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DSoma's New Stat System

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It's true if you ever run by there is always something on the floor within your screen usually several items untag as people can fill their invent with tagged easily
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[quote="DEIMOS"]It's true if you ever run by there is always something on the floor within your screen usually several items untag as people can fill their invent with tagged easily[/quote]
I remember I raided conti lb was no one there shiro spawned so I went to go kill, took me like 10 mins went back to conti lb and there was like 20+ items just laying on the floor
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[quote="INTHEFACE"]I remember I raided conti lb was no one there shiro spawned so I went to go kill, took me like 10 mins went back to conti lb and there was like 20+ items just laying on the floor[/quote]
"JARAGOONDOO"
"EVIL_JR"But you will get 2hit off anyone that goes pure str/con


I doubt it.

Finito himself said this'll make it much easier to make balance changes to the classes. Just because currently Knuckle "caps" at 230 strength with the new system, doesn't mean that value cannot be changed; if it is lowered (the same amount for every class), that gives every class more points to spend on int/wis without disturbing the relative balance between the DSoma classes. Balance tweaks like that would be amazingly simple to do with the new system in place (we just get stat reset when it happens).

What are these other ideas that would take less than an hour to implement? Are you a programmer? Do you know anything about game development at all? Most of your ideas just sound like band-aids over an inherently broken system.


"Doubt"

I've tested the damage with over about 20 different char builds.. on a temp server

cap axe vs archer/knux with 170 str. takes nearly 80% damage a hit

Mage int cap vs any class with less than 80int = almost 1 hit and thats not taking into consideration the chance of proc

--------------------------------

I cant even be arsed to re-write all the other ideas suggested by myself. laz, s0rc etc

Im guessing Gm's have already made their minds up

Just trying to get the point across of how much of a mess up it will be..

IT NEEDS TESTING properly! Devil vs Devil and also RVR

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[quote="EVIL_JR"][quote="JARAGOONDOO"][quote="EVIL_JR"]But you will get 2hit off anyone that goes pure str/con[/quote] I doubt it. Finito himself said this'll make it much easier to make balance changes to the classes. Just because currently Knuckle "caps" at 230 strength with the new system, doesn't mean that value cannot be changed; if it is lowered (the same amount for every class), that gives every class more points to spend on int/wis without disturbing the relative balance between the DSoma classes. Balance tweaks like that would be amazingly simple to do with the new system in place (we just get stat reset when it happens). What are these other ideas that would take less than an hour to implement? Are you a programmer? Do you know anything about game development at all? Most of your ideas just sound like band-aids over an inherently broken system. [/quote] "Doubt" I've tested the damage with over about 20 different char builds.. on a temp server cap axe vs archer/knux with 170 str. takes nearly 80% damage a hit Mage int cap vs any class with less than 80int = almost 1 hit and thats not taking into consideration the chance of proc -------------------------------- I cant even be arsed to re-write all the other ideas suggested by myself. laz, s0rc etc Im guessing Gm's have already made their minds up Just trying to get the point across of how much of a mess up it will be.. IT NEEDS TESTING properly! Devil vs Devil and also RVR [/quote]
My "doubt" is because I'm capable of basic math. You said you would get 2-hit by "anyone", but in your example you specifically use someone with 170 str (pitiful amount, tbh) against an axer with I'm guessing (correct me if I'm wrong) 290 STR (that's two extreme ends of STR, but you generalise it by saying "2-hit by anyone"). Why do you need to test damage? It's just attack minus defense lol (assuming you know every class' attack and defense, which I'm sure you do know). You hardly need a "temp server" to do this.

Like, I can't understand why you're saying this new update is going to be a mess up. I just hear you constantly complain about it whenever it is mentioned, saying how all the user base is going to quit because of it, without ever presenting any valid arguments as to why it's such a bad idea.

