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Fix Wbm for new players (and sort hog spawn)

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I'm on my last couple levels at Wbm now, and already done a test level at hogs for stat comparison...

I been at Wbm since 120ish str and despite punching 3 whole levels to acquire the 91+ int I have I was reliant on a healer char and really kinda am still. The problem is even in full invul at over 170 str they only just do min dmg.

I am nearly through with them, and I'm sucking it up and using pots for the last bit before hogs which are comparatively way, way easier to hunt.

What I'm concerned of is because of the absolute difficulty in hunting Wbm unless you spend weeks punching prior to it, it's putting off players. We had an influx of new players recently and breakout was thriving but as soon as rested wore off and the real challenge at Wbm is around that interest has dropped off. Combine this with only cotinental Wbm dropping weapons and they have a HORRENDOUS spawn and you can see why people leave.

My suggestions (I don't care if this makes it a bit easier and other players like myself have had to push through it, this is about keeping interest in the game for future) more levels are spent at Wbm than any other mob by a huge margin.

1) Lower the int damage from Wbm substantially - it's just not fitting with how most classes are melee. Also lower their min damage a little bit more for higher levels punching them. No new players should be forced to punch higher than diabolist 73 int to hunt these mobs with pots. 93 int should make them be min damage.
2) Change the spawn in Conti as they are incredibly clustered and you end up having 6 or so on you within seconds. This is very bad to hunt, horrible in fact.
3) Lower Wbm search range by 1-2 tiles.
4) make Wbm drop decent weapons and armour.
5) LOWER Wbm XP by 10%. There's no reason to stay at KL as Wbm are double the XP. Give this 10% XP to kharil lizard instead.

Hogs-

1) Please can you make the ant eaters and tark Paladins spawn further away from the hog spawn - it's annoying as mobs hurt your dura, give xp for no stats when u accidentally hit them and are just a real annoyance.
2) lower their attacking dex a little bit more, 170 attacking dex is way to high and rapes dura on accessories way to fast. These only suit classes with dodge as it stands. This should be no higher than 130.
3) give them a 10% xp boost. They are nearly 250% slower to level on than Wbm for me comparatively.

Let's do something to stop players quitting at Wbm and get this server thriving!

These are simple quality of life changes I think most sensible people will support.

Thanks for reading
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[quote="NEOXIAN"]I'm on my last couple levels at Wbm now, and already done a test level at hogs for stat comparison... I been at Wbm since 120ish str and despite punching 3 whole levels to acquire the 91+ int I have I was reliant on a healer char and really kinda am still. The problem is even in full invul at over 170 str they only just do min dmg. I am nearly through with them, and I'm sucking it up and using pots for the last bit before hogs which are comparatively way, way easier to hunt. What I'm concerned of is because of the absolute difficulty in hunting Wbm unless you spend weeks punching prior to it, it's putting off players. We had an influx of new players recently and breakout was thriving but as soon as rested wore off and the real challenge at Wbm is around that interest has dropped off. Combine this with only cotinental Wbm dropping weapons and they have a HORRENDOUS spawn and you can see why people leave. My suggestions (I don't care if this makes it a bit easier and other players like myself have had to push through it, this is about keeping interest in the game for future) more levels are spent at Wbm than any other mob by a huge margin. 1) Lower the int damage from Wbm substantially - it's just not fitting with how most classes are melee. Also lower their min damage a little bit more for higher levels punching them. No new players should be forced to punch higher than diabolist 73 int to hunt these mobs with pots. 93 int should make them be min damage. 2) Change the spawn in Conti as they are incredibly clustered and you end up having 6 or so on you within seconds. This is very bad to hunt, horrible in fact. 3) Lower Wbm search range by 1-2 tiles. 4) make Wbm drop decent weapons and armour. 5) LOWER Wbm XP by 10%. There's no reason to stay at KL as Wbm are double the XP. Give this 10% XP to kharil lizard instead. Hogs- 1) Please can you make the ant eaters and tark Paladins spawn further away from the hog spawn - it's annoying as mobs hurt your dura, give xp for no stats when u accidentally hit them and are just a real annoyance. 2) lower their attacking dex a little bit more, 170 attacking dex is way to high and rapes dura on accessories way to fast. These only suit classes with dodge as it stands. This should be no higher than 130. 3) give them a 10% xp boost. They are nearly 250% slower to level on than Wbm for me comparatively. Let's do something to stop players quitting at Wbm and get this server thriving! These are simple quality of life changes I think most sensible people will support. Thanks for reading [/quote]
You still make profit hunting WBM if you don't go too early from Kharil Lizards, ensure you are using +20s.

