Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

Post-patch mob spaces

1
Author Content Date
I can't find which feed it was but I remember there being a mention on locating new mobs etc. And that a new map isn't an option at the minute, is there an option to use existing maps such as giving Dsoma a merc map and hsoma a Hwan map? Maybe adding a level requirement to go through portal like abias
PM Reply Quote
[quote="DEIMOS"]I can't find which feed it was but I remember there being a mention on locating new mobs etc. And that a new map isn't an option at the minute, is there an option to use existing maps such as giving Dsoma a merc map and hsoma a Hwan map? Maybe adding a level requirement to go through portal like abias[/quote]
Why don't you just let gms do there work and see what they have in the pipeline for you lot?
PM Reply Quote
[quote="HURRICANE"]Why don't you just let gms do there work and see what they have in the pipeline for you lot? [/quote]
"HURRICANE"Why don't you just let gms do there work and see what they have in the pipeline for you lot?


Ideas are always appreciated. Regardless of how out of the box they are.

The reason we are not introducing another map is because we would have to fill it properly. This is something that would require a lot of time (too much). So we've dicided not to introduce a new map in the next update.
PM Reply Quote
[quote="GHOSTLORD"][quote="HURRICANE"]Why don't you just let gms do there work and see what they have in the pipeline for you lot? [/quote] Ideas are always appreciated. Regardless of how out of the box they are. The reason we are not introducing another map is because we would have to fill it properly. This is something that would require a lot of time (too much). So we've dicided not to introduce a new map in the next update.[/quote]
I thought isylver had mentioned before about suggestions of where to fit them in and I (possibly wrongly) thought the map issue was the time it would take to make the new map, rather than filling it as ghost has clarified, sorry for trying to be a little constructive but congrats on trying to be negative about everything hurricane, keep up the good work
PM Reply Quote
[quote="DEIMOS"]I thought isylver had mentioned before about suggestions of where to fit them in and I (possibly wrongly) thought the map issue was the time it would take to make the new map, rather than filling it as ghost has clarified, sorry for trying to be a little constructive but congrats on trying to be negative about everything hurricane, keep up the good work[/quote]
Could always make a new small map and keep extending it when mobs are added, someone posted a decent one on somadev once
PM Reply Quote
[quote="EVIL_JR"]Could always make a new small map and keep extending it when mobs are added, someone posted a decent one on somadev once[/quote]
"EVIL_JR"Could always make a new small map and keep extending it when mobs are added, someone posted a decent one on somadev once


Totaly agree. A small map with a entrance at the merc cave. There isnt even a need to fill it. There only needs a few spawns of the new mobs.
PM Reply Quote
[quote="OCD"][quote="EVIL_JR"]Could always make a new small map and keep extending it when mobs are added, someone posted a decent one on somadev once[/quote] Totaly agree. A small map with a entrance at the merc cave. There isnt even a need to fill it. There only needs a few spawns of the new mobs.[/quote]
Making a map from scratch is hard work, I worked on a few for Mir2. Hours of dedicated time to make them look good.
PM Reply Quote
[quote="FLICKTHEBEAN"]Making a map from scratch is hard work, I worked on a few for Mir2. Hours of dedicated time to make them look good.[/quote]
"FLICKTHEBEAN"Making a map from scratch is hard work, I worked on a few for Mir2. Hours of dedicated time to make them look good.


There is some "pre done" on Somadev though.
PM Reply Quote
[quote="OCD"][quote="FLICKTHEBEAN"]Making a map from scratch is hard work, I worked on a few for Mir2. Hours of dedicated time to make them look good.[/quote] There is some "pre done" on Somadev though.[/quote]
Couldn't you move mobs instead as alot of map can b used tyt stig spawn is massive take half of that or in merc throw some big hairy scary mobs where orcs Rome, d soma 90% of ic is not used by the players slap somthin where blg live or use dungeon maps ???
PM Reply Quote
[quote="ZHANG"]Couldn't you move mobs instead as alot of map can b used tyt stig spawn is massive take half of that or in merc throw some big hairy scary mobs where orcs Rome, d soma 90% of ic is not used by the players slap somthin where blg live or use dungeon maps ??? [/quote]
"ZHANG"Couldn't you move mobs instead as alot of map can b used tyt stig spawn is massive take half of that or in merc throw some big hairy scary mobs where orcs Rome, d soma 90% of ic is not used by the players slap somthin where blg live or use dungeon maps ???


yer let's have 200 str mobs by stiges >.>
PM Reply Quote
[quote="KAIDONE"][quote="ZHANG"]Couldn't you move mobs instead as alot of map can b used tyt stig spawn is massive take half of that or in merc throw some big hairy scary mobs where orcs Rome, d soma 90% of ic is not used by the players slap somthin where blg live or use dungeon maps ??? [/quote] yer let's have 200 str mobs by stiges >.>[/quote]
Yea cuz you often see the squad at stigs penis
PM Reply Quote
[quote="COBRA_KAI"]Yea cuz you often see the squad at stigs penis [/quote]

 

Please sign in with one of your characters to reply

 

1