Author | Content | Date |
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NEOXIAN |
I appreciate there is more concerning bugs to deal with at present Isylver. Like people have said a
Hundred times we appreciate what you do it's no different to any other game where people want their stuff remedied. What I will say is that all the love for humans who are failing to see the endgame balance has and is ruining dsoma. A huge concern is myself and a lot of the top dsoma players are contemplating quitting. We have powerful weapons yes but our xp from abs etc was nerfed massively, humans increased and as you see humans are higher level than our top devils now in many instances and 60% is just not Good enough considering dsoma ONLY has wotw without it there is no incentive to play dsoma. I fully strongly agree disabling the +100 hp pot and upping our % to 75% will make wotw more fun for both sides. If you don't understand that it's demoralising having to team up as 2 level 61+ players to kill a lvl 37 human then it's never going to work in dsoma. The fix is - make us more susceptible to damage than we are currently have and the key reason for surviving is that pot, even on 60% with int armor even though I do literall zero damage I can outpot Fuji and zyzz np and that's wrong. Gvw was stupid but it's one of those things, it would of been nice for finito to restart it because both sides were happy With that but that's small fish. I know you're working hard Isylver but yourself and finito historically favour humans (yes I'm claiming bias) because it's a more complete race with crafting more population and excitingly big gvws but as you know from the test server an unpopulated dsoma which it will be and already is becoming . We love the server because it's probably the last chance any of us will have to enjoy our youth over again and as such I believe dsoma needs a little attention from a 3d perspective not a 2d isometric perspective. % changes can balance the server but it'll balance it to high players whereas removing that hp pot will instantly give us a more rounded balance. I implore and beg you, please can you just try the pot thing it wil take moments of your time to remove its DB entry and readjust the % and we will see exactly how it will be. Heck, even attend one wotw and dynamically reboot it a couple Times until the perfect balance is found. There is a solution to our problems and I have every faith you'll get to it and make it the best server we've had for balance.
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[quote="NEOXIAN"]I appreciate there is more concerning bugs to deal with at present Isylver. Like people have said a
Hundred times we appreciate what you do it's no different to any other game where people want their stuff remedied.
What I will say is that all the love for humans who are failing to see the endgame balance has and is ruining dsoma. A huge concern is myself and a lot of the top dsoma players are contemplating quitting.
We have powerful weapons yes but our xp from abs etc was nerfed massively, humans increased and as you see humans are higher level than our top devils now in many instances and 60% is just not Good enough considering dsoma ONLY has wotw without it there is no incentive to play dsoma. I fully strongly agree disabling the +100 hp pot and upping our % to 75% will make wotw more fun for both sides.
If you don't understand that it's demoralising having to team up as 2 level 61+ players to kill a lvl 37 human then it's never going to work in dsoma.
The fix is - make us more susceptible to damage than we are currently have and the key reason for surviving is that pot, even on 60% with int armor even though I do literall zero damage I can outpot Fuji and zyzz np and that's wrong.
Gvw was stupid but it's one of those things, it would of been nice for finito to restart it because both sides were happy With that but that's small fish.
I know you're working hard Isylver but yourself and finito historically favour humans (yes I'm claiming bias) because it's a more complete race with crafting more population and excitingly big gvws but as you know from the test server an unpopulated dsoma which it will be and already is becoming .
We love the server because it's probably the last chance any of us will have to enjoy our youth over again and as such I believe dsoma needs a little attention from a 3d perspective not a 2d isometric perspective. % changes can balance the server but it'll balance it to high players whereas removing that hp pot will instantly give us a more rounded balance.
I implore and beg you, please can you just try the pot thing it wil take moments of your time to remove its DB entry and readjust the % and we will see exactly how it will be.
Heck, even attend one wotw and dynamically reboot it a couple
Times until the perfect balance is found.
There is a solution to our problems and I have every faith you'll get to it and make it the best server we've had for balance. [/quote]
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#16 2013/11/12 07:20:39 |
ISYLVER [Staff] |
"NEOXIAN"I appreciate there is more concerning bugs to deal with at present Isylver. Like people have said a Much more well structured. Your claim of bias is wrong Dsoma has actually had far more work done on it than hsoma considering the horrible state it was in from esoma. Yes I appreciate your response but jumping into something feet first will not work it needs brain space and to be carefully thought about. Removing your +100hp potions could have an effect on guild village war and PVE for example especially when moving to WBM. Yes we have things in the pipeline such as speeding up 4th axe aura for devils and each suggestion will have to wait its turn. As I've said numerous times we're effectively a 2 man team with 2 men to support for community aspects anything you feed to them will be fed back to myself.
