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State of Dsoma

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"NAIKOFIG"i alrdy put dsoma on a backburner dont see a point really im 64(dont laugh havent lvled in weeks :p) but the main reason to lvl for me was wotw and that was basicly given to humans with the current % since any1 below 70 might aswell not show up.ok there is gvw and pvp but pvp is dead for melee chars weight 4 feathers are still a joke and gvw is ok not much wrong there but its not enough for me to keep playing. so yeah gl with the server and ill be using up my rested exp in the hope it will get sorted at a later point.

and lol

"S0RCERER"
"GHOSTLORD"On top of that there's mages - whom have the highest burst damage as well as an increased damage cap of 150+ without weaken which is rather easily achievable with most melee devils stuck at -90 WIS.


And also the lowest dexterity in Dsoma (by quite a margin), so having burst shouldn't be looked at as something to justify keeping the potion when they can't deal regular, reliable damage.
"GHOSTLORD"
Removing +100 pots would jumble up the balance for DSoma PvP.


you can alrdy 1-2 hit ppl, can take dmg like a melee char and still bitch about dex?first you wanted higher weight for black serums and now the removal of 100 hps? when will it be OP enough for you?



Naik your one of the players im referring too when I talk about players who've ''quit'' due to lack of love. Don't make this into a flame thread, its aimmed at getting players like you back leveling.

S0rc wasnt bitching about dex though, just pointing out the fact mages burst is counterable.

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[quote="WARLOCK"][quote="NAIKOFIG"]i alrdy put dsoma on a backburner dont see a point really im 64(dont laugh havent lvled in weeks :p) but the main reason to lvl for me was wotw and that was basicly given to humans with the current % since any1 below 70 might aswell not show up.ok there is gvw and pvp but pvp is dead for melee chars weight 4 feathers are still a joke and gvw is ok not much wrong there but its not enough for me to keep playing. so yeah gl with the server and ill be using up my rested exp in the hope it will get sorted at a later point. and lol [quote="S0RCERER"][quote="GHOSTLORD"]On top of that there's mages - whom have the highest burst damage as well as an increased damage cap of 150+ without weaken which is rather easily achievable with most melee devils stuck at -90 WIS.[/quote] And also the lowest dexterity in Dsoma (by quite a margin), so having burst shouldn't be looked at as something to justify keeping the potion when they can't deal regular, reliable damage.[quote="GHOSTLORD"] Removing +100 pots would jumble up the balance for DSoma PvP. [/quote][/quote] you can alrdy 1-2 hit ppl, can take dmg like a melee char and still bitch about dex?first you wanted higher weight for black serums and now the removal of 100 hps? when will it be OP enough for you?[/quote] Naik your one of the players im referring too when I talk about players who've ''quit'' due to lack of love. Don't make this into a flame thread, its aimmed at getting players like you back leveling. S0rc wasnt bitching about dex though, just pointing out the fact mages burst is counterable. [/quote]
"NAIKOFIG"you can alrdy 1-2 hit ppl, can take dmg like a melee char and still bitch about dex?first you wanted higher weight for black serums and now the removal of 100 hps? when will it be OP enough for you?


Removal of +100's will hurt me more than it will hurt you.

Mages are the class with the least DEX in Dsoma, meaning our "crazy damage" is easy to shut-down.

Black Serums are wight 1 still, with Weaken being range 4 and having a 'double-cast' i'm better off never using it in PvP.

What is OP? Even in the game's current state an equal level melee can stop me from getting a cast off and a Spearman with Hit&2nd drops me to about 25% health and can do that every 7seconds.

Reiterating what Slayer said, I don't even know how you could misconstrue what i've been saying as "asking to be buffed" - but there are those who will complain for the sake of complaining Naiko.
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[quote="S0RCERER"][quote="NAIKOFIG"]you can alrdy 1-2 hit ppl, can take dmg like a melee char and still bitch about dex?first you wanted higher weight for black serums and now the removal of 100 hps? when will it be OP enough for you?[/quote] Removal of +100's will hurt me more than it will hurt you. Mages are the class with the least DEX in Dsoma, meaning our "crazy damage" is easy to shut-down. Black Serums are wight 1 still, with Weaken being range 4 and having a 'double-cast' i'm better off never using it in PvP. What is OP? Even in the game's current state an equal level melee can stop me from getting a cast off and a Spearman with Hit&2nd drops me to about 25% health and can do that every 7seconds. Reiterating what Slayer said, I don't even know how you could misconstrue what i've been saying as "asking to be buffed" - but there are those who will complain for the sake of complaining Naiko.[/quote]
I disagree with the removal of +100 HP potions as it would screw up DSoma PvP balance (only to complete top-levels will be able to tank GVW stone for any reasonable amount of time, it will increase the gap between the higher levels and the lower levels, etc.).

