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New form of PK

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PKING is a good part of soma and I remember good fun memories of it back on esoma. Griefing is something that should be addressed but there's a difference of opinion on what grief actually is. Any smart/tactical player shouldn't really ever get griefed because of TPs or revive scrolls to then TP. It's quite simple really. Run away or fight. But be prepared to lose items you do choose to fight. If you don't want to run the risk. TP... I can't PK for toffee because 1. I'm rubbish at PvP and 2. I'm not strong enough. But I actually think that PK is positive for the game as a whole.

Griefing is another discussion on whether PK should be on or off. It's not fair on others who follow the PK rules to get punished for those who dont. And those who dont, should be punished individually at the GMs discretion.
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[quote="GHAZGHULL666"]PKING is a good part of soma and I remember good fun memories of it back on esoma. Griefing is something that should be addressed but there's a difference of opinion on what grief actually is. Any smart/tactical player shouldn't really ever get griefed because of TPs or revive scrolls to then TP. It's quite simple really. Run away or fight. But be prepared to lose items you do choose to fight. If you don't want to run the risk. TP... I can't PK for toffee because 1. I'm rubbish at PvP and 2. I'm not strong enough. But I actually think that PK is positive for the game as a whole. Griefing is another discussion on whether PK should be on or off. It's not fair on others who follow the PK rules to get punished for those who dont. And those who dont, should be punished individually at the GMs discretion.[/quote]
The problem is that it shouldnt be a option , it's not a option for RvR (tho I don't agree with item drops)

Imo resi scrolls should stop you from droping items on a death warp to town and then take away the option to revive upon bein pked, stops griefing, the pked have to run bk to where they was hunting or a different spawn to avoid being pked again.

Couple that in with grey players much longer grey and apearing on the mini map for ppl seeking revenge
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[quote="JAHEIRA"]The problem is that it shouldnt be a option , it's not a option for RvR (tho I don't agree with item drops) Imo resi scrolls should stop you from droping items on a death warp to town and then take away the option to revive upon bein pked, stops griefing, the pked have to run bk to where they was hunting or a different spawn to avoid being pked again. Couple that in with grey players much longer grey and apearing on the mini map for ppl seeking revenge[/quote]
The only time any sane person is going to die and drop items in PvP is when they've DC'd, and that doesn't seem fair to me as DC is out their control. Just remove PvP item drops all together and be done with it.
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[quote="JARAGOONDOO"]The only time any sane person is going to die and drop items in PvP is when they've DC'd, and that doesn't seem fair to me as DC is out their control. Just remove PvP item drops all together and be done with it.[/quote]
"JARAGOONDOO"The only time any sane person is going to die and drop items in PvP is when they've DC'd, and that doesn't seem fair to me as DC is out their control. Just remove PvP item drops all together and be done with it.


More humans go cont if this is done too.... way too risky for us weaklings and cowards
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[quote="ACVX"][quote="JARAGOONDOO"]The only time any sane person is going to die and drop items in PvP is when they've DC'd, and that doesn't seem fair to me as DC is out their control. Just remove PvP item drops all together and be done with it.[/quote] More humans go cont if this is done too.... way too risky for us weaklings and cowards[/quote]
I do think the risk of losing your items when killed by a player is one of the bigger issues for those opposed to PK. But I do also think PK is an exciting aspect to the game that keeps you on your toes.

What about something along the lines of you drop items only when killed by monsters or when you engage in PVP/PK yourself (excluding Conti). What I mean by this is, if someone PK's you, you drop nothing, but if someone hits you and you hit them back and then die, that's when you risk dropping something. If you are the one who starts the fight and then gets killed, you of course also risk dropping something.

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[quote="VYOLENCE"]I do think the risk of losing your items when killed by a player is one of the bigger issues for those opposed to PK. But I do also think PK is an exciting aspect to the game that keeps you on your toes. What about something along the lines of you drop items only when killed by monsters or when you engage in PVP/PK yourself (excluding Conti). What I mean by this is, if someone PK's you, you drop nothing, but if someone hits you and you hit them back and then die, that's when you risk dropping something. If you are the one who starts the fight and then gets killed, you of course also risk dropping something. [/quote]
"JARAGOONDOO"The only time any sane person is going to die and drop items in PvP is when they've DC'd, and that doesn't seem fair to me as DC is out their control. Just remove PvP item drops all together and be done with it.[/quot


I think that a good reason to PK is to potentially gain the items off that player. However I am aware that losing items that you have worked hard to get is probably quite annoying. What if a rule was in place that items above Epic. And/Or items physically equipped are restricted to drop?