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[quote="ISYLVER"][quote="NEOXIAN"]I appreciate there is more concerning bugs to deal with at present Isylver. Like people have said a
Hundred times we appreciate what you do it's no different to any other game where people want their stuff remedied.
What I will say is that all the love for humans who are failing to see the endgame balance has and is ruining dsoma. A huge concern is myself and a lot of the top dsoma players are contemplating quitting.
We have powerful weapons yes but our xp from abs etc was nerfed massively, humans increased and as you see humans are higher level than our top devils now in many instances and 60% is just not Good enough considering dsoma ONLY has wotw without it there is no incentive to play dsoma. I fully strongly agree disabling the +100 hp pot and upping our % to 75% will make wotw more fun for both sides.
If you don't understand that it's demoralising having to team up as 2 level 61+ players to kill a lvl 37 human then it's never going to work in dsoma.
The fix is - make us more susceptible to damage than we are currently have and the key reason for surviving is that pot, even on 60% with int armor even though I do literall zero damage I can outpot Fuji and zyzz np and that's wrong.
Gvw was stupid but it's one of those things, it would of been nice for finito to restart it because both sides were happy With that but that's small fish.
I know you're working hard Isylver but yourself and finito historically favour humans (yes I'm claiming bias) because it's a more complete race with crafting more population and excitingly big gvws but as you know from the test server an unpopulated dsoma which it will be and already is becoming .
We love the server because it's probably the last chance any of us will have to enjoy our youth over again and as such I believe dsoma needs a little attention from a 3d perspective not a 2d isometric perspective. % changes can balance the server but it'll balance it to high players whereas removing that hp pot will instantly give us a more rounded balance.
I implore and beg you, please can you just try the pot thing it wil take moments of your time to remove its DB entry and readjust the % and we will see exactly how it will be.
Heck, even attend one wotw and dynamically reboot it a couple
Times until the perfect balance is found.
There is a solution to our problems and I have every faith you'll get to it and make it the best server we've had for balance. [/quote]
Much more well structured. Your claim of bias is wrong Dsoma has actually had far more work done on it than hsoma considering the horrible state it was in from esoma.
Yes I appreciate your response but jumping into something feet first will not work it needs brain space and to be carefully thought about.
Removing your +100hp potions could have an effect on guild village war and PVE for example especially when moving to WBM.
Yes we have things in the pipeline such as speeding up 4th axe aura for devils and each suggestion will have to wait its turn.
As I've said numerous times we're effectively a 2 man team with 2 men to support for community aspects anything you feed to them will be fed back to myself.
[/quote]
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#17 2013/11/12 07:34:43 |
GHOSTLORD |
I have to agree with iSylver on the amount of changes done on this server - it strongly favours DSoma.
After quite some thought and talking to some people I have dicided to advise against remoing or nerfing +100 pots. The only plus side I can think of is WoW for higher lvls, while there's way more downsides. I'd like to thank sylver for increasing the M brothers drop rates (to double current). Another change I'd like to see if Kharil Eyes increased in value (50 barr at the moment) to something that contributes to the daily hunts. As for the GVW - The problem can be avoided for the future, it's hardly in trouble. In fact I'd like to say this was one of the better wars, despite it's early end. As for the WoW - IF humans show up steadily like last war I predict that the devil's percentage will go up in a low number of wars.
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[quote="GHOSTLORD"]I have to agree with iSylver on the amount of changes done on this server - it strongly favours DSoma.
After quite some thought and talking to some people I have dicided to advise against remoing or nerfing +100 pots. The only plus side I can think of is WoW for higher lvls, while there's way more downsides.
I'd like to thank sylver for increasing the M brothers drop rates (to double current). Another change I'd like to see if Kharil Eyes increased in value (50 barr at the moment) to something that contributes to the daily hunts.