I'm not going to quit. Updates like this are always refreshing. The way I see it this is a "clean" way to solve current and future balance problems at the same time. Sure, there might be some issues at the start (like you said), but Finito has said he's not going to release this without beta testing on a seperate test server.

So that's one thing we can agree on, it does need proper testing.

PS I have read most of the other ideas you guys suggested, and some of them do sound OK. But the idea you parrot a lot about using the new system for post-100 just seems like a way for you to protect your punched stats. I agree, it seems unfair that everyone who put the extra hours in by punching to get the optimal stats will be shafted by this update (even I'm a bit annoyed as I punched my way to 130 int on my Spear alt), but punch characters completely wreck RvR balance and you know it; they only became more imba with the introduction of proc items. This update is about fixing DSoma balance as a whole, not about about protecting what stats you have right now (hard earned, or otherwise).
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[quote="JARAGOONDOO"]My "doubt" is because I'm capable of basic math. You said you would get 2-hit by "anyone", but in your example you specifically use someone with 170 str (pitiful amount, tbh) against an axer with I'm guessing (correct me if I'm wrong) 290 STR (that's two extreme ends of STR, but you generalise it by saying "2-hit by anyone"). Why do you need to test damage? It's just attack minus defense lol (assuming you know every class' attack and defense, which I'm sure you do know). You hardly need a "temp server" to do this. Like, I can't understand why you're saying this new update is going to be a mess up. I just hear you constantly complain about it whenever it is mentioned, saying how all the user base is going to quit because of it, without ever presenting any valid arguments as to why it's such a bad idea. I'm not going to quit. Updates like this are always refreshing. The way I see it this is a "clean" way to solve current and future balance problems at the same time. Sure, there might be some issues at the start (like you said), but Finito has said he's not going to release this without beta testing on a seperate test server. So that's one thing we can agree on, it does need proper testing. PS I have read most of the other ideas you guys suggested, and some of them do sound OK. But the idea you parrot a lot about using the new system for post-100 just seems like a way for you to protect your punched stats. I agree, it seems unfair that everyone who put the extra hours in by punching to get the optimal stats will be shafted by this update (even I'm a bit annoyed as I punched my way to 130 int on my Spear alt), but punch characters completely wreck RvR balance and you know it; they only became more imba with the introduction of proc items. This update is about fixing DSoma balance as a whole, not about about protecting what stats you have right now (hard earned, or otherwise).[/quote]
Was going to put a good rant up here but it's wasted effort.so in a nut shell: rvr will never be balanced across board without splitting int/str % stat or some other universal fix. 300str/100int doesn't balance otherwise
And within dsoma, giving mellee classes fixed limits of int while procs are about -(archer vs axe) 80 extra Dex with 50 extra int full proc gear would soon take care of that before axe probably lands a blow. Simply put there doesn't seem a huge amount wrong with balance now imo, I have duelled thehood plenty, only time I can ever win is by using pd (though this means I win every time) so nerf aura slightly and problem solved.
As for punch chars, when md goes back to wis they all drop a decent amount anyway so kinda sorta itself
Post 100 isn't a bad shout and generally after patch within each class, every char will be near identical imo

Ok so did rant a bit ;/ if I hadn't held back you'd be reading until next Christmas ;p

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[quote="DEIMOS"]Was going to put a good rant up here but it's wasted effort.so in a nut shell: rvr will never be balanced across board without splitting int/str % stat or some other universal fix. 300str/100int doesn't balance otherwise And within dsoma, giving mellee classes fixed limits of int while procs are about -(archer vs axe) 80 extra Dex with 50 extra int full proc gear would soon take care of that before axe probably lands a blow. Simply put there doesn't seem a huge amount wrong with balance now imo, I have duelled thehood plenty, only time I can ever win is by using pd (though this means I win every time) so nerf aura slightly and problem solved. As for punch chars, when md goes back to wis they all drop a decent amount anyway so kinda sorta itself Post 100 isn't a bad shout and generally after patch within each class, every char will be near identical imo Ok so did rant a bit ;/ if I hadn't held back you'd be reading until next Christmas ;p [/quote]
You guys need to stop comparing grim bow tiered weps to the frequency of Apus level. That is a very esoma based mindset.

