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Wisdom Gains: Devil Mages

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Good afternoon gentlemen!

First, a thank you for your lovely time-sink of a server. Great to be playing Soma again, despite its age.

Straight to the point:

Here to talk to you about INT and WIS on Dsoma.

As you're both well aware, INT provides magic attack for devils, WIS provides magic defense.
On Hsoma, INT provide both of these stats.

On both HSoma and DSoma, there is an incredibly harsh slowdown at 100 WIS, i'm sure this is to combat melee devils from attaining v.high levels of magic defence, rendering them nigh-invincible vs. humans main weapon: Magic.

My dilemma is this: As a Devil Mage, we are inherently weaker than other classes in Dex and Con, resulting in having a higher damage intake from Melee. As a trade-off, we, in theory are the de facto Mages in Soma and should excel in Magic Attack as well as Magic Defence.

Now, as this WIS slowdown is in place, once we reach 100 WIS, our magic defense pretty much stops increasing. I'm gaining on average, 1.9 intellect a level compared to 0.6 wisdom (if i'm lucky) per level.

Monster's at a point where he gains 0.3 wis per level.

Our INT is still climbing at a steady pace which will create an enormous gap in our MA and MD.

Why does this matter? Well to put it blunt, HSoma mages are not afflicted by this cripple in magic defense. Their INT continues to climb and as such, so does their magic defense.

It stands to reason that by the time a devil mage and a human mage both have 150int, the human will have more magic defence NAKED than a devil mage in full Intense Diabolist gear.

150int is not long from now, it'll be a couple of months at the rate humans are AoE'ing Prismatic Shadows and it would be preferable that the problem was prevented rather than needing to be cured.

A possible solution:

Like you did with Sword on Hsoma, where you buffed STR gains after 65str, give the same treatment to training with Magic on Dsoma to Wisdom.

Currently, Monster is gaining more Wisdom by PUNCHING than using magic.
Not only does Punching serve to quadruple his STR gains (as they're so pathetic with magic) but it's also better for gaining Wisdom.

That is horrible design and I hope you can rectify this before it affects more people.

TLDR: Please increase wisdom gains to match intellect gains above 100wis when training using magic.
(This won't affect melee devils wisdom in any way).

I do hope this isn't a pain in the rear to implement - everyone's problem to themselves seem bigger than everyone elses, but I hope you see reason in why I bring this up with you guys and deem it important to fix.

Thanks for your time!
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[quote="S0RCERER"]Good afternoon gentlemen! First, a thank you for your lovely time-sink of a server. Great to be playing Soma again, despite its age. Straight to the point: Here to talk to you about INT and WIS on Dsoma. As you're both well aware, INT provides magic attack for devils, WIS provides magic defense. On Hsoma, INT provide both of these stats. On both HSoma and DSoma, there is an incredibly harsh slowdown at 100 WIS, i'm sure this is to combat melee devils from attaining v.high levels of magic defence, rendering them nigh-invincible vs. humans main weapon: Magic. My dilemma is this: As a Devil Mage, we are inherently weaker than other classes in Dex and Con, resulting in having a higher damage intake from Melee. As a trade-off, we, in theory are the de facto Mages in Soma and should excel in Magic Attack as well as Magic Defence. Now, as this WIS slowdown is in place, once we reach 100 WIS, our magic defense pretty much stops increasing. I'm gaining on average, 1.9 intellect a level compared to 0.6 wisdom (if i'm lucky) per level. Monster's at a point where he gains 0.3 wis per level. Our INT is still climbing at a steady pace which will create an enormous gap in our MA and MD. Why does this matter? Well to put it blunt, HSoma mages are not afflicted by this cripple in magic defense. Their INT continues to climb and as such, so does their magic defense. It stands to reason that by the time a devil mage and a human mage both have 150int, the human will have more magic defence NAKED than a devil mage in full Intense Diabolist gear. 150int is not long from now, it'll be a couple of months at the rate humans are AoE'ing Prismatic Shadows and it would be preferable that the problem was prevented rather than needing to be cured. A possible solution: Like you did with Sword on Hsoma, where you buffed STR gains after 65str, give the same treatment to training with Magic on Dsoma to Wisdom. Currently, Monster is gaining more Wisdom by PUNCHING than using magic. Not only does Punching serve to quadruple his STR gains (as they're so pathetic with magic) but it's also better for gaining Wisdom. That is horrible design and I hope you can rectify this before it affects more people. TLDR: Please increase wisdom gains to match intellect gains above 100wis when training using magic. (This won't affect melee devils wisdom in any way). I do hope this isn't a pain in the rear to implement - everyone's problem to themselves seem bigger than everyone elses, but I hope you see reason in why I bring this up with you guys and deem it important to fix. Thanks for your time![/quote]
Its too late to change a stat gain this far in, unless it can be sorted some other way than gains id rather not a new mage have far better stats then me, i gained 1.2 wis last lvl punching which isnt bad if it keeps improving, i think shadows(104 int) needs a md buff seeing as hsomas md gear is probaly better, or even a new int armour with a much higher req that only mages are most likely to get to or even have a class restricted req, as i can see your point of a human achieving 150 int easier for 150md that a dev mage getting 150 wis for 150md
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[quote="MONSTER"]Its too late to change a stat gain this far in, unless it can be sorted some other way than gains id rather not a new mage have far better stats then me, i gained 1.2 wis last lvl punching which isnt bad if it keeps improving, i think shadows(104 int) needs a md buff seeing as hsomas md gear is probaly better, or even a new int armour with a much higher req that only mages are most likely to get to or even have a class restricted req, as i can see your point of a human achieving 150 int easier for 150md that a dev mage getting 150 wis for 150md[/quote]
From what i can see dsoma mages do need a new armour for late game a human will get 150 int faster than we do 150 wis and comparing the top md on armours humans is also slightly better