As for the GVW - The problem can be avoided for the future, it's hardly in trouble. In fact I'd like to say this was one of the better wars, despite it's early end.
As for the WoW - IF humans show up steadily like last war I predict that the devil's percentage will go up in a low number of wars.[/quote]
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#18 2013/11/12 11:39:08 |
AYLA |
I agree with all but the stronger on here than esoma. Esoma I had plenty of tagged weapons on here im using untagged xbows -_-
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#19 2013/11/12 12:28:37 |
TWITCH |
E soma was up for years, this months. See how many tagged weapons are in game in 3 years then you can compare :)
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#20 2013/11/12 12:33:21 |
S0RCERER |
If you require +100's for pve, then you are hunting the monster too early.
If you require +100's to stay alive in pvp, then you are obviously far weaker than the person dishing out the damage. There isn't a real reason for having them exist, on either Hsoma or Dsoma. They were never used on Esoma solely because of the Pot Macro, but people didn't use Pot Macros to hunt and they still weren't ever used. I fail to understand this necessity of +100's which are so game-breaking.
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[quote="S0RCERER"]If you require +100's for pve, then you are hunting the monster too early.
If you require +100's to stay alive in pvp, then you are obviously far weaker than the person dishing out the damage.
There isn't a real reason for having them exist, on either Hsoma or Dsoma.
They were never used on Esoma solely because of the Pot Macro, but people didn't use Pot Macros to hunt and they still weren't ever used.
I fail to understand this necessity of +100's which are so game-breaking.[/quote]
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#21 2013/11/12 12:58:43 |
SCOIN |
Get rid of them on dsoma if you want but leave them in hsoma. Ive been crafting them for weeks and have lots saved up. Loosing them after the expense of making them would piss me off no end.
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#22 2013/11/12 13:08:57 |
GHOSTLORD |
"S0RCERER"If you require +100's for pve, then you are hunting the monster too early. Removing +100 pots would jumble up the balance for DSoma PvP. the pots are neccessary to outpot melee who have 150+ STR which shouldn't take long - At this point DSoma damage starts to greatly outpace their defence. On top of that there's mages - whom have the highest burst damage as well as an increased damage cap of 150+ without weaken which is rather easily achievable with most melee devils stuck at -90 WIS. As for WoW it would hurt mid levels, whom are already complaining that they get 2 hit by DB and humans whom complain about getting 2 hit by melee. You might see no reason for them to exist but personally I don't see a reason to remove them. If the argument 'if you die you're weaker' was valid we'd never have so many issues with WoW. We'd just tell everyone to level up and get stronger - but it doesn't work like this. We need to pay attention to the future, the present as well as the past and combine it to make a proper dicision. The pots are a good money sink and are less economical in weight than smaller pots. Please don't take this the wrong way - I did give it quite some thought and I did spend some time talking to people to make sure I wasn't being biased. But every way I turn it I end up with the same answer - No, it would do more harm than good. As you know I like most of your posts and you're one to come with great feedback so I'm quite sorry to disagree. The only alternatives I can think of to build on your idea is: - nerfing the pots to +75 - I don't believe this will do a lot of is worth the change, but might be worth a test - Creating a maximal stack size (50?) Bah, I had a third one in mind but I forgot. I'll get back to it later.
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[quote="GHOSTLORD"][quote="S0RCERER"]If you require +100's for pve, then you are hunting the monster too early.
If you require +100's to stay alive in pvp, then you are obviously far weaker than the person dishing out the damage.
There isn't a real reason for having them exist, on either Hsoma or Dsoma.
They were never used on Esoma solely because of the Pot Macro, but people didn't use Pot Macros to hunt and they still weren't ever used.
I fail to understand this necessity of +100's which are so game-breaking.[/quote]
Removing +100 pots would jumble up the balance for DSoma PvP. the pots are neccessary to outpot melee who have 150+ STR which shouldn't take long - At this point DSoma damage starts to greatly outpace their defence. On top of that there's mages - whom have the highest burst damage as well as an increased damage cap of 150+ without weaken which is rather easily achievable with most melee devils stuck at -90 WIS.
As for WoW it would hurt mid levels, whom are already complaining that they get 2 hit by DB and humans whom complain about getting 2 hit by melee. You might see no reason for them to exist but personally I don't see a reason to remove them.
