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Sacres stone. Pos.

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Not sure if anyone has suggested or thought of
With more people getting involved in ss and there are a pos gaining system in place. - could I be a little modified so u can get pos either for turning up and gaining 1 every now n then or maybe like 2 pos per kill.
Watching mattys video ( matt that's gr8 btw )
Where u have a few people trying to possable got for 1 -2 devs and then gaining 1-3 pos for stone and possable not getting that oppertunity to get back on but attempting to help. So people have a incentive to get involved from human and Dev.
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[quote="THE_D0N"] Not sure if anyone has suggested or thought of With more people getting involved in ss and there are a pos gaining system in place. - could I be a little modified so u can get pos either for turning up and gaining 1 every now n then or maybe like 2 pos per kill. Watching mattys video ( matt that's gr8 btw ) Where u have a few people trying to possable got for 1 -2 devs and then gaining 1-3 pos for stone and possable not getting that oppertunity to get back on but attempting to help. So people have a incentive to get involved from human and Dev. [/quote]
Wrong section, but I agree with what you are saying.

I'd suggest a rate of pos gain for attending with a significantly higher multiplier for getting onto the stone

The general idea with devs vs humans is devs are stronger due to their proportion of the overall population.

You could either match the passive pos multiplier to the continent % or leave it as a base.

If you left it at a base there would be more humans with some pos than devils again due to population proportion. Whether you want that as an incentive to go killing humans win win

And if you found that not interesting then tie it to the conti multiplier.

I'd really like to see pos being a more achievable currency.

Also, if you worry about a lot of lvl 1 coming and gaining lots of pos over a longer period of time then cap entry to a specific level
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[quote="TYPHIN"]Wrong section, but I agree with what you are saying. I'd suggest a rate of pos gain for attending with a significantly higher multiplier for getting onto the stone The general idea with devs vs humans is devs are stronger due to their proportion of the overall population. You could either match the passive pos multiplier to the continent % or leave it as a base. If you left it at a base there would be more humans with some pos than devils again due to population proportion. Whether you want that as an incentive to go killing humans win win And if you found that not interesting then tie it to the conti multiplier. I'd really like to see pos being a more achievable currency. Also, if you worry about a lot of lvl 1 coming and gaining lots of pos over a longer period of time then cap entry to a specific level [/quote]
+1

I like that idea. I was thinking roughly the same and also trying to think how it could be implemented into gvw. (Not pos) but something else. So the more of your own guild that turn the more ( x you get/ acheive)
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[quote="MAVERICK"]+1 I like that idea. I was thinking roughly the same and also trying to think how it could be implemented into gvw. (Not pos) but something else. So the more of your own guild that turn the more ( x you get/ acheive)[/quote]

 

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