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DSoma's New Stat System

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Fin said it best a couple of pages back, this system and its proposed changes are the only way to re balance things. The only ones moaning are those that are currently 'best in class'....but everyone has to miss out at some point, me, ryu and 187 all missed out because we were ahead of the game, well guess what, now because you were 'ahead of the game' your advantage which you've had for a long time is going to be re-balanced and it is only fair from any non bias point of view.

The number of hours me and 187 (just focusing on archers) put it was no less than anyone else, other than the couple mages and INTHEFACE obviously. Because we leveled with shitter weps/armor/mobs from an earlier point...it's how every game pans out as it evolves, those who once had an advantage will no longer.

With the new system more casual players won't need to put in stupid hours to have a more likely chance to compete, that is something that is needed with a game like soma.
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[quote="SLAYER"]Fin said it best a couple of pages back, this system and its proposed changes are the only way to re balance things. The only ones moaning are those that are currently 'best in class'....but everyone has to miss out at some point, me, ryu and 187 all missed out because we were ahead of the game, well guess what, now because you were 'ahead of the game' your advantage which you've had for a long time is going to be re-balanced and it is only fair from any non bias point of view. The number of hours me and 187 (just focusing on archers) put it was no less than anyone else, other than the couple mages and INTHEFACE obviously. Because we leveled with shitter weps/armor/mobs from an earlier point...it's how every game pans out as it evolves, those who once had an advantage will no longer. With the new system more casual players won't need to put in stupid hours to have a more likely chance to compete, that is something that is needed with a game like soma.[/quote]
was looking at the spreadsheet earlier and noticed there's really not much room for different class builds

by level 100 theres spaces for 860 stats in each class bracket

its looking like there will be 8 stats per level with 50 base stats (842 total)

as a Axer according to the spreadsheet id cap STR/DEX/CON/WIS and would be 18 off caping INT (AXE CAPS)

Was hopeing for a bit more room for different kind of builds



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[quote="XAXA"]was looking at the spreadsheet earlier and noticed there's really not much room for different class builds by level 100 theres spaces for 860 stats in each class bracket its looking like there will be 8 stats per level with 50 base stats (842 total) as a Axer according to the spreadsheet id cap STR/DEX/CON/WIS and would be 18 off caping INT (AXE CAPS) Was hopeing for a bit more room for different kind of builds [/quote]
The stat points per level being used in the system is 7 not 8. The sheet has not been updated with the correct amount being used (it does say that 7 would probably be better).

Also the total amount of stat points requried to max al lthe stats already has the 50 stats given at level 1 removed from it. The total including the 50 stats is 910.

With 7 points per level upto level 100 so you will get (99x7) 693 stat points. But you would require 860 to max all stats. So thats a 167 stat point difference. I think that is plenty of room to play around with builds.
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[quote="FINITO"]The stat points per level being used in the system is 7 not 8. The sheet has not been updated with the correct amount being used (it does say that 7 would probably be better). Also the total amount of stat points requried to max al lthe stats already has the 50 stats given at level 1 removed from it. The total including the 50 stats is 910. With 7 points per level upto level 100 so you will get (99x7) 693 stat points. But you would require 860 to max all stats. So thats a 167 stat point difference. I think that is plenty of room to play around with builds.[/quote]
Will it be staying at 7 per level at 100+ also? Or will it rise to reflect the time taken per level etc, I'm assuming it will be slow going at 100+
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[quote="DEIMOS"]Will it be staying at 7 per level at 100+ also? Or will it rise to reflect the time taken per level etc, I'm assuming it will be slow going at 100+[/quote]
Its gonna look like this if u cap ur main stats according to your class.
The points left over u can fill in urself
spreadsheet
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[quote="KEKKET"]Its gonna look like this if u cap ur main stats according to your class. The points left over u can fill in urself [url=https://docs.google.com/spreadsheets/d/1pSebMsrXa8UKm7jOuCJUvDUaJ982plkg-AbnmN7jC7o/pubhtml]spreadsheet[/url][/quote]
If its 7 per level.. plus 50 start..

At level 100 you would have 743 points to spend..

Archer with 200 str 200 dex 200 con.. 71.5 int 71.5 wisdom

Obviously if you spent the points to 210 str 210 dex 200 con its 61.5int 61.5 wisdom etc

*will have to spend points in wisdom and con for MD and Defense. Cant not spent points in int (MA) or wont be able to wear int armour


Axe would be 290 str 130 dex 200 con 61.5 int 61.5 wis

This right init finito?