You can stay at Kharil Lizards until 162str without harming your character, if you're an addict to maximising gains you can stay until 132.

You can either choose to stay at KL as they're easier but slower
or
You can go to WBM which are harder, but faster.

Hogs were created for the STR based classes (Sword/Spear/Knuck), their low DEX allowed knux/bow to cheese them as they were never hit, this is why they have much higher attacking DEX so all classes are on the same playing field.

Hog's % speed is respectable, they only feel slow because of WBM which is soma on steroids.
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[quote="S0RCERER"]You still make profit hunting WBM if you don't go too early from Kharil Lizards, ensure you are using +20s. You can stay at Kharil Lizards until 162str without harming your character, if you're an addict to maximising gains you can stay until 132. You can either choose to stay at KL as they're easier but slower or You can go to WBM which are harder, but faster. Hogs were created for the STR based classes (Sword/Spear/Knuck), their low DEX allowed knux/bow to cheese them as they were never hit, this is why they have much higher attacking DEX so all classes are on the same playing field. Hog's % speed is respectable, they only feel slow because of WBM which is soma on steroids.[/quote]
You are too caring of nubs lol
But thanks haha

Yes lack of wep drops, lack of decent invul.
A good weapon is so rare the risk of any attempt at an upgrade seems stupidity.
Took me a fair while to kill 800 Wbm, my attempt for a pill from egg by comp failed let alone an attempt on a half decent bow, prior to this a friend broke a grim in an attempt to repay me for a favor.
It's a shame some upgrade quests are not repeatable - they take long enough that I don't see the harm in them being repeatable - gives you a separate aim.
Personally I have no epic hunting bows, I have no epic armour, I have nothing upgraded.
Yes I'm still a noob but quite a consistent playing noob who has hunted for drops many a time.

All I've had from conti Wbm/lizards is untagged staffs/ axes
Killed a few thousand lizards.

Maybe I'm just uber unlucky :D
I'm still here, so far lol
Can see why so many give it up though.
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[quote="THEHOOD"]You are too caring of nubs lol But thanks haha Yes lack of wep drops, lack of decent invul. A good weapon is so rare the risk of any attempt at an upgrade seems stupidity. Took me a fair while to kill 800 Wbm, my attempt for a pill from egg by comp failed let alone an attempt on a half decent bow, prior to this a friend broke a grim in an attempt to repay me for a favor. It's a shame some upgrade quests are not repeatable - they take long enough that I don't see the harm in them being repeatable - gives you a separate aim. Personally I have no epic hunting bows, I have no epic armour, I have nothing upgraded. Yes I'm still a noob but quite a consistent playing noob who has hunted for drops many a time. All I've had from conti Wbm/lizards is untagged staffs/ axes Killed a few thousand lizards. Maybe I'm just uber unlucky :D I'm still here, so far lol Can see why so many give it up though.[/quote]
I do feel WBM could be normalised now that we have mobs after them. A lot of good points but I disagree with the numbers.
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[quote="GHOSTLORD"]I do feel WBM could be normalised now that we have mobs after them. A lot of good points but I disagree with the numbers.[/quote]
If you can ask finito to have a look as well? Might make some existing players make new classes as well knowing they don't have to have a healer at wbm.