Look at it like this.. grim bow etc is your end game weapons and frequency should be compared to hsoma end game weapons (gorshak tier). Now think of the frequency between those two - if anything there's an argument to make Human gorshak weapons more common.
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[quote="ISYLVER"]You guys need to stop comparing grim bow tiered weps to the frequency of Apus level. That is a very esoma based mindset. Look at it like this.. grim bow etc is your end game weapons and frequency should be compared to hsoma end game weapons (gorshak tier). Now think of the frequency between those two - if anything there's an argument to make Human gorshak weapons more common.[/quote]
That is logical but also (trying not to be negative here) dsoma reaches its 'end game wep' well before level 60 which before rates were changed was maybe 20% of its way to cap?
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[quote="DEIMOS"]That is logical but also (trying not to be negative here) dsoma reaches its 'end game wep' well before level 60 which before rates were changed was maybe 20% of its way to cap?[/quote]
ISYLVER
You guys need to stop comparing grim bow tiered weps to the frequency of Apus level. That is a very esoma based mindset.

Look at it like this.. grim bow etc is your end game weapons and frequency should be compared to hsoma end game weapons (gorshak tier). Now think of the frequency between those two - if anything there's an argument to make Human gorshak weapons more common.


It's really just bullshit dude.
Xbow is the end game weapon - seems pretty common to me.
You can't justify the messed up drop rates because their ridiculous.

If that's your justification then you need to make BT, AoO, SoD all much more rare.
Gorshak tier my ass, they've been around since time began!
Dsoma should be getting a new tier but heaven forbid we upset the balance of RvR and make life away from Wotw interesting for a day.

How about don't compare the pissed up new weapon tier to the ancient dsoma weapons we stuck with.
How about don't compare a time when they were rare because Dsoma didn't have an upgrade system and therefore an 'end game' wep was an end game wep.

Sick of being spoken to like an idiot on this forum when I've played the game for long enough to know my arse from my elbow.
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[quote="THEHOOD"][quote=ISYLVER] You guys need to stop comparing grim bow tiered weps to the frequency of Apus level. That is a very esoma based mindset. Look at it like this.. grim bow etc is your end game weapons and frequency should be compared to hsoma end game weapons (gorshak tier). Now think of the frequency between those two - if anything there's an argument to make Human gorshak weapons more common.[/quote] It's really just bullshit dude. Xbow is the end game weapon - seems pretty common to me. You can't justify the messed up drop rates because their ridiculous. If that's your justification then you need to make BT, AoO, SoD all much more rare. Gorshak tier my ass, they've been around since time began! Dsoma should be getting a new tier but heaven forbid we upset the balance of RvR and make life away from Wotw interesting for a day. How about don't compare the pissed up new weapon tier to the ancient dsoma weapons we stuck with. How about don't compare a time when they were rare because Dsoma didn't have an upgrade system and therefore an 'end game' wep was an end game wep. Sick of being spoken to like an idiot on this forum when I've played the game for long enough to know my arse from my elbow.[/quote]
Grim Crossbow[Intense] Grim Crossbow
Attack : 86~119
Weight : 38
Durability : 2622
Speed : D(1080)

Req. Dex : 119
Req. Skill : 135


Why would this xbow not be a viable option to upgrade or use ?

Took a little time to make (the awesomeness of combine)

If you believe you will get anything overnight I have some bad news for you

could you imagine a nice roll on a legendary ?
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[quote="WEPSHIZZ3"][item post=86767 index=0] Why would this xbow not be a viable option to upgrade or use ? Took a little time to make (the awesomeness of combine) If you believe you will get anything overnight I have some bad news for you could you imagine a nice roll on a legendary ? [/quote]
Edit: and magma's drop these =)
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[quote="WEPSHIZZ3"]Edit: and magma's drop these =)[/quote]
Talking about standard grim bows for players leveling - go back to farming a mob for little to no value other than waste your time.