If the argument 'if you die you're weaker' was valid we'd never have so many issues with WoW. We'd just tell everyone to level up and get stronger - but it doesn't work like this. We need to pay attention to the future, the present as well as the past and combine it to make a proper dicision. The pots are a good money sink and are less economical in weight than smaller pots.
Please don't take this the wrong way - I did give it quite some thought and I did spend some time talking to people to make sure I wasn't being biased. But every way I turn it I end up with the same answer - No, it would do more harm than good. As you know I like most of your posts and you're one to come with great feedback so I'm quite sorry to disagree.
The only alternatives I can think of to build on your idea is:
- nerfing the pots to +75 - I don't believe this will do a lot of is worth the change, but might be worth a test
- Creating a maximal stack size (50?)
Bah, I had a third one in mind but I forgot. I'll get back to it later.
[/quote]
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#23 2013/11/12 13:14:31 |
REDHAZE |
Any chance to set up a pot delay on different pots ?
Small hp pots no delay Large hp pots a 1/2 second delay (maybe more) |
#24 2013/11/12 13:27:05 |
AYLA |
"TWITCH"E soma was up for years, this months. See how many tagged weapons are in game in 3 years then you can compare :) Then theres still something that needs changing slightly this is much faster than esoma so therefore needs to take that into account.
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[quote="AYLA"][quote="TWITCH"]E soma was up for years, this months. See how many tagged weapons are in game in 3 years then you can compare :) [/quote]
Then theres still something that needs changing slightly this is much faster than esoma so therefore needs to take that into account.[/quote]
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#25 2013/11/12 13:34:14 |
S0RCERER |
"GHOSTLORD" No, it'll simply mean that people will be able to kill eachother if they are similar levels, and that a level 50 won't be able to tank 5 level 60's (which is currently the case). "GHOSTLORD"the pots are neccessary to outpot melee who have 150+ STR which shouldn't take long - At this point DSoma damage starts to greatly outpace their defence. Nobody of equal level is hitting 100+ per strike, and it'll not happen until people are at the level cap, as such, +50's are more than sufficient "GHOSTLORD"On top of that there's mages - whom have the highest burst damage as well as an increased damage cap of 150+ without weaken which is rather easily achievable with most melee devils stuck at -90 WIS. And also the lowest dexterity in Dsoma (by quite a margin), so having burst shouldn't be looked at as something to justify keeping the potion when they can't deal regular, reliable damage. In addition, I don't feel like a Glass Cannon, I feel like a Dexless tanky mage. "GHOSTLORD"As for WoW it would hurt mid levels, whom are already complaining that they get 2 hit by DB and humans whom complain about getting 2 hit by melee. I've already proved beyond any reasonable doubt that Humans being "2 hit" by melee of their level group is hyperbole, exaggeration and out-out lies. The math in this game is not complicated. In addition, being killed by humans using Dragonbreath should be the norm! Melee devils are weak vs. magic and strong vs. melee, if a human can't kill a devil due to the +100 potions, then what's the human supposed to do? Additionally, mid-level devils are in the worst state in the current setting, where they require +100's to survive and in return do <10dmg a hit to people their own level. "GHOSTLORD" We'll agree to disagree "GHOSTLORD" It does work like this, the imbalance is caused by the leveling speed difference during mid-game of both races, where devils rocket ahead and humans are left behind. "GHOSTLORD"We need to pay attention to the future, the present as well as the past and combine it to make a proper dicision. The pots are a good money sink and are less economical in weight than smaller pots. The potions are less economical money-wise, but not weight-wise. +20hp pot = weight 1 +100hp pot = weight 4 5*20 = 100, the +100's are 20% more efficient weight-wise. "GHOSTLORD"Please don't take this the wrong way - I did give it quite some thought and I did spend some time talking to people to make sure I wasn't being biased. But every way I turn it I end up with the same answer - No, it would do more harm than good. As you know I like most of your posts and you're one to come with great feedback so I'm quite sorry to disagree. I understand you don't agree with me, but I, in all honesty, have absolutely no idea what this 'imbalance' is which would apparently be caused by removing them, considering how much they currently ruin the game.
