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Best GVW

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"DEIMOS"I can agree with your point about the pk/moral system is too easy to reverse but is it fair to make it a lot harsher to get out of devil when some aspects of the game(black magic spells) force you to go that way?


I was talking to finito about making deep devil a lot deeper.. currently you go to -74 moral and it caps. How much work that is to change may be quite a bit though.

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[quote="ISYLVER"][quote="DEIMOS"]I can agree with your point about the pk/moral system is too easy to reverse but is it fair to make it a lot harsher to get out of devil when some aspects of the game(black magic spells) force you to go that way?[/quote] I was talking to finito about making deep devil a lot deeper.. currently you go to -74 moral and it caps. How much work that is to change may be quite a bit though. [/quote]
how about make pkers appear on minimap when they go grey and make being grey last longer so u cant just run off till it goes away and you can tp.

remove holy waters from game.

deeper devil like you said to like 100-120.

bounty system for pkers who go to the deepest devil (only for lvl 90+ characters to avoid abuse) that gives small reward when you finally manage to kill them or a larger reward depending on how many kills they have made before being killed.


all these ideas take focus away from level cap raise though which is a problem. once level cap is increased there will be less pking because people will be busy leveling.


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[quote="KRACKEN"]how about make pkers appear on minimap when they go grey and make being grey last longer so u cant just run off till it goes away and you can tp. remove holy waters from game. deeper devil like you said to like 100-120. bounty system for pkers who go to the deepest devil (only for lvl 90+ characters to avoid abuse) that gives small reward when you finally manage to kill them or a larger reward depending on how many kills they have made before being killed. all these ideas take focus away from level cap raise though which is a problem. once level cap is increased there will be less pking because people will be busy leveling. [/quote]
"GINGESTRO"It was fun, more so to do with the numbers who turned out more than anything. I definitely don't think a % system is a final solution as it will only detract for those on a low %.

Lets be honest, having the GV provides only a small benefit for the holder. GVW should be a test of skill I believe, not how many hours you can grind.

How difficult would it be to implement a system where everyone has the same base stats whilst inside guild village? It would still reward teamwork (probably even more than now) and would remove an element of petty bickering as it would be a test of skill over anything else.


I agree that something needs to be done to give genuine strategy an equal role in GVW to the brute force element that currently really wins the war. This exact same scenario of threads complaining about a guild dominating GVW for weeks in a row occurred during ESoma when Sabretooth's guild (I think it was Genesis at the time) won consecutively for weeks on end. So, the argument has always been around, it's not about bashing one particular guild.

I like your idea Gingestro as it does mean that skill becomes more important. I do not think that people should equate that with making leveling up pointless. Time played in game, interacting with different monsters, different maps, different players, different races, bosses etc does mean that as a 'seasoned' player of many months/years you are able to make use of a wider skills base for GVW regardless of your level. Admittedly, there's only so much reliance one can place on skill at GVW as all players involved are in an open room where at any one time everyone can see a large portion of the participants and simply pick off whoever they wish. It is for this reason that I think some changes to incorporate geography/topography would help to introduce an element of skill. I'm not sure what form this would take, perhaps other players have some ideas. Dumping all players into a single, open room will only ever lead to dominance by brute force which is fine so long as there is a lot of said force and indeed when this server and ESoma had high user counts we see/saw diversity in winners. Presumably, one of the reasons that guilds are limited in membership is to ensure that one guild alone cannot hog all of the brute force on the server. However; with a smaller user count and with the effects of friendships made over time, inevitably high level players will gravitate towards the same guild and give us this scenario.
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[quote="RTPR"][quote="GINGESTRO"]It was fun, more so to do with the numbers who turned out more than anything. I definitely don't think a % system is a final solution as it will only detract for those on a low %. Lets be honest, having the GV provides only a small benefit for the holder. GVW should be a test of skill I believe, not how many hours you can grind. How difficult would it be to implement a system where everyone has the same base stats whilst inside guild village? It would still reward teamwork (probably even more than now) and would remove an element of petty bickering as it would be a test of skill over anything else. [/quote] I agree that something needs to be done to give genuine strategy an equal role in GVW to the brute force element that currently really wins the war. This exact same scenario of threads complaining about a guild dominating GVW for weeks in a row occurred during ESoma when Sabretooth's guild (I think it was Genesis at the time) won consecutively for weeks on end. So, the argument has always been around, it's not about bashing one particular guild. I like your idea Gingestro as it does mean that skill becomes more important. I do not think that people should equate that with making leveling up pointless. Time played in game, interacting with different monsters, different maps, different players, different races, bosses etc does mean that as a 'seasoned' player of many months/years you are able to make use of a wider skills base for GVW regardless of your level. Admittedly, there's only so much reliance one can place on skill at GVW as all players involved are in an open room where at any one time everyone can see a large portion of the participants and simply pick off whoever they wish. It is for this reason that I think some changes to incorporate geography/topography would help to introduce an element of skill. I'm not sure what form this would take, perhaps other players have some ideas. Dumping all players into a single, open room will only ever lead to dominance by brute force which is fine so long as there is a lot of said force and indeed when this server and ESoma had high user counts we see/saw diversity in winners. Presumably, one of the reasons that guilds are limited in membership is to ensure that one guild alone cannot hog all of the brute force on the server. However; with a smaller user count and with the effects of friendships made over time, inevitably high level players will gravitate towards the same guild and give us this scenario. [/quote]
"ISYLVER"