Instead, I propose the idea that the WotW % also affects your maximum health! How I believe this will affect the current situation:
- Devils will drop far more easily
- Devil % will need to be considerably increased from what is right now (60%?)
- As a result of the increased %, Humans will take a considerable amount of damage from Devils (it won't require 2 level 60+ devils to drop a level 30 Human...)

This is still a radical suggestion by any means, but I believe it is BETTER suggestion than removing +100 pots as it allows us to isolate the actual problem without effecting other aspects of (D)Soma.
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[quote="JARAGOONDOO"]I disagree with the removal of +100 HP potions as it would screw up DSoma PvP balance (only to complete top-levels will be able to tank GVW stone for any reasonable amount of time, it will increase the gap between the higher levels and the lower levels, etc.). Instead, I propose the idea that the WotW % also affects your maximum health! How I believe this will affect the current situation: - Devils will drop far more easily - Devil % will need to be considerably increased from what is right now (60%?) - As a result of the increased %, Humans will take a considerable amount of damage from Devils (it won't require 2 level 60+ devils to drop a level 30 Human...) This is still a radical suggestion by any means, but I believe it is BETTER suggestion than removing +100 pots as it allows us to isolate the actual problem without effecting other aspects of (D)Soma.[/quote]
I think removing the hp pot or "disabling" it, making it not useable in conti or something like this would be the best solution to maintain the rest of dsoma pvp.

However, i still disagree that a lvl 40 should outpot me at 62. Anyone you can't 2 hit kill (hit and 4th/2nd) can lolpot your damage.

The only things that you can keep lookin forward to as a devil is Wotw and GVW. Currently Carnage and Slayer, even the multilol tasteless are able to tank the entire rest of the dsoma server with +100 hp pots until they hit 0. I once again believe this shouldn't be the case.

+50 hp pots only for wotw disabling the "+100" hp pot
+100 hp changed to a +75 pot and kept weight 4 as a standard. What this wil achieve is the +100 pot now being +75 means it's no longer being the most hp efficient. To get that kind of healing capability it should come at a disadvantage weight wise than the +20's.
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[quote="NEOXIAN"]I think removing the hp pot or "disabling" it, making it not useable in conti or something like this would be the best solution to maintain the rest of dsoma pvp. However, i still disagree that a lvl 40 should outpot me at 62. Anyone you can't 2 hit kill (hit and 4th/2nd) can lolpot your damage. The only things that you can keep lookin forward to as a devil is Wotw and GVW. Currently Carnage and Slayer, even the multilol tasteless are able to tank the entire rest of the dsoma server with +100 hp pots until they hit 0. I once again believe this shouldn't be the case. +50 hp pots only for wotw disabling the "+100" hp pot +100 hp changed to a +75 pot and kept weight 4 as a standard. What this wil achieve is the +100 pot now being +75 means it's no longer being the most hp efficient. To get that kind of healing capability it should come at a disadvantage weight wise than the +20's.[/quote]
Against all melee opponents I'm sure slayer would do just as well using +50's to tank with due to high dex and dodge, tasteless and I would probably hold up moderately well using +50's just not as good as a high level archer.

Notice I said all melee though, as soon as you throw in one or two mages +50's are no good. It's pretty much nuke city and you're a dead man no matter who you are.
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[quote="CARNAGE"]Against all melee opponents I'm sure slayer would do just as well using +50's to tank with due to high dex and dodge, tasteless and I would probably hold up moderately well using +50's just not as good as a high level archer. Notice I said all melee though, as soon as you throw in one or two mages +50's are no good. It's pretty much nuke city and you're a dead man no matter who you are. [/quote]
"CARNAGE"Against all melee opponents I'm sure slayer would do just as well using +50's to tank with due to high dex and dodge, tasteless and I would probably hold up moderately well using +50's just not as good as a high level archer.

Notice I said all melee though, as soon as you throw in one or two mages +50's are no good. It's pretty much nuke city and you're a dead man no matter who you are.


But mages get out-dex'd
Weaken removed by serums.
And even with +20s outpotted solo
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[quote="PATHOLOGIST"][quote="CARNAGE"]Against all melee opponents I'm sure slayer would do just as well using +50's to tank with due to high dex and dodge, tasteless and I would probably hold up moderately well using +50's just not as good as a high level archer. Notice I said all melee though, as soon as you throw in one or two mages +50's are no good. It's pretty much nuke city and you're a dead man no matter who you are. [/quote] But mages get out-dex'd Weaken removed by serums. And even with +20s outpotted solo[/quote]
"PATHOLOGIST"But mages get out-dex'd
Weaken removed by serums.
And even with +20s outpotted solo

Not saying you're wrong but have you ever been hit by at least a couple mages at the same time lol? they hurt even without weakening on.