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[quote="S0RCERER"][quote="GHOSTLORD"]
Removing +100 pots would jumble up the balance for DSoma PvP.
[/QUOTE]
No, it'll simply mean that people will be able to kill eachother if they are similar levels, and that a level 50 won't be able to tank 5 level 60's (which is currently the case).
[quote="GHOSTLORD"]the pots are neccessary to outpot melee who have 150+ STR which shouldn't take long - At this point DSoma damage starts to greatly outpace their defence.[/quote]
Nobody of equal level is hitting 100+ per strike, and it'll not happen until people are at the level cap, as such, +50's are more than sufficient[/quote]
[quote="GHOSTLORD"]On top of that there's mages - whom have the highest burst damage as well as an increased damage cap of 150+ without weaken which is rather easily achievable with most melee devils stuck at -90 WIS.[/quote]
And also the lowest dexterity in Dsoma (by quite a margin), so having burst shouldn't be looked at as something to justify keeping the potion when they can't deal regular, reliable damage.
In addition, I don't feel like a Glass Cannon, I feel like a Dexless tanky mage.
[quote="GHOSTLORD"]As for WoW it would hurt mid levels, whom are already complaining that they get 2 hit by DB and humans whom complain about getting 2 hit by melee.[/quote]
I've already proved beyond any reasonable doubt that Humans being "2 hit" by melee of their level group is hyperbole, exaggeration and out-out lies. The math in this game is not complicated.
In addition, being killed by humans using Dragonbreath should be the norm! Melee devils are weak vs. magic and strong vs. melee, if a human can't kill a devil due to the +100 potions, then what's the human supposed to do? Additionally, mid-level devils are in the worst state in the current setting, where they require +100's to survive and in return do <10dmg a hit to people their own level.[/quote]
[quote="GHOSTLORD"]
You might see no reason for them to exist but personally I don't see a reason to remove them.[/quote]
We'll agree to disagree
[quote="GHOSTLORD"]
If the argument 'if you die you're weaker' was valid we'd never have so many issues with WoW. We'd just tell everyone to level up and get stronger - but it doesn't work like this.[/quote]
It does work like this, the imbalance is caused by the leveling speed difference during mid-game of both races, where devils rocket ahead and humans are left behind.
[quote="GHOSTLORD"]We need to pay attention to the future, the present as well as the past and combine it to make a proper dicision. The pots are a good money sink and are less economical in weight than smaller pots.[/quote]
The potions are less economical money-wise, but not weight-wise.
+20hp pot = weight 1
+100hp pot = weight 4
5*20 = 100, the +100's are 20% more efficient weight-wise.
[quote="GHOSTLORD"]Please don't take this the wrong way - I did give it quite some thought and I did spend some time talking to people to make sure I wasn't being biased. But every way I turn it I end up with the same answer - No, it would do more harm than good. As you know I like most of your posts and you're one to come with great feedback so I'm quite sorry to disagree.[/quote]
I understand you don't agree with me, but I, in all honesty, have absolutely no idea what this 'imbalance' is which would apparently be caused by removing them, considering how much they currently ruin the game.[/quote]
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#26 2013/11/12 14:11:52 |
CARNAGE |
Being honest I don't think they really need to be removed, they're expensive and anyone using them on a daily basis on dsoma will end up suffering long term barr wise.
I understand what's being said about mid levels being able to tank way beyond their means but how long do they tank for? probably not very long especially at wotw I'm willing to bet their pots go from XXX to 0 in just moments and how much does it cost them per pot run of +100's? probably a shit ton hence why some want a free type of pot for wotw.
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[quote="CARNAGE"]Being honest I don't think they really need to be removed, they're expensive and anyone using them on a daily basis on dsoma will end up suffering long term barr wise.