Said repeatedly xbows are plenty common.

Magmas don't drop grim bows.

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[quote="THEHOOD"]Talking about standard grim bows for players leveling - go back to farming a mob for little to no value other than waste your time. Said repeatedly xbows are plenty common. Magmas don't drop grim bows. [/quote]
"THEHOOD"Talking about standard grim bows for players leveling - go back to farming a mob for little to no value other than waste your time.

Said repeatedly xbows are plenty common.

Magmas don't drop grim bows.



LMAO but your capped why would you need a lower tier bow hahaha
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[quote="WEPSHIZZ3"][quote="THEHOOD"]Talking about standard grim bows for players leveling - go back to farming a mob for little to no value other than waste your time. Said repeatedly xbows are plenty common. Magmas don't drop grim bows. [/quote] LMAO but your capped why would you need a lower tier bow hahaha[/quote]
Malefic Bow[Intense] Malefic Bow+2
Attack : 78~102
Weight : 20
Durability : 2593
Speed : C(932)

Req. Dex : 100
Req. Skill : 110


Completely viable option to use for all levelling archer's until you reach grim xbox skill easy to get from tark paladins
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[quote="BOWINKLE"][item post=86772 index=0] Completely viable option to use for all levelling archer's until you reach grim xbox skill easy to get from tark paladins [/quote]
Because bows are one speed class higher to begin with, that's like asking why humans use stingers instead of psycho, actually not as dsoma upgrade system isn't as kind as hsoma and it's also limited to less.
You can't compare the 'tags' as different weapons, any weapon you have the stats for by lvl60 isn't an end game weapon tbh end game weapons just don't exist in dsoma in the way people refer to end game stuff,
The solution would be to introduce one and make its requirements closer to end game, along with making them a rare drop
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[quote="DEIMOS"]Because bows are one speed class higher to begin with, that's like asking why humans use stingers instead of psycho, actually not as dsoma upgrade system isn't as kind as hsoma and it's also limited to less. You can't compare the 'tags' as different weapons, any weapon you have the stats for by lvl60 isn't an end game weapon tbh end game weapons just don't exist in dsoma in the way people refer to end game stuff, The solution would be to introduce one and make its requirements closer to end game, along with making them a rare drop[/quote]
This might be hard for some players to comprehend here...
Give it a shot...
We don't all just think about SELF.
Some of us want the game to survive, some of us want up and coming players to have a fair shot.

You are right, I'm capped. Legitimately arguing over something that in no way affects me.
Doesn't mean it's right.

Look up all the stores like you with intense xbows, SoD, BT... just take a look at the forum for some farm
Char stores and tell me it's not messed up the sheer amount of them out there, hugely over populated and most of them will never even get used or appreciated.

You can't make it this much easier to level but keeps leveling items like AoA, SoM and Grim as rare as they were if not worse.

Dsoma conti has always been a joke and will always be a joke by looks of it.
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[quote="THEHOOD"]This might be hard for some players to comprehend here... Give it a shot... We don't all just think about SELF. Some of us want the game to survive, some of us want up and coming players to have a fair shot. You are right, I'm capped. Legitimately arguing over something that in no way affects me. Doesn't mean it's right. Look up all the stores like you with intense xbows, SoD, BT... just take a look at the forum for some farm Char stores and tell me it's not messed up the sheer amount of them out there, hugely over populated and most of them will never even get used or appreciated. You can't make it this much easier to level but keeps leveling items like AoA, SoM and Grim as rare as they were if not worse. Dsoma conti has always been a joke and will always be a joke by looks of it. [/quote]

 

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