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[FIXED] Third Axe Aura(Paralyze)

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Can a GM please note that 3rd axe aura is STILL completely bugged, and proves completely ineffective in what it should be doing, in holding a char in place?

Often, when I stone, the char bugs, not allowing anyone but a ranged character to hit them, completely disabling the point of the freaking aura. Happens all the time on targets running. Can anyone please address this?

I posted a bug thread about this maybe 5 weeks ago, and it never got any looks.

As if the disadvantages of being a dexless melee weren't enough, add this bug and I'm rendered completely useless in PVP.
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[quote="NEXUSJR"]Can a GM please note that 3rd axe aura is STILL completely bugged, and proves completely ineffective in what it should be doing, in holding a char in place? Often, when I stone, the char bugs, not allowing anyone but a ranged character to hit them, completely disabling the point of the freaking aura. Happens all the time on targets running. Can anyone please address this? I posted a bug thread about this maybe 5 weeks ago, and it never got any looks. As if the disadvantages of being a dexless melee weren't enough, add this bug and I'm rendered completely useless in PVP.[/quote]
Yeah it needs fixing, the reason you cant hit him is because he's actually moved a few spaces and become invisible, while his character is displayed a few steps behind. You can still hit him by shift left clicking his character but a few steps ahead where he would have ran. Pretty crappy until its fixed.

Just to add the above can also be done with a g bird so you don't know where the character is invisible.
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[quote="RAZOR"]Yeah it needs fixing, the reason you cant hit him is because he's actually moved a few spaces and become invisible, while his character is displayed a few steps behind. You can still hit him by shift left clicking his character but a few steps ahead where he would have ran. Pretty crappy until its fixed. Just to add the above can also be done with a g bird so you don't know where the character is invisible.[/quote]
The only thing I can think of right now that might help is if can somehow make It so that after aura is used it will update client with the real position of the target as it has most likely de-synced.
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[quote="FINITO"]The only thing I can think of right now that might help is if can somehow make It so that after aura is used it will update client with the real position of the target as it has most likely de-synced.[/quote]
I understand that could take a while possibly to get right, appreciate the quick reply.

It's just a shame after chasing someone halfway across a map to finally get him to stand still and then I can't attack him, lol :[ it's really offputting
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[quote="NEXUSJR"]I understand that could take a while possibly to get right, appreciate the quick reply. It's just a shame after chasing someone halfway across a map to finally get him to stand still and then I can't attack him, lol :[ it's really offputting[/quote]

 

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