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New update looking good ;)

Author Content Date
"FINITO"
"FLICKTHEBEAN"Sounds a bit odd that you'll actually get a leveling speed INCREASE in comparison if you move to new monster at 151str, it'll be 0.8x bonus and 0.5x bonus until you get to 171str which then becomes a 1x bonus.. Makes no sense at all.


It is something that we must do otherwise it would be unfair to those characters that have already capped as they could have moved onto the new monster for better gains. This will no longer be a problem for further content as static rates will be used.

If anyone can come up with a better way to solve the issue then let us know.
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Just a bit salty because i specifically deisgned a char (Tyrone) around the current game mechanics, capping at 151str in order to avoid penalty bonuses. Removing the mechanics that have always been there was unforseeable. Unless the penalty would be lifted on both str/int mobs at level 101, it seems I should probably wack out an axe to catch up to decent leveling speeds.
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[quote="FLICKTHEBEAN"][quote="FINITO"] [quote="FLICKTHEBEAN"]Sounds a bit odd that you'll actually get a leveling speed INCREASE in comparison if you move to new monster at 151str, it'll be 0.8x bonus and 0.5x bonus until you get to 171str which then becomes a 1x bonus.. Makes no sense at all.[/quote] It is something that we must do otherwise it would be unfair to those characters that have already capped as they could have moved onto the new monster for better gains. This will no longer be a problem for further content as static rates will be used. If anyone can come up with a better way to solve the issue then let us know. .[/quote] Just a bit salty because i specifically deisgned a char (Tyrone) around the current game mechanics, capping at 151str in order to avoid penalty bonuses. Removing the mechanics that have always been there was unforseeable. Unless the penalty would be lifted on both str/int mobs at level 101, it seems I should probably wack out an axe to catch up to decent leveling speeds.[/quote]
It was a bit forseeable so that capped str chars are not left behind ... people 3 years ago worked there chars against the cap level at that time. You dont level chars against potential cap increases that might happen evry x years :/
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[quote="SANDOKAN"]It was a bit forseeable so that capped str chars are not left behind ... people 3 years ago worked there chars against the cap level at that time. You dont level chars against potential cap increases that might happen evry x years :/[/quote]
And these chars that have capped Str, 95% of them have made pure dex chars. Just saying.
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[quote="HURRICANE"]And these chars that have capped Str, 95% of them have made pure dex chars. Just saying. [/quote]
"HURRICANE"And these chars that have capped Str, 95% of them have made pure dex chars. Just saying.


only few pure dex in game ... many done some str at end
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[quote="SANDOKAN"][quote="HURRICANE"]And these chars that have capped Str, 95% of them have made pure dex chars. Just saying. [/quote] only few pure dex in game ... many done some str at end[/quote]
Dont see what the issue is... will still be better then 1st gen chars as you have stayed under the str slows longer
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[quote="OCD"]Dont see what the issue is... will still be better then 1st gen chars as you have stayed under the str slows longer[/quote]
"FLICKTHEBEAN"Sounds a bit odd that you'll actually get a leveling speed INCREASE in comparison if you move to new monster at 151str, it'll be 0.8x bonus and 0.5x bonus until you get to 171str which then becomes a 1x bonus.. Makes no sense at all.


Would be a poor move allowing newer chars to gain stats at better rates than original chars got them. Would unnecessarily p*ss off those still playing. It's the sensible option. The new mobs either needed standard gains in line with BLG/NM until the current cap, or make them un-huntable until level 101.
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[quote="CYROX"][quote="FLICKTHEBEAN"]Sounds a bit odd that you'll actually get a leveling speed INCREASE in comparison if you move to new monster at 151str, it'll be 0.8x bonus and 0.5x bonus until you get to 171str which then becomes a 1x bonus.. Makes no sense at all.[/quote] Would be a poor move allowing newer chars to gain stats at better rates than original chars got them. Would unnecessarily p*ss off those still playing. It's the sensible option. The new mobs either needed standard gains in line with BLG/NM until the current cap, or make them un-huntable until level 101.[/quote]
Ok, I'll try and voice my concern more specifically.

Known info:
From 156-170str you have 0.8x bonus on blg
From 151-170str you have 0.8x bonus on blg (and with proposed change, new mob too) and from 170-171 a 0.5x bonus) After that it becomes 1x Bonus and the mis-usage of exp would stop.