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[quote="CARNAGE"][quote="PATHOLOGIST"]But mages get out-dex'd Weaken removed by serums. And even with +20s outpotted solo[/quote] Not saying you're wrong but have you ever been hit by at least a couple mages at the same time lol? they hurt even without weakening on. [/quote]
Stop complaining, dsoma needs nothing doing to it, if anything dsoma is over powered, just because u haven't won the wow every week like Esoma doesn't mean it's fucked. It it's same rates as Esoma why are you complaining? Devils have easier access to higher end weps, have amazing attk weps and defence armours and a lot better accessories so stop complaining :)
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[quote="HURRICANE"]Stop complaining, dsoma needs nothing doing to it, if anything dsoma is over powered, just because u haven't won the wow every week like Esoma doesn't mean it's fucked. It it's same rates as Esoma why are you complaining? Devils have easier access to higher end weps, have amazing attk weps and defence armours and a lot better accessories so stop complaining :)[/quote]
"HURRICANE"Stop complaining, dsoma needs nothing doing to it, if anything dsoma is over powered, just because u haven't won the wow every week like Esoma doesn't mean it's fucked. It it's same rates as Esoma why are you complaining? Devils have easier access to higher end weps, have amazing attk weps and defence armours and a lot better accessories so stop complaining :)


People like Hurricane fail to understand the fundamental differences between Hsoma and Dsoma.

That, or he's just trolling.

Devils do not have easier access to higher-end weapons than humans.
Devils have earlier access, however Humans have weapon drops with substantially higher frequency.

Devils have higher Attack weapons, not entirely to do with the 'catch up' that was required on Esoma, but simply because they cannot Combo like a human can.

We do not have -M tag weapons that allow us to use magic and melee simultaneously, if we can't score a kill with our main discipline (bow/sword/axe/spear/magic/knuckle) then we won't score a kill, as we can't combine or change how we engage an enemy.

The rate of leveling has never been a concern on Dsoma, even though top-end devils level slower than top-end humans due to % nerfs across the board.
The WOTW % on this server is substantially more in favour of Hsoma than it was on Esoma, so again, another point you're wrong on.
Devil Friends have been removed from Dsoma, as a result, Hsoma Accessories still trump Devil ones.
Devils have better armour because our monsters hit a lot harder, it also allows a devil to take on more than 1 human which is paramount to WOTW considering the ratio of H:D.
In addition, that's not always the case, Humans have better MD on their 88int robes than devils have on their 104int ones.

Fair enough, I bit the bait, but couldn't bare your blatant belligerent baseless bullshit.
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[quote="S0RCERER"][quote="HURRICANE"]Stop complaining, dsoma needs nothing doing to it, if anything dsoma is over powered, just because u haven't won the wow every week like Esoma doesn't mean it's fucked. It it's same rates as Esoma why are you complaining? Devils have easier access to higher end weps, have amazing attk weps and defence armours and a lot better accessories so stop complaining :)[/quote] People like Hurricane fail to understand the fundamental differences between Hsoma and Dsoma. That, or he's just trolling. Devils do not have [b]easier[/b] access to higher-end weapons than humans. Devils have [b]earlier[/b] access, however Humans have weapon drops with substantially higher frequency. Devils have higher Attack weapons, not entirely to do with the 'catch up' that was required on Esoma, but simply because they cannot Combo like a human can. We do not have -M tag weapons that allow us to use magic and melee simultaneously, if we can't score a kill with our main discipline (bow/sword/axe/spear/magic/knuckle) then we won't score a kill, as we can't combine or change how we engage an enemy. The rate of leveling has never been a concern on Dsoma, even though top-end devils level slower than top-end humans due to % nerfs across the board. The WOTW % on this server is substantially more in favour of Hsoma than it was on Esoma, so again, another point you're wrong on. Devil Friends have been removed from Dsoma, as a result, Hsoma Accessories still trump Devil ones. Devils have better armour because our monsters hit a lot harder, it also allows a devil to take on more than 1 human which is paramount to WOTW considering the ratio of H:D. In addition, that's not always the case, Humans have better MD on their 88int robes than devils have on their 104int ones. Fair enough, I bit the bait, but couldn't bare your blatant belligerent baseless bullshit.[/quote]
"PATHOLOGIST"
"CARNAGE"Against all melee opponents I'm sure slayer would do just as well using +50's to tank with due to high dex and dodge, tasteless and I would probably hold up moderately well using +50's just not as good as a high level archer.

Notice I said all melee though, as soon as you throw in one or two mages +50's are no good. It's pretty much nuke city and you're a dead man no matter who you are.


