I had an idea, originally it was for a revamp of how GVW works, but this could also apply to WOTW.

Instead of whoever's last on the stone wins at the end, why not make it based on time spent on the stone. I'll try and explain..Basically the time each human / devil has spent on a stone is calculated at the end and determines the winner.

Pros:
War right from the kick off, no messing about till the last 10-20 minutes.
No wins by death on stone or "lucky" win.

Cons:
Safe zone becomes pretty much non-existent.
Harder for lowbies to take part.
Money for pots

On topic, I'm all for making WOTW 2 hours again, I enjoy messing around at the safe-zone.
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[quote="ZAO"]I had an idea, originally it was for a revamp of how GVW works, but this could also apply to WOTW. Instead of whoever's last on the stone wins at the end, why not make it based on time spent on the stone. I'll try and explain..Basically the time each human / devil has spent on a stone is calculated at the end and determines the winner. Pros: War right from the kick off, no messing about till the last 10-20 minutes. No wins by death on stone or "lucky" win. Cons: Safe zone becomes pretty much non-existent. Harder for lowbies to take part. Money for pots On topic, I'm all for making WOTW 2 hours again, I enjoy messing around at the safe-zone. [/quote]