it for only RVR somehow. But I think it would be a good add for hsoma too.
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[quote="NITE"]Its really up to discuss tho S0RCE ;). I mean even if 4th was added so you could use it for only RVR somehow. But I think it would be a good add for hsoma too.[/quote]
I agree with the 4th staff idea, provided zombie can still be interrupted regardless of if the aura has be cast or not.
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[quote="GUMP"]I agree with the 4th staff idea, provided zombie can still be interrupted regardless of if the aura has be cast or not.[/quote]
If it's the same as Dsoma 4th staff you'd only get 1 or maybe 2 zombies from it anyway since its 10 secs up and 90 secs down in most world pvp cases you can just run from it and laugh till it's ended. Overall i highly doubt it'd change much except getting in a few sneaky casts / coordinated guild stone assassination attempt assuming it doesn't bug out given the length of the effect. Give Devil's level 4 spells in return and it'd be all good. Evil also likes to die when 5th'd ;(

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[quote="LAZARUS"]If it's the same as Dsoma 4th staff you'd only get 1 or maybe 2 zombies from it anyway since its 10 secs up and 90 secs down in most world pvp cases you can just run from it and laugh till it's ended. Overall i highly doubt it'd change much except getting in a few sneaky casts / coordinated guild stone assassination attempt assuming it doesn't bug out given the length of the effect. Give Devil's level 4 spells in return and it'd be all good. Evil also likes to die when 5th'd ;( [/quote]
What's your evasion rate vs dsoma archers Laz?

Or Mellee in general.
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[quote="NITE"]What's your evasion rate vs dsoma archers Laz? Or Mellee in general.[/quote]
"NITE"What's your evasion rate vs dsoma archers Laz?

Or Mellee in general.


Fucking dreadful vs anything that isnt an axer basically.
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[quote="THEMAT"][quote="NITE"]What's your evasion rate vs dsoma archers Laz? Or Mellee in general.[/quote] Fucking dreadful vs anything that isnt an axer basically.[/quote]
"NITE"What's your evasion rate vs dsoma archers Laz?

Or Mellee in general.


Honestly terrible, anyone the same level or 10 lower can just whip out a tbow and there wouldn't be any casting happening maybe par axers/spears with the exception of the 10 secs from 4th, god help any mages who don't punch. Would prefer if 4th was 100% uptime or had increased uptime but had like -25 hp/mp per second drain effect so keeping it up would be dangerous but that is something for another time.

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[quote="LAZARUS"][quote="NITE"]What's your evasion rate vs dsoma archers Laz? Or Mellee in general.[/quote] Honestly terrible, anyone the same level or 10 lower can just whip out a tbow and there wouldn't be any casting happening maybe par axers/spears with the exception of the 10 secs from 4th, god help any mages who don't punch. Would prefer if 4th was 100% uptime or had increased uptime but had like -25 hp/mp per second drain effect so keeping it up would be dangerous but that is something for another time. [/quote]
tbh yes 4th staff my seem a good idea for the int ppl on hsoma but then its gonna give the melle crowd a disadvantage again as most people no that a good int char can get about 150 str maybe more so a capped str char isnt gonna do much dmg to the person who has the int build unless u have a good kit etc which not to many people have that.. i say keep it how it is cause if u get 3 2 inters on u then u have to atleast stop one of them casting to stand a chance and as everyone knows hsoma has more inters than mellee people
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[quote="KNUTSEL"]tbh yes 4th staff my seem a good idea for the int ppl on hsoma but then its gonna give the melle crowd a disadvantage again as most people no that a good int char can get about 150 str maybe more so a capped str char isnt gonna do much dmg to the person who has the int build unless u have a good kit etc which not to many people have that.. i say keep it how it is cause if u get 3 2 inters on u then u have to atleast stop one of them casting to stand a chance and as everyone knows hsoma has more inters than mellee people[/quote]
Get locked down son.
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[quote="CARNAGE"]Get locked down son. [/quote]
"KNUTSEL"tbh yes 4th staff my seem a good idea for the int ppl on hsoma but then its gonna give the melle crowd a disadvantage again as most people no that a good int char can get about 150 str maybe more so a capped str char isnt gonna do much dmg to the person who has the int build unless u have a good kit etc which not to many people have that.. i say keep it how it is cause if u get 3 2 inters on u then u have to atleast stop one of them casting to stand a chance and as everyone knows hsoma has more inters than mellee people


I actually think there has been a huge increase of mellee chars and they outnumber the mages now but thats my opinion
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[quote="KINGJOHN"][quote="KNUTSEL"]tbh yes 4th staff my seem a good idea for the int ppl on hsoma but then its gonna give the melle crowd a disadvantage again as most people no that a good int char can get about 150 str maybe more so a capped str char isnt gonna do much dmg to the person who has the int build unless u have a good kit etc which not to many people have that.. i say keep it how it is cause if u get 3 2 inters on u then u have to atleast stop one of them casting to stand a chance and as everyone knows hsoma has more inters than mellee people[/quote] I actually think there has been a huge increase of mellee chars and they outnumber the mages now but thats my opinion[/quote]
Nite how much dex and int do you have?

It's all well and good asking for no interrupt, but what argument is there without also talking about dex?

Do you use MA / INT /EVA gear?

Etc
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[quote="MUCHWOW"]Nite how much dex and int do you have? It's all well and good asking for no interrupt, but what argument is there without also talking about dex? Do you use MA / INT /EVA gear? Etc[/quote]
Archers do no damageee
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[quote="EVIL_JR"]Archers do no damageee[/quote]
Yes please ;(
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[quote="KNUCKLES"]Yes please ;([/quote]
dsoma need new arm/wep 150skill / 150str im hunting wiz 1 knux 3years @ least plz change skin or somthin
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[quote="STONES"]dsoma need new arm/wep 150skill / 150str im hunting wiz 1 knux 3years @ least plz change skin or somthin[/quote]

 

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