What this post reveals though is there is not enough penalty for constant player killing and what we need to do for the game is to restrict featuresets/make it harder to gain moral back when you are a devil moral player.


Fantastic, poeple will think twice before being Pking and only kill poeple they realy dislike. Hopefully this will free up your inbox and mean you dont have to deal with ingame politics. If these changers are successful and lower pking as a counter balance it might be worth increasing the penalty of being pked as the pendulum could swing two far the other way. Whats a few 25k resi's to get some one stuck in deep devil....
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[quote="ACAELUS"][quote="ISYLVER"] What this post reveals though is there is not enough penalty for constant player killing and what we need to do for the game is to restrict featuresets/make it harder to gain moral back when you are a devil moral player.[/quote] Fantastic, poeple will think twice before being Pking and only kill poeple they realy dislike. Hopefully this will free up your inbox and mean you dont have to deal with ingame politics. If these changers are successful and lower pking as a counter balance it might be worth increasing the penalty of being pked as the pendulum could swing two far the other way. Whats a few 25k resi's to get some one stuck in deep devil....[/quote]
Make holy waters only give 1 moral point
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[quote="EVIL_JR"]Make holy waters only give 1 moral point [/quote]
If you ask me MATTY won that exchange. I'd much rather spend 150k on resis than try and come back from devil moral lol. The problem for me is that once you're max devil there's no penalty. Making deeper devil moral should be a better deterant than making it harder to gain as it's been said certain spells you need wicked/devil for.

Being devil moral is still a pain in the arse I don't believe much needs changing.

Resis are still a problem too. There's no penalty for being PK'd. All this negativity towards pking is abit stupid. People pk for a reason. They're trying to get items. It's part of the games mechanics and as you see you can just carry 10 resis and make someone go devil moral with very little punishment for dying 10 times.

Limit resis to 1-3 and make max devil a lot deeper. This way if a pker comes you don't just sit there letting them
Lose moral you either run, fight, warp or die. Make it exciting
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[quote="MAIZHIYING"]If you ask me MATTY won that exchange. I'd much rather spend 150k on resis than try and come back from devil moral lol. The problem for me is that once you're max devil there's no penalty. Making deeper devil moral should be a better deterant than making it harder to gain as it's been said certain spells you need wicked/devil for. Being devil moral is still a pain in the arse I don't believe much needs changing. Resis are still a problem too. There's no penalty for being PK'd. All this negativity towards pking is abit stupid. People pk for a reason. They're trying to get items. It's part of the games mechanics and as you see you can just carry 10 resis and make someone go devil moral with very little punishment for dying 10 times. Limit resis to 1-3 and make max devil a lot deeper. This way if a pker comes you don't just sit there letting them Lose moral you either run, fight, warp or die. Make it exciting[/quote]
Dan you're quick to notice there's not a lot of punishment for constantly killing someone( who is purposely letting you kill them to make you lose ALOT of moral) but I don't see you noticing the fact there's little punishment for dying to a pker constantly? Seems a little one sided to me
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[quote="MAIZHIYING"]Dan you're quick to notice there's not a lot of punishment for constantly killing someone( who is purposely letting you kill them to make you lose ALOT of moral) but I don't see you noticing the fact there's little punishment for dying to a pker constantly? Seems a little one sided to me[/quote]
Are you claiming I'm biased? Not a road you want to go down - trust me.

No, I'm acknowledging the fact that with quicker moral gains and holy waters pking does not have the effect it had on esoma.

There's a bullying mentality prevalent within this server which needs to stop. Play the game,get along because as soon as I see any of this "leave the guild or I'll Pk you off the server" or anything similar there will be bans.

