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100x raise cap lvl

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We want it raised!
my idea to make new map / both raises hunt there human and devil every raise have got there own mob's / maybe like half of map devil's and other human ,,[ and i'd add Jr idea gain4,5.6 7str4,5,6/7int/ no dex gain ] so easy;]
it will let ppl train and pk will be less and usercount will be better for hunting

and just ppl lvl 100 can get to new map ... comon GM you need make a change !
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[quote="MACHO"]We want it raised! my idea to make new map / both raises hunt there human and devil every raise have got there own mob's / maybe like half of map devil's and other human ,,[ and i'd add Jr idea gain4,5.6 7str4,5,6/7int/ no dex gain ] so easy;] it will let ppl train and pk will be less and usercount will be better for hunting and just ppl lvl 100 can get to new map ... comon GM you need make a change ![/quote]
At least sort the thing with magmas. . If you int cap you can hunt but if you str cap you cant kill one without 50pots. Start with that mob not with a new map :o
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[quote="MONSTERMAN"]At least sort the thing with magmas. . If you int cap you can hunt but if you str cap you cant kill one without 50pots. Start with that mob not with a new map :o[/quote]
One thing I think that needs to be put In place for dsoma is an npc that gives you the option to reset the 99.9% exp you get after lvl 100 mainly for returning players who never expected a lvl cap raise to actually come into play. Give people the chance to punch or hunt correct mobs or whatever. You get me blud
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[quote="STRIKE"]One thing I think that needs to be put In place for dsoma is an npc that gives you the option to reset the 99.9% exp you get after lvl 100 mainly for returning players who never expected a lvl cap raise to actually come into play. Give people the chance to punch or hunt correct mobs or whatever. You get me blud [/quote]
Should make like after 100 doesnt metter what you hunt lvl gives same stats for all. And max like 4str or 4int per lvl coz lets face it... if you 110 lvl with 211str (human) then you gonna be too OP same with int... you cant rush lvl cap raise all you can do is fuck up all
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[quote="MONSTERMAN"]Should make like after 100 doesnt metter what you hunt lvl gives same stats for all. And max like 4str or 4int per lvl coz lets face it... if you 110 lvl with 211str (human) then you gonna be too OP same with int... you cant rush lvl cap raise all you can do is fuck up all[/quote]
i think best to make magma for melee ppl and other's for int pppll
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[quote="MACHO"]i think best to make magma for melee ppl and other's for int pppll[/quote]
Maybe try hunting with someone monster? They arnt supposed to be solo farm mobs. Get a friend with some int and smash em, done it other night its easy
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[quote="CYROX"]Maybe try hunting with someone monster? They arnt supposed to be solo farm mobs. Get a friend with some int and smash em, done it other night its easy [/quote]
Cyrox you nut. With int you can solo them but with str you cant... its unfair dude...
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[quote="MONSTERMAN"]Cyrox you nut. With int you can solo them but with str you cant... its unfair dude...[/quote]
Monster.... you was able to hunt blg easier then me a lot earlier then I could as you took the route of str... that was my choice and had to deal with it. ..

Same goes here remember it's a group mob... hunt in a group it's not a mages fault... gives time for a mage to catch up on items that was dropping for you at BLG 10 Lvl before... dosent suit your char go back to BLG?..

This thread is more about the user count I recon new map and Lvl rise needs to be implemented unless your a Lvl 100 that like farming... Lvl 100 is for you then
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[quote="YAGUDO"]Monster.... you was able to hunt blg easier then me a lot earlier then I could as you took the route of str... that was my choice and had to deal with it. .. Same goes here remember it's a group mob... hunt in a group it's not a mages fault... gives time for a mage to catch up on items that was dropping for you at BLG 10 Lvl before... dosent suit your char go back to BLG?.. This thread is more about the user count I recon new map and Lvl rise needs to be implemented unless your a Lvl 100 that like farming... Lvl 100 is for you then [/quote]
Ohhh and should be some str/int cap to at some point!
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[quote="WAGAWAGA"]Ohhh and should be some str/int cap to at some point![/quote]
Lol I can't solo them. Me and chunk hunted em together . He lures and kills any whelps in the way. Can just bout kill one without using a pot. Like I said, they arnt for solo farming I'm afraid. Which is good . Maybe go back to farming blg if u want to hunt solo ?
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[quote="CYROX"]Lol I can't solo them. Me and chunk hunted em together . He lures and kills any whelps in the way. Can just bout kill one without using a pot. Like I said, they arnt for solo farming I'm afraid. Which is good . Maybe go back to farming blg if u want to hunt solo ?[/quote]
Let's not be silly.

Any half decent Mage with a brain can easily solo beats 1v1 without killing any whelps, it's just simple luring.

Melee on the other hand struggles to solo these due to miss chances and basically doing crap damage compared to a mage with weaken.

Mages just need +MA

Melee needs +accuracy/attack

With beasts having the same str/int and mages having weaken there is quite a gap in the amount of damage each class can do to beasts,

Meaning mages can kill them twice as fast and not even needing to pot thus benefiting more.

A simple reduction in magma beasts str could make them more melee friendly

I'm taking hsoma beasts.

Fully tested this and wouldn't even consider going there as a melee, unless you have mages to carry you.

Xxx
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[quote="REXAR"]Let's not be silly. Any half decent Mage with a brain can easily solo beats 1v1 without killing any whelps, it's just simple luring. Melee on the other hand struggles to solo these due to miss chances and basically doing crap damage compared to a mage with weaken. Mages just need +MA Melee needs +accuracy/attack With beasts having the same str/int and mages having weaken there is quite a gap in the amount of damage each class can do to beasts, Meaning mages can kill them twice as fast and not even needing to pot thus benefiting more. A simple reduction in magma beasts str could make them more melee friendly I'm taking hsoma beasts. Fully tested this and wouldn't even consider going there as a melee, unless you have mages to carry you. Xxx [/quote]
I can melee them just fine :)
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[quote="NOITCEFREP"]I can melee them just fine :) [/quote]
reduced them slightly in str for next reboot.
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[quote="ISYLVER"]reduced them slightly in str for next reboot. [/quote]
"NOITCEFREP"I can melee them just fine :)


You have say that. Would like to go with you to see how you do it. I have tried with a healer sure goes for 2mobs but then whelps show up and insta dead on 2acc...
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[quote="MONSTERMAN"][quote="NOITCEFREP"]I can melee them just fine :) [/quote] You have say that. Would like to go with you to see how you do it. I have tried with a healer sure goes for 2mobs but then whelps show up and insta dead on 2acc...[/quote]
"ISYLVER"reduced them slightly in str for next reboot.


You da man Dan thumbs up.
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[quote="MONSTERMAN"][quote="ISYLVER"]reduced them slightly in str for next reboot. [/quote] You da man Dan thumbs up.[/quote]

 

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