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[quote="EVIL_JR"]If its 7 per level.. plus 50 start.. At level 100 you would have 743 points to spend.. Archer with 200 str 200 dex 200 con.. 71.5 int 71.5 wisdom Obviously if you spent the points to 210 str 210 dex 200 con its 61.5int 61.5 wisdom etc *will have to spend points in wisdom and con for MD and Defense. Cant not spent points in int (MA) or wont be able to wear int armour Axe would be 290 str 130 dex 200 con 61.5 int 61.5 wis This right init finito? [/quote]
ye this way evry class gets nerfed in 1 or more things (att, def, ma or md)
for your example of axe i lose out 90 def and 35 ma and 35 md
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[quote="KEKKET"]ye this way evry class gets nerfed in 1 or more things (att, def, ma or md) for your example of axe i lose out 90 def and 35 ma and 35 md[/quote]
It'll help balance RvR a bit, if that's the case.
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[quote="JARAGOONDOO"]It'll help balance RvR a bit, if that's the case.[/quote]
for knux its around 230str 230 con 190 dex and like 45 int 48 wis
getting 1 shot by capped int chars is just a good balance i think then.
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[quote="KEKKET"]for knux its around 230str 230 con 190 dex and like 45 int 48 wis getting 1 shot by capped int chars is just a good balance i think then.[/quote]
It wont, it will make it a hell of alot worse,

We will need to be on top end % to be able to hold a stone with every char suffering 100ish md less. (150 if you spend your points for damage, and cant wear diab etc)

With us being on such high % makes human melee damage to min and also our attack mega high.

Almost creating a hardcore mode

Dex cap increase will stop humans hitting us aswell
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[quote="EVIL_JR"]It wont, it will make it a hell of alot worse, We will need to be on top end % to be able to hold a stone with every char suffering 100ish md less. (150 if you spend your points for damage, and cant wear diab etc) With us being on such high % makes human melee damage to min and also our attack mega high. Almost creating a hardcore mode Dex cap increase will stop humans hitting us aswell[/quote]
If you want to spend all your points in str, dex and con, foregoing int/wis completely then that's your choice, and you deserve to get 1 shot by human mages if that's the case.

I would like if we could get stat resets so we could try out several builds till we find something that works nice.
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[quote="JARAGOONDOO"]If you want to spend all your points in str, dex and con, foregoing int/wis completely then that's your choice, and you deserve to get 1 shot by human mages if that's the case. I would like if we could get stat resets so we could try out several builds till we find something that works nice.[/quote]
Legit cant wait =)
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[quote="INTHEFACE"]Legit cant wait =)[/quote]
Im also curious if we get charisma for free then as we need 35 to start a guild
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[quote="KEKKET"]Im also curious if we get charisma for free then as we need 35 to start a guild[/quote]
Thats correct yeah jara,

But you will get 2hit off anyone that goes pure str/con

Not only do you lower your str/ con your also giving yourself another year at wbm how fun thats only 50 levels there


All this waste of time, gms having to spend, altering everything to suit this change, the bugs involved.
Another 1000hours gaining stats youve once had, rvr imbalance. The fun away from seeing all them yellow gains.

Ideas have been brought up in the past that balances out the game better with work that would take less than an hour and people wouldnt be getting such a big nerf of over 150 stat points
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[quote="EVIL_JR"]Thats correct yeah jara, But you will get 2hit off anyone that goes pure str/con Not only do you lower your str/ con your also giving yourself another year at wbm how fun thats only 50 levels there All this waste of time, gms having to spend, altering everything to suit this change, the bugs involved. Another 1000hours gaining stats youve once had, rvr imbalance. The fun away from seeing all them yellow gains. Ideas have been brought up in the past that balances out the game better with work that would take less than an hour and people wouldnt be getting such a big nerf of over 150 stat points[/quote]
"EVIL_JR"But you will get 2hit off anyone that goes pure str/con


I doubt it.

Finito himself said this'll make it much easier to make balance changes to the classes. Just because currently Knuckle "caps" at 230 strength with the new system, doesn't mean that value cannot be changed; if it is lowered (the same amount for every class), that gives every class more points to spend on int/wis without disturbing the relative balance between the DSoma classes. Balance tweaks like that would be amazingly simple to do with the new system in place (we just get stat reset when it happens).

What are these other ideas that would take less than an hour to implement? Are you a programmer? Do you know anything about game development at all? Most of your ideas just sound like band-aids over an inherently broken system.
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[quote="JARAGOONDOO"][quote="EVIL_JR"]But you will get 2hit off anyone that goes pure str/con[/quote] I doubt it. Finito himself said this'll make it much easier to make balance changes to the classes. Just because currently Knuckle "caps" at 230 strength with the new system, doesn't mean that value cannot be changed; if it is lowered (the same amount for every class), that gives every class more points to spend on int/wis without disturbing the relative balance between the DSoma classes. Balance tweaks like that would be amazingly simple to do with the new system in place (we just get stat reset when it happens). What are these other ideas that would take less than an hour to implement? Are you a programmer? Do you know anything about game development at all? Most of your ideas just sound like band-aids over an inherently broken system. [/quote]

 

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