Concern:
Would axing to 171str, to spend as little exp as possible bypassing the penalty bonuses actually give you a build with MORE dex by switching back to your dex weapon at that point rather than continueing penalty bonuses throughout the use of a dex weapon.

Too many variables missing on the maths for me to judge it currently. I'm almost certain an archer would benefit from axing from 156-171str then returning to bow. (would take a few cap raises probably for the effect to show)

If the case is that you'll overall just have better dex by bypassing the penalty bonuses and mis-using less exp, then it wouldn't be right at all.

TL:DR
Whole basis of concern is a dex build would stay on the penalty bonuses a hell of a long time, mis-using an extra 20% of exp per stat increase, this could make it viable switching to axe to speed through the 156-171str in shortest EXP spend and then actually have more dex than a build that only used a dex weapon by the next cap, or cap after that.

My suggestion is just lifting the penalty bonuses from level 101 onwards, to avoid making a dex build use an axe for 20 str just to obtain maximum yield of dex.
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[quote="FLICKTHEBEAN"]Ok, I'll try and voice my concern more specifically. [b]Known info:[/b] From 156-170str you have 0.8x bonus on blg From 151-170str you have 0.8x bonus on blg (and with proposed change, new mob too) and from 170-171 a 0.5x bonus) After that it becomes 1x Bonus and the mis-usage of exp would stop. [b]Concern:[/b] Would axing to 171str, to spend as little exp as possible bypassing the penalty bonuses actually give you a build with MORE dex by switching back to your dex weapon at that point rather than continueing penalty bonuses throughout the use of a dex weapon. Too many variables missing on the maths for me to judge it currently. I'm almost certain an archer would benefit from axing from 156-171str then returning to bow. (would take a few cap raises probably for the effect to show) If the case is that you'll overall just have better dex by bypassing the penalty bonuses and mis-using less exp, then it wouldn't be right at all. [b]TL:DR[/b] Whole basis of concern is a dex build would stay on the penalty bonuses a hell of a long time, mis-using an extra 20% of exp per stat increase, this could make it viable switching to axe to speed through the 156-171str in shortest EXP spend and then actually have more dex than a build that only used a dex weapon by the next cap, or cap after that. [b]My suggestion[/b] is just lifting the penalty bonuses from level 101 onwards, to avoid making a dex build use an axe for 20 str just to obtain maximum yield of dex. [/quote]
some serious mathematics going on here..only comment i can make is.. those that have capped str have had their bonuses reduced to get from 151-171 ... so its not something unique... and presumably , you not having had those reduced bonuses have gained in other ways/stats

( i think ;p)
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[quote="LUPISCUS"]some serious mathematics going on here..only comment i can make is.. those that have capped str have had their bonuses reduced to get from 151-171 ... so its not something unique... and presumably , you not having had those reduced bonuses have gained in other ways/stats ( i think ;p)[/quote]
Just do a stat allocation at lvl 101 for all humans. To many original chars "ruined" due to no gear, no tanks or the dex cap being raised. Seems the easiest way.

I doubt many people would build chats differently anyway just have more optimal stats.
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[quote="OPENTHEDOOR"]Just do a stat allocation at lvl 101 for all humans. To many original chars "ruined" due to no gear, no tanks or the dex cap being raised. Seems the easiest way. I doubt many people would build chats differently anyway just have more optimal stats. [/quote]
I can't get my head around all of this 8(

No big deal I guess, I won't be up there when the level cap increases.

I wonder if the players who paid pilots to get to 100 then left will come back?

Will this encourage more pilots to level and then put more pressure on the GMs to raise even further?

.... Everything discussed regarding the "stat gains" appears to be aimed at keeping the game "fair and level" for all players (that's obviously a good thing). How about keeping it level by banning piloting too?

8)

Jac
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[quote="JACKELPUP"]I can't get my head around all of this 8( No big deal I guess, I won't be up there when the level cap increases. I wonder if the players who paid pilots to get to 100 then left will come back? Will this encourage more pilots to level and then put more pressure on the GMs to raise even further? .... Everything discussed regarding the "stat gains" appears to be aimed at keeping the game "fair and level" for all players (that's obviously a good thing). How about keeping it level by banning piloting too? 8) Jac[/quote]
you could get ur aunty edna to craft while u was at work..and she pay YOU in jaffa cakes and coffee... cant '' police'' pilotting'' tho, i kno where ya comin from
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[quote="LUPISCUS"]you could get ur aunty edna to craft while u was at work..and she pay YOU in jaffa cakes and coffee... cant '' police'' pilotting'' tho, i kno where ya comin from[/quote]
"OPENTHEDOOR"Just do a stat allocation at lvl 101 for all humans. To many original chars "ruined" due to no gear, no tanks or the dex cap being raised. Seems the easiest way.