But mages get out-dex'd
Weaken removed by serums.
And even with +20s outpotted solo


Well as an axe user who was already behind, getting a nerfed 4th was hard, but i'm a bit past that, and honestly, can't be bothered to level as much anymore because it's just pointless to grind and get owned at wow or try to pvp and have to stone, which bugs 90% of the time, only to try to hit a dude with a sad amount of dex, while I barely do any more damage to them. or the usual melee feather as ranged bs. when I DO run to them with 4th, i only get 1 attack off because it's B speed, and it's usually a miss(lol axe >_<). Pvp is in shambles atm, hard to deny that if rates have to be 40% for humans to be happy and "safe" on conti.

Went to Conti last time humans won wotw, just the other week, with my friend, both 60+(back a week or two when it wasn't terribly mid-leveled to be 60s :P), and watched some members we should have crushed 2 DEVILS on 1, an Axe and an archer, get outhealed by, I assume, chars at least 5-10 levels below me. at least.

I know it can come off as rude, but heck. Devils need some more love with everything seemingly going the way of the humans. That is totally opinionated, I know, but look at the rates in which devils are dropping, doesn't that signal some issues? Do we even have axers in dsoma with 4th besides Rahaz and I? maybe Deatm? Genefuser? Svanhild? Kinda off topic yeh, but a lot on my mind about DSoma. Ranged are so advantaged at the cost of minimal damage difference on the melee side in pvp, it's ridiculous. Weapons' damage doesn't sort the issue of dex, although I'm supposed to do the most damage as an axer.


Sorry for the long post. :P

tldr: Dsoma needs some pvp changes specifically, whine about axers as well. :)
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[quote="NEXUSJR"][quote="PATHOLOGIST"][quote="CARNAGE"]Against all melee opponents I'm sure slayer would do just as well using +50's to tank with due to high dex and dodge, tasteless and I would probably hold up moderately well using +50's just not as good as a high level archer. Notice I said all melee though, as soon as you throw in one or two mages +50's are no good. It's pretty much nuke city and you're a dead man no matter who you are. [/quote] But mages get out-dex'd Weaken removed by serums. And even with +20s outpotted solo[/quote] Well as an axe user who was already behind, getting a nerfed 4th was hard, but i'm a bit past that, and honestly, can't be bothered to level as much anymore because it's just pointless to grind and get owned at wow or try to pvp and have to stone, which bugs 90% of the time, only to try to hit a dude with a sad amount of dex, while I barely do any more damage to them. or the usual melee feather as ranged bs. when I DO run to them with 4th, i only get 1 attack off because it's B speed, and it's usually a miss(lol axe >_<). Pvp is in shambles atm, hard to deny that if rates have to be 40% for humans to be happy and "safe" on conti. Went to Conti last time humans won wotw, just the other week, with my friend, both 60+(back a week or two when it wasn't terribly mid-leveled to be 60s :P), and watched some members we should have crushed 2 DEVILS on 1, an Axe and an archer, get outhealed by, I assume, chars at least 5-10 levels below me. at least. I know it can come off as rude, but heck. Devils need some more love with everything seemingly going the way of the humans. That is totally opinionated, I know, but look at the rates in which devils are dropping, doesn't that signal some issues? Do we even have axers in dsoma with 4th besides Rahaz and I? maybe Deatm? Genefuser? Svanhild? Kinda off topic yeh, but a lot on my mind about DSoma. Ranged are so advantaged at the cost of minimal damage difference on the melee side in pvp, it's ridiculous. Weapons' damage doesn't sort the issue of dex, although I'm supposed to do the most damage as an axer. Sorry for the long post. :P tldr: Dsoma needs some pvp changes specifically, whine about axers as well. :)[/quote]
agreed literally nexus and rahaz do loldmg the only purpose they serve currently is stone at gvw on mages.

all for dsoma axers being a+ again or at least A
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[quote="NEOXIAN"]agreed literally nexus and rahaz do loldmg the only purpose they serve currently is stone at gvw on mages. all for dsoma axers being a+ again or at least A[/quote]
"NEOXIAN"agreed literally nexus and rahaz do loldmg the only purpose they serve currently is stone at gvw on mages.

all for dsoma axers being a+ again or at least A


It went from 'to dicide' to 'to implement'. When Finito catches the DC issue this will be one of the first things to be done.
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[quote="GHOSTLORD"][quote="NEOXIAN"]agreed literally nexus and rahaz do loldmg the only purpose they serve currently is stone at gvw on mages. all for dsoma axers being a+ again or at least A[/quote] It went from 'to dicide' to 'to implement'. When Finito catches the DC issue this will be one of the first things to be done.[/quote]

 

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