I understand what's being said about mid levels being able to tank way beyond their means but how long do they tank for? probably not very long especially at wotw I'm willing to bet their pots go from XXX to 0 in just moments and how much does it cost them per pot run of +100's? probably a shit ton hence why some want a free type of pot for wotw.[/quote]
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#27 2013/11/12 14:26:03 |
WARLOCK |
"ISYLVER". What thread do you want? There have been several constructive threads to help resolve the issues but these were all but ignored and right now your continued position seems to suggest you believe all is ok in Dsoma so heres to being blunt... I appreciate this seems like another moany I want everything my own way thread, its not. Its a Dsoma is suffering, the usercount is dropping and this is why thread. Let's look at the key factors here. - It is far easier for dsoma to get high end weps/armour compared to hsoma Its 5x easier if your sword, Personally no real issue with drop rates otherwise. - Conti raid rates are what esoma were(if anything you're stronger on here compared to what you were on esoma) You always said not to compare to esoma, but there was a massive uproar when devs were set to 40%, as for WOW % Slither always said 60% was too low. (appreciate this may eventually ''resolve itself'') - Bosses see point 1 Even ghostlord agreed shironim is a joke, this was not a ''priority'' though - GVW it's a typical spitting out of the dummy "OMG I lost GVW so the server is f*cked" Two server downs and 1 graphical error previously were ignored without complaint. A server reboot which forces GVW to end 10 minutes early which nobody knew and then then a flat out refusal to start it up for another 10 is another thing entirely. I think you see myself and others in this thread as arguing against you, we're not, everyone here wants the server to work, everyone here is thankful for your hard work. Its demoralizing when we put the most serious problems of Dsoma in front of you and the attitude is ''pessimistic armchair gamemaster who apparently is owed everything'' Dsoma is a grind but we need something to grind for. A recap of some constructive ideas- WOW- I would like to see 100s unusable on conti. As mentioned before this would make devs much more killable and would allow for our % to go up, Personally id think to 70% wow, and 50% for raids. Currently anyone prior to 4th may as well not attend. I do however believe 100s are required for GVW Also of note, I think its harsh Ill take 50 pos off a lvl 16 whilst i took the same pos off Tolic, It means that at this % Devs only focus those in gold or less, Bosses- A list of ideas that could be added to shiros drop file -Invuln -poison plants -Accessories -Diab -A random essence for the dsoma rings? This is your server, do what you will, these threads are meant to aid you, not to upset you. Im sure this server will be strong for a long time and Id like dsoma to remain that way too, /Slayer
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[quote="WARLOCK"][quote="ISYLVER"]. [/quote]
What thread do you want? There have been several constructive threads to help resolve the issues but these were all but ignored and right now your continued position seems to suggest you believe all is ok in Dsoma so heres to being blunt...
I appreciate this seems like another moany I want everything my own way thread, its not. Its a Dsoma is suffering, the usercount is dropping and this is why thread.
Let's look at the key factors here.
- It is far easier for dsoma to get high end weps/armour compared to hsoma
Its 5x easier if your sword, Personally no real issue with drop rates otherwise.
- Conti raid rates are what esoma were(if anything you're stronger on here compared to what you were on esoma)
You always said not to compare to esoma, but there was a massive uproar when devs were set to 40%, as for WOW % Slither always said 60% was too low. (appreciate this may eventually ''resolve itself'')
- Bosses see point 1
Even ghostlord agreed shironim is a joke, this was not a ''priority'' though
- GVW it's a typical spitting out of the dummy "OMG I lost GVW so the server is f*cked"
Two server downs and 1 graphical error previously were ignored without complaint.
A server reboot which forces GVW to end 10 minutes early which nobody knew and then then a flat out refusal to start it up for another 10 is another thing entirely.
I think you see myself and others in this thread as arguing against you, we're not, everyone here wants the server to work, everyone here is thankful for your hard work. Its demoralizing when we put the most serious problems of Dsoma in front of you and the attitude is ''pessimistic armchair gamemaster who apparently is owed everything''
Dsoma is a grind but we need something to grind for.
A recap of some constructive ideas-
WOW- I would like to see 100s unusable on conti. As mentioned before this would make devs much more killable and would allow for our % to go up, Personally id think to 70% wow, and 50% for raids. Currently anyone prior to 4th may as well not attend. I do however believe 100s are required for GVW
Also of note, I think its harsh Ill take 50 pos off a lvl 16 whilst i took the same pos off Tolic, It means that at this % Devs only focus those in gold or less,
Bosses- A list of ideas that could be added to shiros drop file
-Invuln
-poison plants
-Accessories
-Diab
-A random essence for the dsoma rings?
