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Boss drops

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i've seen this mentioned a lot but i thought id bump it.

IMO ALL bosses should 100% have a drop (not saying the best ones even the low end drop file, just something)

and secondly i think any boss that takes longer then 15-20 mins to kill (with a decent amount of people) should drop at least 3 items.

its a little disheartening spending 20-30 mins (sometimes a hour for gorshak) to get 1 drop, when most of the time its the worst one from dropfile.

this is just a opinion id like to share, as i've seen a lot of people say the same thing.

just a kind request, thanks :)
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[quote="CHUNK"]i've seen this mentioned a lot but i thought id bump it. IMO ALL bosses should 100% have a drop (not saying the best ones even the low end drop file, just something) and secondly i think any boss that takes longer then 15-20 mins to kill (with a decent amount of people) should drop at least 3 items. its a little disheartening spending 20-30 mins (sometimes a hour for gorshak) to get 1 drop, when most of the time its the worst one from dropfile. this is just a opinion id like to share, as i've seen a lot of people say the same thing. just a kind request, thanks :) [/quote]
+1

But wilst last hit get drop, it dosnt make much difference

Low levels have less chance at last hit due to lower dmg, they take more dmg so have to use more pots, thus costs more

Would love to see boss drops alted to give it's drops straight to the inventory of random players that's within a dmg done range
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[quote="JAHEIRA"]+1 But wilst last hit get drop, it dosnt make much difference Low levels have less chance at last hit due to lower dmg, they take more dmg so have to use more pots, thus costs more Would love to see boss drops alted to give it's drops straight to the inventory of random players that's within a dmg done range[/quote]
items straight to the bag sounds good as it would leave everyone guessing what got dropped
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[quote="KNUTSEL"]items straight to the bag sounds good as it would leave everyone guessing what got dropped [/quote]
"JAHEIRA"+1

But wilst last hit get drop, it dosnt make much difference

Low levels have less chance at last hit due to lower dmg, they take more dmg so have to use more pots, thus costs more

Would love to see boss drops alted to give it's drops straight to the inventory of random players that's within a dmg done range


What would be the point in getting stronger?
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[quote="S0RCERER"][quote="JAHEIRA"]+1 But wilst last hit get drop, it dosnt make much difference Low levels have less chance at last hit due to lower dmg, they take more dmg so have to use more pots, thus costs more Would love to see boss drops alted to give it's drops straight to the inventory of random players that's within a dmg done range[/quote] What would be the point in getting stronger? [/quote]
For everything else.

Still splits the drops up to different ppl than it dropping 3 items for 1 person and the rest that attend for nothing
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[quote="JAHEIRA"]For everything else. Still splits the drops up to different ppl than it dropping 3 items for 1 person and the rest that attend for nothing[/quote]

 

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