diab hat 5-7 nm hat 5-6
diab top 4-8 nightmare top 6-11
diab pads 6-9 nightmare pads 6-11
diab boots 6-8 nightmare boots 4-8

Nightmare has a total of 21-36 MD
Diab has a total of 21-31 MD

U may think its due to the int req but clearly not as our 104 int set on dsoma has worse MD than diab

Therefore lategame a human will have more MD than a pure mage on dsoma, maybe making a mage specific armour will help balance md vs humans without making it a problem vs dsoma melee's as it wont have much defence

I know melee devs weakness is int this is why i think there should be a remake on the 104 int armour or a completely new one with a staff skill req or something to keep melee devils from wearing it, or a req that will take a melee an insane amount of punching
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[quote="MONSTER"]From what i can see dsoma mages do need a new armour for late game a human will get 150 int faster than we do 150 wis and comparing the top md on armours humans is also slightly better diab hat 5-7 nm hat 5-6 diab top 4-8 nightmare top 6-11 diab pads 6-9 nightmare pads 6-11 diab boots 6-8 nightmare boots 4-8 Nightmare has a total of 21-36 MD Diab has a total of 21-31 MD U may think its due to the int req but clearly not as our 104 int set on dsoma has worse MD than diab Therefore lategame a human will have more MD than a pure mage on dsoma, maybe making a mage specific armour will help balance md vs humans without making it a problem vs dsoma melee's as it wont have much defence I know melee devs weakness is int this is why i think there should be a remake on the 104 int armour or a completely new one with a staff skill req or something to keep melee devils from wearing it, or a req that will take a melee an insane amount of punching[/quote]
is it not easyer to add a new mob for end use that gives higher wis gains ?

remove the 104 int set as its pointless, add a new set maybe ever higher so melee chars aint going to be using it, or add staff skill
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[quote="REHLINA"]is it not easyer to add a new mob for end use that gives higher wis gains ? remove the 104 int set as its pointless, add a new set maybe ever higher so melee chars aint going to be using it, or add staff skill[/quote]
"REHLINA"is it not easyer to add a new mob for end use that gives higher wis gains ?

remove the 104 int set as its pointless, add a new set maybe ever higher so melee chars aint going to be using it, or add staff skill


No, this would't change the ratio of stat gains unfortunately, changing the ratio now would effect mages from lvl 1 onward while there are already many mages. WIS and INT gains are 100% related and gains are based on INT.

The easiest change is most likely what Monster suggested, fixing it with armors / items.

However I do believe this should be in due time. This is one of the probles that is slowly creeping up on us.
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[quote="GHOSTLORD"][quote="REHLINA"]is it not easyer to add a new mob for end use that gives higher wis gains ? remove the 104 int set as its pointless, add a new set maybe ever higher so melee chars aint going to be using it, or add staff skill[/quote] No, this would't change the ratio of stat gains unfortunately, changing the ratio now would effect mages from lvl 1 onward while there are already many mages. WIS and INT gains are 100% related and gains are based on INT. The easiest change is most likely what Monster suggested, fixing it with armors / items. However I do believe this should be in due time. This is one of the probles that is slowly creeping up on us.[/quote]
Yep i should mention that right now there is no problem, just for the future :)
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[quote="MONSTER"]Yep i should mention that right now there is no problem, just for the future :)[/quote]

 

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