This is your server, do what you will, these threads are meant to aid you, not to upset you. Im sure this server will be strong for a long time and Id like dsoma to remain that way too,
/Slayer[/quote]
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#28 2013/11/12 15:03:56 |
GHOSTLORD |
A lot of information in this thread - quite a nice read. Kind of disappointed S0rc shattered most of my points though, I knew I should've went ingame and actually do some calculations. :(
Anyway the difference isn't so much who's right or wrong but I believe it's more to do with experience in Soma. Where s0rc is very knowledgable on ESoma I myself have the test server fresh in my mind with punch mages whom have the same stats as melee characters and weapons who have the same damage as people had STR while there were no new armors! Good times (I want my 100k pos back! xD) . :) As for Shironim my biggest problem with him is that he's a mage boss but drops melee stuff. His drop rates were plenty on test server and shouldn't be off too much on here with the increased spawn time, a slight increase is something to think about but hardly still a priority. What would be an idea (for HSoma too) is to add a dedicated spawn of Kolvar / Kelvar somewhere in conti and make it drop top end armors / weapons. Keep the feedback coming and keep it nice - like the last few posts. Kudos to those who do.
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[quote="GHOSTLORD"]A lot of information in this thread - quite a nice read. Kind of disappointed S0rc shattered most of my points though, I knew I should've went ingame and actually do some calculations. :(
Anyway the difference isn't so much who's right or wrong but I believe it's more to do with experience in Soma. Where s0rc is very knowledgable on ESoma I myself have the test server fresh in my mind with punch mages whom have the same stats as melee characters and weapons who have the same damage as people had STR while there were no new armors! Good times (I want my 100k pos back! xD) . :)
As for Shironim my biggest problem with him is that he's a mage boss but drops melee stuff. His drop rates were plenty on test server and shouldn't be off too much on here with the increased spawn time, a slight increase is something to think about but hardly still a priority.
What would be an idea (for HSoma too) is to add a dedicated spawn of Kolvar / Kelvar somewhere in conti and make it drop top end armors / weapons.
Keep the feedback coming and keep it nice - like the last few posts. Kudos to those who do.[/quote]
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#29 2013/11/12 15:47:31 |
NAIKOFIG |
i alrdy put dsoma on a backburner dont see a point really im 64(dont laugh havent lvled in weeks :p) but the main reason to lvl for me was wotw and that was basicly given to humans with the current % since any1 below 70 might aswell not show up.ok there is gvw and pvp but pvp is dead for melee chars weight 4 feathers are still a joke and gvw is ok not much wrong there but its not enough for me to keep playing. so yeah gl with the server and ill be using up my rested exp in the hope it will get sorted at a later point.
and lol "S0RCERER""GHOSTLORD"On top of that there's mages - whom have the highest burst damage as well as an increased damage cap of 150+ without weaken which is rather easily achievable with most melee devils stuck at -90 WIS. you can alrdy 1-2 hit ppl, can take dmg like a melee char and still bitch about dex?first you wanted higher weight for black serums and now the removal of 100 hps? when will it be OP enough for you?
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[quote="NAIKOFIG"]i alrdy put dsoma on a backburner dont see a point really im 64(dont laugh havent lvled in weeks :p) but the main reason to lvl for me was wotw and that was basicly given to humans with the current % since any1 below 70 might aswell not show up.ok there is gvw and pvp but pvp is dead for melee chars weight 4 feathers are still a joke and gvw is ok not much wrong there but its not enough for me to keep playing. so yeah gl with the server and ill be using up my rested exp in the hope it will get sorted at a later point.
and lol
[quote="S0RCERER"][quote="GHOSTLORD"]On top of that there's mages - whom have the highest burst damage as well as an increased damage cap of 150+ without weaken which is rather easily achievable with most melee devils stuck at -90 WIS.[/quote]
And also the lowest dexterity in Dsoma (by quite a margin), so having burst shouldn't be looked at as something to justify keeping the potion when they can't deal regular, reliable damage.[quote="GHOSTLORD"]
Removing +100 pots would jumble up the balance for DSoma PvP.
[/quote][/quote]
you can alrdy 1-2 hit ppl, can take dmg like a melee char and still bitch about dex?first you wanted higher weight for black serums and now the removal of 100 hps? when will it be OP enough for you?[/quote]
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#30 2013/11/12 17:53:44 |
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