Author | Content | Date |
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THE_DIPLOMAT |
Well it was a good turnout, finally evenly balanced.
It was about time devils understood they don't have a birthright to conti, and we should be allowed to hurt them a bit! :D |
#1 2013/10/27 20:12:12 |
JARAGOONDOO |
gg
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#2 2013/10/27 20:15:00 |
SLAYER |
It would take quite the idiot to think that was balanced ;p
Top devs doing about 5% a hit to the top humans Mid level devs giving up because they can't do any damage I still cant qutie understand why gms wont up the human % cap 65% devils - 115% humans would probably make the perfect war
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[quote="SLAYER"]It would take quite the idiot to think that was balanced ;p
Top devs doing about 5% a hit to the top humans
Mid level devs giving up because they can't do any damage
I still cant qutie understand why gms wont up the human % cap
65% devils - 115% humans would probably make the perfect war
[/quote]
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#3 2013/10/27 20:34:02 |
ISYLVER [Staff] |
Upping the humans has the exact same effect as lowering devils.
Anywho let's not start a moan thread again otherwise I'm warming up my /police command. |
#4 2013/10/27 20:36:11 |
CARNAGE |
I was still a complete brute :(
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#5 2013/10/27 20:39:29 |
RED |
to low level to go wotw but I turned up to watch.
would just like to point out the player feed, pos loss of 250, 400 on devils. all devil gains seem to have been 50 only proves lower lvl humans killing higher lvl devils, not stating that they wasn't last hit kills, but theres a lot of them tho I like the idea of the % changing each week on its own ^^ just need more reasons for humans to want conti
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[quote="RED"]to low level to go wotw but I turned up to watch.
would just like to point out the player feed, pos loss of 250, 400 on devils.
all devil gains seem to have been 50 only proves lower lvl humans killing higher lvl devils, not stating that they wasn't last hit kills, but theres a lot of them
tho I like the idea of the % changing each week on its own ^^ just need more reasons for humans to want conti[/quote]
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#6 2013/10/27 20:44:18 |
MR_PERFECT |
its time for humans to hunt in conti, devs own it like 3-4 weeks thou still not enough? lol
human: Mr_Perfect / GreyHolliday |
#7 2013/10/27 20:59:43 |
187 |
I would not say this was balanced perfectly but i guess we had conti to long. Something hadto be done and that was lowering dsoma under 60% which means 200 becomes 120 attack. Putting devils on parr with humans, well thats the feeling i got at last wotw. Sadly this means there are not enough devils to properly war at these rates. I mean fighting with 30 devils vs 60 humans being equal meh... Hope you guys enjoy conti :p.
In the future im hopeing devils will become less dependant on conti coz there are not much alternative mobs to hunt when we dont have conti. Hsoma doesnt really have this problem. Hope something will be done about this.
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[quote="187"]I would not say this was balanced perfectly but i guess we had conti to long. Something hadto be done and that was lowering dsoma under 60% which means 200 becomes 120 attack. Putting devils on parr with humans, well thats the feeling i got at last wotw. Sadly this means there are not enough devils to properly war at these rates. I mean fighting with 30 devils vs 60 humans being equal meh... Hope you guys enjoy conti :p.
In the future im hopeing devils will become less dependant on conti coz there are not much alternative mobs to hunt when we dont have conti. Hsoma doesnt really have this problem. Hope something will be done about this.[/quote]
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#8 2013/10/28 11:16:50 |
LURIFAX |
"187"Putting devils on parr with humans, well thats the feeling i got at last wotw. Sadly this means there are not enough devils to properly war at these rates. I mean fighting with 30 devils vs 60 humans being equal meh... Hope you guys enjoy conti :p. Thats the exact problem ? Its not just tweaking it so its balanced 1 vs 1, but also Devils vs Human. So getting it right is impossible, as you can never say how many will turn up.
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[quote="LURIFAX"][quote="187"]Putting devils on parr with humans, well thats the feeling i got at last wotw. Sadly this means there are not enough devils to properly war at these rates. I mean fighting with 30 devils vs 60 humans being equal meh... Hope you guys enjoy conti :p. [/quote]
Thats the exact problem ?
Its not just tweaking it so its balanced 1 vs 1, but also Devils vs Human. So getting it right is impossible, as you can never say how many will turn up.
[/quote]
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#9 2013/10/28 11:34:11 |
TWITCH |
Make the % also effect dex, might make it so some humans can tank.
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#10 2013/10/28 11:37:08 |
GREATERIX |
"LURIFAX""187"Putting devils on parr with humans, well thats the feeling i got at last wotw. Sadly this means there are not enough devils to properly war at these rates. I mean fighting with 30 devils vs 60 humans being equal meh... Hope you guys enjoy conti :p. indeed. A dynamic % system needs to be implemented using how many of each race are on the maps at a given point to account for low turnout on-top of the current rate changes.
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[quote="GREATERIX"][quote="LURIFAX"][quote="187"]Putting devils on parr with humans, well thats the feeling i got at last wotw. Sadly this means there are not enough devils to properly war at these rates. I mean fighting with 30 devils vs 60 humans being equal meh... Hope you guys enjoy conti :p. [/quote]
Thats the exact problem ?
Its not just tweaking it so its balanced 1 vs 1, but also Devils vs Human. So getting it right is impossible, as you can never say how many will turn up.
[/quote]
indeed.
A dynamic % system needs to be implemented using how many of each race are on the maps at a given point to account for low turnout on-top of the current rate changes.
[/quote]
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#11 2013/10/28 11:47:38 |
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