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Mob tagging system

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How easy or hard would this be to implement?

No Exp, Stats or Drops from hitting mobs that you/your party haven't tagged.
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[quote="OPENTHEDOOR"]How easy or hard would this be to implement? No Exp, Stats or Drops from hitting mobs that you/your party haven't tagged. [/quote]
"OPENTHEDOOR"How easy or hard would this be to implement?

No Exp, Stats or Drops from hitting mobs that you/your party haven't tagged.


I think it'd be a good idea to target mobs, but increasing the time where you can't touch targeted mob drops from 5 seconds to 10 seconds would be better. No exp/stats i dont like though as makes it too carebear imo
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[quote="YOSHIMITSU"][quote="OPENTHEDOOR"]How easy or hard would this be to implement? No Exp, Stats or Drops from hitting mobs that you/your party haven't tagged. [/quote] I think it'd be a good idea to target mobs, but increasing the time where you can't touch targeted mob drops from 5 seconds to 10 seconds would be better. No exp/stats i dont like though as makes it too carebear imo[/quote]
Making it so that % gain from an already injured mob is at 50% rate may be easier.
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[quote="CHOJINE"]Making it so that % gain from an already injured mob is at 50% rate may be easier.[/quote]

 

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