I doubt many people would build chats differently anyway just have more optimal stats.


Plenty of ppl used their original 1st gen characters to tank their new 1's for +30-50 stats mobs.. This idea wont be popular ;o
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[quote="LUPISCUS"][quote="OPENTHEDOOR"]Just do a stat allocation at lvl 101 for all humans. To many original chars "ruined" due to no gear, no tanks or the dex cap being raised. Seems the easiest way. I doubt many people would build chats differently anyway just have more optimal stats. [/quote] Plenty of ppl used their original 1st gen characters to tank their new 1's for +30-50 stats mobs.. This idea wont be popular ;o[/quote]
cant quote on my phone (spent far to long trying! Lol)

The problem with stat allocation has been mentioned before OTD

Say you get 5 stars points per level after 100

I could put all mine on dex an have a decent dex char

For example a character like Zyar could put 5 on int and would get shafted by how much % pre cap his dex took compared to me using the same % to get so much more int (I probably haven't explained it to well)

Looking forward to cap increase an having a reason to log on

/Gand
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[quote="GANDALF"]cant quote on my phone (spent far to long trying! Lol) The problem with stat allocation has been mentioned before OTD Say you get 5 stars points per level after 100 I could put all mine on dex an have a decent dex char For example a character like Zyar could put 5 on int and would get shafted by how much % pre cap his dex took compared to me using the same % to get so much more int (I probably haven't explained it to well) Looking forward to cap increase an having a reason to log on /Gand [/quote]
I'm not in touch with hsoma but why don't you just have a level req to hunt new monsters(give new monsters a quest number make sure player has quest selected) ? Introduce the new items they may drop into current conti bosses giving lower levels chance to get new items without the need to hunt new mobs? Keeping bonuses for everyone ?
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[quote="BALLER"]I'm not in touch with hsoma but why don't you just have a level req to hunt new monsters(give new monsters a quest number make sure player has quest selected) ? Introduce the new items they may drop into current conti bosses giving lower levels chance to get new items without the need to hunt new mobs? Keeping bonuses for everyone ?[/quote]
"BALLER"I'm not in touch with hsoma but why don't you just have a level req to hunt new monsters(give new monsters a quest number make sure player has quest selected) ? Introduce the new items they may drop into current conti bosses giving lower levels chance to get new items without the need to hunt new mobs? Keeping bonuses for everyone ?


Problem with making them say lev 101 to hunt is...... GM's putting a load of work into the update ..and mayb 20-30 lev 100s play regularly ..and mayb another 80-100 under 100s ... if only 100+'s can hunt them, thats gona be a lot of ppl excluded from the new stuff
The way suggested means every1 can participate, with no xtra stats to be gained to make it unfair to ppl already capped.
Pretty sure the new mobs will have totally different drop files than blg / nms.. so under 100's will have choice of those or the new mobs = more interesting drops = more choice.. more interesting.. kinda thing.
Bigger parties too of 10 .. make for decent guild hunts for lower levs to get a few nice items mayb
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[quote="LUPISCUS"][quote="BALLER"]I'm not in touch with hsoma but why don't you just have a level req to hunt new monsters(give new monsters a quest number make sure player has quest selected) ? Introduce the new items they may drop into current conti bosses giving lower levels chance to get new items without the need to hunt new mobs? Keeping bonuses for everyone ?[/quote] Problem with making them say lev 101 to hunt is...... GM's putting a load of work into the update ..and mayb 20-30 lev 100s play regularly ..and mayb another 80-100 under 100s ... if only 100+'s can hunt them, thats gona be a lot of ppl excluded from the new stuff The way suggested means every1 can participate, with no xtra stats to be gained to make it unfair to ppl already capped. Pretty sure the new mobs will have totally different drop files than blg / nms.. so under 100's will have choice of those or the new mobs = more interesting drops = more choice.. more interesting.. kinda thing. Bigger parties too of 10 .. make for decent guild hunts for lower levs to get a few nice items mayb[/quote]

 

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