I do not spend my own time and cash on this server for it to be negatively effected by ego. It's a game, pking is part of it yes. However, we have acknowledged a need state that needs to be worked on.
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[quote="ISYLVER"]Are you claiming I'm biased? Not a road you want to go down - trust me. No, I'm acknowledging the fact that with quicker moral gains and holy waters pking does not have the effect it had on esoma. There's a bullying mentality prevalent within this server which needs to stop. Play the game,get along because as soon as I see any of this "leave the guild or I'll Pk you off the server" or anything similar there will be bans. I do not spend my own time and cash on this server for it to be negatively effected by ego. It's a game, pking is part of it yes. However, we have acknowledged a need state that needs to be worked on. [/quote]
But why does it suddenly need looking at now when it's been this way for years and has worked?
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[quote="MITCHY"]But why does it suddenly need looking at now when it's been this way for years and has worked?[/quote]
The crux of it is this... do we try to make changes for the greater good. Making it more obtainable/playable for new characters without having to turn Pk mode off for weeks on end.

Or do I simply leave the server as is... no level cap increase, no content and let the community eat itself out from the inside... then ironically moan that the usercount has taken a hit (we've seen this happen before).

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[quote="ISYLVER"]The crux of it is this... do we try to make changes for the greater good. Making it more obtainable/playable for new characters without having to turn Pk mode off for weeks on end. Or do I simply leave the server as is... no level cap increase, no content and let the community eat itself out from the inside... then ironically moan that the usercount has taken a hit (we've seen this happen before). [/quote]
Resi's should be limited or something to that effect to keep things in line if moral is to slowed etc right now there are players who simply just fill their bags with resi's and allow themselves to be killed as seen yesterday. Also happened to me yesterday as well.
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[quote="JHAELIEN"]Resi's should be limited or something to that effect to keep things in line if moral is to slowed etc right now there are players who simply just fill their bags with resi's and allow themselves to be killed as seen yesterday. Also happened to me yesterday as well. [/quote]
I was just pointing out the fact that pking is getting a lot of negativity at the moment (yes I understand there's some plonkers on here causing this) but being pkd should have some punishment, as should pking someone.

Fact is if I was Matty I'd be laughing at mitchy being devil now. What did Matty lose? 150k?

Pking isn't a bad thing. It's more the state of the server thats is highlighting the flaws. I got griefed on the way up its infuriating sure but I moved spawned and warned them and they left me alone.

Matty could have died, warped and moved spawns and that would have been the end of it.
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[quote="MAIZHIYING"]I was just pointing out the fact that pking is getting a lot of negativity at the moment (yes I understand there's some plonkers on here causing this) but being pkd should have some punishment, as should pking someone. Fact is if I was Matty I'd be laughing at mitchy being devil now. What did Matty lose? 150k? Pking isn't a bad thing. It's more the state of the server thats is highlighting the flaws. I got griefed on the way up its infuriating sure but I moved spawned and warned them and they left me alone. Matty could have died, warped and moved spawns and that would have been the end of it.[/quote]
Before pk went off everything was fine imo. It was dl vs nm nl and Elin. None of the faint pads really got touched. Which will be the case again now it's all out of our system I bet. We have all endured tough times on soma of Pking but in my case it spurred me on to level more so I could defend myself. Just the way I see it?
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[quote="MITCHY"]Before pk went off everything was fine imo. It was dl vs nm nl and Elin. None of the faint pads really got touched. Which will be the case again now it's all out of our system I bet. We have all endured tough times on soma of Pking but in my case it spurred me on to level more so I could defend myself. Just the way I see it?[/quote]
Why not make moral gains based on xp instead of mob kills ?

That way if a level 100 wants to go to devil, then they have to live with the consequences and can no longer gain moral, like they can do now rapidly through high level mob kills

Only through inwhang or holy waters can they gain moral of which could be set to be heavily restrictive?

Also reduce the pk difference from 30 levels that it currently to 15 - 20 levels for example? A level 9x player easily killing level 6x player, why should the level 6x player have penalty to xp?


Just my 2 cent's
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[quote="MEZZE"]Why not make moral gains based on xp instead of mob kills ? That way if a level 100 wants to go to devil, then they have to live with the consequences and can no longer gain moral, like they can do now rapidly through high level mob kills Only through inwhang or holy waters can they gain moral of which could be set to be heavily restrictive? Also reduce the pk difference from 30 levels that it currently to 15 - 20 levels for example? A level 9x player easily killing level 6x player, why should the level 6x player have penalty to xp? Just my 2 cent's [/quote]
Are you claiming I'm biased? Not a road you want to go down - trust me.




Is this a threat? It sounds like it, all I was doing was offering my feedback in a constructive manor and this is what I receive back? I reread my posts and I don't see anything bad? Maybe I'm taking what you said the wrong way but seems a little tyrantish
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[quote="MAIZHIYING"]Are you claiming I'm biased? Not a road you want to go down - trust me. Is this a threat? It sounds like it, all I was doing was offering my feedback in a constructive manor and this is what I receive back? I reread my posts and I don't see anything bad? Maybe I'm taking what you said the wrong way but seems a little tyrantish[/quote]

 

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