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Devil mages/spells

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Can we make more use for these to upgrade spells or something?
Devil`s bloodDevil`s blood (16)
Weight : 1

Also there is no upgrade atm to boost ma on staffs as if i put a pills of dread on a staff it replaces base ma

edit
Something needs to be done about drops @ fallen trolss as if u lvld there a few lvls ur bank go`s empty and u have the life of a begger. Also they drop nothing worth to trade with other ppl/classes to make profit.
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[quote="WEZZEK"]Can we make more use for these to upgrade spells or something?[item post=91488 index=0] Also there is no upgrade atm to boost ma on staffs as if i put a pills of dread on a staff it replaces base ma edit Something needs to be done about drops @ fallen trolss as if u lvld there a few lvls ur bank go`s empty and u have the life of a begger. Also they drop nothing worth to trade with other ppl/classes to make profit.[/quote]
+1
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[quote="BEVAN"]+1[/quote]
+1
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[quote="MAYFAIR"]+1[/quote]
Bump
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[quote="KEKKET"]Bump[/quote]
bump
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[quote="KEKKET"]bump[/quote]
Also i would like to add that in understand they are an endgame mob but with their current min dmg and weaken they do considerable damage which is part of the reason we hunt them at a loss. not saying we should be able to hunt naked but shouldnt need hp pots really as a mage. As an endgame mob maybe a full rotation of upgrades on the drop file atleast to recouperate the barr loss incurred,

Thanks
Ibex
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[quote="SAM"]Also i would like to add that in understand they are an endgame mob but with their current min dmg and weaken they do considerable damage which is part of the reason we hunt them at a loss. not saying we should be able to hunt naked but shouldnt need hp pots really as a mage. As an endgame mob maybe a full rotation of upgrades on the drop file atleast to recouperate the barr loss incurred, Thanks Ibex[/quote]
maybe the idea of -X spells could be expanded for various different spells, with requirements such as devil's or blood or now that gems have become more widespread, use them.
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[quote="FIRESTORM"]maybe the idea of -X spells could be expanded for various different spells, with requirements such as devil's or blood or now that gems have become more widespread, use them.[/quote]
i was hunting apai on xaruthar and gained like 3x faster % then on my mage then i was searching why it was like that. Then i found an update where wbm, hogz and apai got their hp reduced.

Decreased War Beast Miner health to 4200 from 8000.
Decreased Demented Warthog health to 5000 from 6000.
Decreased Crimson Apai health to 5400 from 8400.

Could fallen trolls have their %/mob altered or hp altered?

Also i want to point out there is NO mage that has capped on fallen trolls yet as 2 mages now capped and they both punched and 1 of them is banned. this might prove that fallen trolls are to hard to lvl on.

For spells i think we need some system to make upgrading spells more possible, we are still stuck with lvl 1 heal/weakening

Magic mobs also not dropping same rate as melee mobs do like 90% droprate at hogz/apai and like 30% at trolls.

still there not manny complains about those things as there not manny mages around on dsoma.

Greetings
Wezzek
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[quote="KEKKET"]i was hunting apai on xaruthar and gained like 3x faster % then on my mage then i was searching why it was like that. Then i found an update where wbm, hogz and apai got their hp reduced. Decreased War Beast Miner health to 4200 from 8000. Decreased Demented Warthog health to 5000 from 6000. Decreased Crimson Apai health to 5400 from 8400. Could fallen trolls have their %/mob altered or hp altered? Also i want to point out there is NO mage that has capped on fallen trolls yet as 2 mages now capped and they both punched and 1 of them is banned. this might prove that fallen trolls are to hard to lvl on. For spells i think we need some system to make upgrading spells more possible, we are still stuck with lvl 1 heal/weakening Magic mobs also not dropping same rate as melee mobs do like 90% droprate at hogz/apai and like 30% at trolls. still there not manny complains about those things as there not manny mages around on dsoma. Greetings Wezzek[/quote]
i got to lvl 93 just hunting int mobs i was at a point where they did min dmg and were pretty easy but was getting 0.01-0.02% per mob so it was pretty slow but doable, i asked dan to see if mages could get some help and his reply was mages were op lol had a screeny but ive reformatted since then :/

as it is atm you hunt garg shaman from around 90 int till 175+ int then move onto trolls and at that point they are difficult until 190+ int which is a fair few lvls. they had just started getting easy for me at lvl 90ish and i started them at lvl 78
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[quote="KRACKEN"]i got to lvl 93 just hunting int mobs i was at a point where they did min dmg and were pretty easy but was getting 0.01-0.02% per mob so it was pretty slow but doable, i asked dan to see if mages could get some help and his reply was mages were op lol had a screeny but ive reformatted since then :/ as it is atm you hunt garg shaman from around 90 int till 175+ int then move onto trolls and at that point they are difficult until 190+ int which is a fair few lvls. they had just started getting easy for me at lvl 90ish and i started them at lvl 78[/quote]
egf give int till 130 then no % gain anymore. Still its eazy till u hit DD/Trolls then the slow kicks in and when u are a while at trols they becoming slower and slower until u cant handle it anymore. ive done knux and axe so far and have to say mage is far worse then any of those. thats drop wise and % wise.
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[quote="KEKKET"]egf give int till 130 then no % gain anymore. Still its eazy till u hit DD/Trolls then the slow kicks in and when u are a while at trols they becoming slower and slower until u cant handle it anymore. ive done knux and axe so far and have to say mage is far worse then any of those. thats drop wise and % wise.[/quote]
Bump
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[quote="KEKKET"]Bump[/quote]
Kekket with your mention of the mobs getting their hp halved. They also got there exp amount halved so it didn't actually change the exp speed. Just that you ended up killing more.
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[quote="118"]Kekket with your mention of the mobs getting their hp halved. They also got there exp amount halved so it didn't actually change the exp speed. Just that you ended up killing more. [/quote]
"118"Kekket with your mention of the mobs getting their hp halved. They also got there exp amount halved so it didn't actually change the exp speed. Just that you ended up killing more.


it dosnt say anything about exp being changedhere exept for wbm wich i understand as they were out of proportion compared to all other mobs.
as i have stated befor how is it possible to get faster % on a lvl 100 char (in the last 99%) then a NON capped mage that has serveral lvls to go? also want to point out it has got faster since their hp got halved on hogz/apai as i have hunted them befor that patch and ive tested it now and its a huge diffrence.
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[quote="KEKKET"][quote="118"]Kekket with your mention of the mobs getting their hp halved. They also got there exp amount halved so it didn't actually change the exp speed. Just that you ended up killing more. [/quote] it dosnt say anything about exp being changed[url=https://myth-of-soma.com/News/Article.asp?id=104]here[/url] exept for wbm wich i understand as they were out of proportion compared to all other mobs. as i have stated befor how is it possible to get faster % on a lvl 100 char (in the last 99%) then a NON capped mage that has serveral lvls to go? also want to point out it has got faster since their hp got halved on hogz/apai as i have hunted them befor that patch and ive tested it now and its a huge diffrence.[/quote]
now that fallen trolls have 4th axe again can they finaly get their % boosted and barr drop rate upped?
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[quote="KEKKET"]now that fallen trolls have 4th axe again can they finaly get their % boosted and barr drop rate upped?[/quote]

 

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