What numbers don't you agree with? Reducing search range by 1-2 tiles isn't massive. Reduce wbm XP by 10% and give that 10% to KL and HOGS isn't harsh in any respect? A melee character shouldn't be forced to have more than 2-3 punch levels under belt for Diablo 73 int for wbm to do min magic dmg (they still hurt like HELL for melee until high str anyway)

Sort out the awful conti spawn and awful hogs in hwan spawn. Easy to do?

10% increase in higher tagged weapon drops would still make them stupidly hard to get 30% would be more right but 10% is a start.

Thanks for replying ghost x
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[quote="NEOXIAN"]If you can ask finito to have a look as well? Might make some existing players make new classes as well knowing they don't have to have a healer at wbm. What numbers don't you agree with? Reducing search range by 1-2 tiles isn't massive. Reduce wbm XP by 10% and give that 10% to KL and HOGS isn't harsh in any respect? A melee character shouldn't be forced to have more than 2-3 punch levels under belt for Diablo 73 int for wbm to do min magic dmg (they still hurt like HELL for melee until high str anyway) Sort out the awful conti spawn and awful hogs in hwan spawn. Easy to do? 10% increase in higher tagged weapon drops would still make them stupidly hard to get 30% would be more right but 10% is a start. Thanks for replying ghost x[/quote]
Leveling Nuclear at wbm I was able to kill them 1v1 without using pots at all just 5th, sometimes even 2v1 no pots used. I only really used pots if I had 3+ on me. Always made a barr profit at wbm since level 80.
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[quote="CARNAGE"]Leveling Nuclear at wbm I was able to kill them 1v1 without using pots at all just 5th, sometimes even 2v1 no pots used. I only really used pots if I had 3+ on me. Always made a barr profit at wbm since level 80.[/quote]
Please...

I went wbm with 65int! And 104str,


Wbm are that quick they want leaving as they are

People just moan and moan on this game!

It wont be long before there is another thread about how slow hogs are

Then an apai thread...


Just get on with it like everyone else!
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[quote="EVIL_JR"]Please... I went wbm with 65int! And 104str, Wbm are that quick they want leaving as they are People just moan and moan on this game! It wont be long before there is another thread about how slow hogs are Then an apai thread... Just get on with it like everyone else! [/quote]
Only thing that would benefit lower levels is for EB to have their barr back to esoma rates for pots against kl
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[quote="EVIL_JR"]Only thing that would benefit lower levels is for EB to have their barr back to esoma rates for pots against kl[/quote]
I stopped playing once I reached kl, and compared to wbm the % gains are shocking

Perhaps a boost to kl % would be nice
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[quote="REXAR"]I stopped playing once I reached kl, and compared to wbm the % gains are shocking Perhaps a boost to kl % would be nice[/quote]
"REXAR"I stopped playing once I reached kl, and compared to wbm the % gains are shocking

Perhaps a boost to kl % would be nice


most people lose interest at this point aswell..

it also doesnt help how long your actually at EB for.


KL would be miles better to hunt if they had their hp halfed aswell
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[quote="EVIL_JR"][quote="REXAR"]I stopped playing once I reached kl, and compared to wbm the % gains are shocking Perhaps a boost to kl % would be nice[/quote] most people lose interest at this point aswell.. it also doesnt help how long your actually at EB for. KL would be miles better to hunt if they had their hp halfed aswell[/quote]
WBM give way too much XP. So far the only reason to not change it to normal values is fear of backlash because of it then being unfair for players only just going there.

Although thinking about it. If we was to change WBM to be easier to hunt, tweak drops, and also reduce the XP to normal levels, perhaps that could work.

Would also help us with being able to add maybe a few different spawns of something else to add variety.

So basically we want to fix these things but it is not clear how to go about doing that.
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[quote="FINITO"]WBM give way too much XP. So far the only reason to not change it to normal values is fear of backlash because of it then being unfair for players only just going there. Although thinking about it. If we was to change WBM to be easier to hunt, tweak drops, and also reduce the XP to normal levels, perhaps that could work. Would also help us with being able to add maybe a few different spawns of something else to add variety. So basically we want to fix these things but it is not clear how to go about doing that.[/quote]
I'm all for wbm having XP reduced by 10-20% but whatever that XP is reduced by MUST be redistributed to either KL or Hogs, or both.