Removing the drops completely just makes PKing become something to do purely because you want to annoy that person or bored. The only thing that I can think of replacing the non drop would be to increase the penalty for dying especially for warping. So increase to like 7.5% penalty for being pked and maybe 15% for warping if pked instead of dropping items
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[quote="GHAZGHULL666"][quote="JARAGOONDOO"]The only time any sane person is going to die and drop items in PvP is when they've DC'd, and that doesn't seem fair to me as DC is out their control. Just remove PvP item drops all together and be done with it.[/quot I think that a good reason to PK is to potentially gain the items off that player. However I am aware that losing items that you have worked hard to get is probably quite annoying. What if a rule was in place that items above Epic. And/Or items physically equipped are restricted to drop? Removing the drops completely just makes PKing become something to do purely because you want to annoy that person or bored. The only thing that I can think of replacing the non drop would be to increase the penalty for dying especially for warping. So increase to like 7.5% penalty for being pked and maybe 15% for warping if pked instead of dropping items [/quote]
Think pking is already what ppl do to some one because there board or trying to anoy them

As jar already said, when was the last time someone droped a item anyhow, unless they dced, most ppl just revive and then tp

There's no reason for items to drop other than putting ppl off from attempting any sort of pvp.

If you came along and pked me giving me 15% penalty exp I'd log as cba with that

You would already be stopping me from hunting, making me have to run back to the mobs I was at or find some different mobs incase your still there. Could posibly add in a % of dura lost on pk also, if it's a % it won't matter how high the % loss is, you wouldn't break your items

Keeping the pker grey longer and apearing on the map wilst grey gives me two choices then, go bk and attack the pk (maybe bringing help with me) or move to another spot

One option gives some fun to the pker and the other stops grief or multiple pks to same person.

Thinking bk to when we used to raid conti with my mage (rehlina) hours vanished cos it was fun, even longer when humans used to come bk for revenge, now I didnt attend all the raids as I didn't want to risk loosing items



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[quote="JAHEIRA"]Think pking is already what ppl do to some one because there board or trying to anoy them As jar already said, when was the last time someone droped a item anyhow, unless they dced, most ppl just revive and then tp There's no reason for items to drop other than putting ppl off from attempting any sort of pvp. If you came along and pked me giving me 15% penalty exp I'd log as cba with that You would already be stopping me from hunting, making me have to run back to the mobs I was at or find some different mobs incase your still there. Could posibly add in a % of dura lost on pk also, if it's a % it won't matter how high the % loss is, you wouldn't break your items Keeping the pker grey longer and apearing on the map wilst grey gives me two choices then, go bk and attack the pk (maybe bringing help with me) or move to another spot One option gives some fun to the pker and the other stops grief or multiple pks to same person. Thinking bk to when we used to raid conti with my mage (rehlina) hours vanished cos it was fun, even longer when humans used to come bk for revenge, now I didnt attend all the raids as I didn't want to risk loosing items [/quote]
The % thing probably is harsh now thinking back. I do agree with you on them going grey for longer. Maybe even a message on screen saying "NAME has begun to PK in the Valley of death Area" and either show them on the map as a grey dot or give their co order every 60 seconds while grey?
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[quote="GHAZGHULL666"]The % thing probably is harsh now thinking back. I do agree with you on them going grey for longer. Maybe even a message on screen saying "NAME has begun to PK in the Valley of death Area" and either show them on the map as a grey dot or give their co order every 60 seconds while grey?[/quote]
"GHAZGHULL666"The % thing probably is harsh now thinking back. I do agree with you on them going grey for longer. Maybe even a message on screen saying "NAME has begun to PK in the Valley of death Area" and either show them on the map as a grey dot or give their co order every 60 seconds while grey?


perfer the mini map more, cos then the pk has chance of getting other ppl, rather than just alartin the entire map there here

be fun if after the pk has said amount of kills there could be a anouncment that said player is on a killing streak, tho this would be worldwide and not map specific, again not to alart the pkers targets
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[quote="JAHEIRA"][quote="GHAZGHULL666"]The % thing probably is harsh now thinking back. I do agree with you on them going grey for longer. Maybe even a message on screen saying "NAME has begun to PK in the Valley of death Area" and either show them on the map as a grey dot or give their co order every 60 seconds while grey?[/quote] perfer the mini map more, cos then the pk has chance of getting other ppl, rather than just alartin the entire map there here be fun if after the pk has said amount of kills there could be a anouncment that said player is on a killing streak, tho this would be worldwide and not map specific, again not to alart the pkers targets [/quote]
Yeah... like "NAME has now killed 4 people unchallenged"

Haha
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[quote="GHAZGHULL666"]Yeah... like "NAME has now killed 4 people unchallenged" Haha[/quote]

 

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