Main issue is their int and silly spawn/search. evil jr didn't read because anyone can go to wbm at low stats with a healer but I think healers should not be a requirement. I'm basically past wbm just want the server better for NEW players.
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[quote="NEOXIAN"]I'm all for wbm having XP reduced by 10-20% but whatever that XP is reduced by MUST be redistributed to either KL or Hogs, or both. Main issue is their int and silly spawn/search. evil jr didn't read because anyone can go to wbm at low stats with a healer but I think healers should not be a requirement. I'm basically past wbm just want the server better for NEW players. [/quote]
"FINITO"WBM give way too much XP. So far the only reason to not change it to normal values is fear of backlash because of it then being unfair for players only just going there.

Although thinking about it. If we was to change WBM to be easier to hunt, tweak drops, and also reduce the XP to normal levels, perhaps that could work.

Would also help us with being able to add maybe a few different spawns of something else to add variety.

So basically we want to fix these things but it is not clear how to go about doing that.




Its just going to make it so people can bot.... at the moment WBM are the only mob that cannot be botted at...

the only change that dsoma could benefit from is drops / KL % / EB barr


anything else is just wasting gms time that could be used on better updates
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[quote="EVIL_JR"][quote="FINITO"]WBM give way too much XP. So far the only reason to not change it to normal values is fear of backlash because of it then being unfair for players only just going there. Although thinking about it. If we was to change WBM to be easier to hunt, tweak drops, and also reduce the XP to normal levels, perhaps that could work. Would also help us with being able to add maybe a few different spawns of something else to add variety. So basically we want to fix these things but it is not clear how to go about doing that.[/quote] Its just going to make it so people can bot.... at the moment WBM are the only mob that cannot be botted at... the only change that dsoma could benefit from is drops / KL % / EB barr anything else is just wasting gms time that could be used on better updates[/quote]
"NEOXIAN"I'm all for wbm having XP reduced by 10-20% but whatever that XP is reduced by MUST be redistributed to either KL or Hogs, or both.

Main issue is their int and silly spawn/search. evil jr didn't read because anyone can go to wbm at low stats with a healer but I think healers should not be a requirement. I'm basically past wbm just want the server better for NEW players.


WBM XP needs to be reduced by atleast 50-70% to be on what I would set as a normal amount.

Would prefer that instead of XP being changed for the other mobs to instead make them quicker to defeat.
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[quote="FINITO"][quote="NEOXIAN"]I'm all for wbm having XP reduced by 10-20% but whatever that XP is reduced by MUST be redistributed to either KL or Hogs, or both. Main issue is their int and silly spawn/search. evil jr didn't read because anyone can go to wbm at low stats with a healer but I think healers should not be a requirement. I'm basically past wbm just want the server better for NEW players. [/quote] WBM XP needs to be reduced by atleast 50-70% to be on what I would set as a normal amount. Would prefer that instead of XP being changed for the other mobs to instead make them quicker to defeat.[/quote]
I think evil Jr. has a good point to be fair about botting etc. And regardless of drops, after eb if didn't have a healer (to touch on what neo said) it would be hard to level on kl without being uber rich, I get about 5% per 25k pot run at kl which you don't make back within that hunt, without generous other players or a healer I would have had to stop hunting there long ago
I don't hunt wbm because of poor int but if it's having to grind out % that puts newer players off surely slowing that down would be a bit counter productive for improving user count?
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[quote="DEIMOS"]I think evil Jr. has a good point to be fair about botting etc. And regardless of drops, after eb if didn't have a healer (to touch on what neo said) it would be hard to level on kl without being uber rich, I get about 5% per 25k pot run at kl which you don't make back within that hunt, without generous other players or a healer I would have had to stop hunting there long ago I don't hunt wbm because of poor int but if it's having to grind out % that puts newer players off surely slowing that down would be a bit counter productive for improving user count?[/quote]

 

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