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Guild village

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Some ideas to make low and mid level more involved in battles and myabe attract more new players.

What about having sereval village where you could attemp at certain level only. Like tyt one for level 33-, merc one for level 33-66 and abias one for level 66+.
What about having merchant that sells uncommon items to the village owner, like bones,accecories,bred...
What about letting the guild owner let put their tax rate on the items the npc sells.

What about having three different throne room for war of the world with one stone each, depending on level like above, and the winner is the race who holds two rooms(people should be able to warp the the room from race town to avoid higher level to block entrances).
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[quote="KALESTONE"]Some ideas to make low and mid level more involved in battles and myabe attract more new players. What about having sereval village where you could attemp at certain level only. Like tyt one for level 33-, merc one for level 33-66 and abias one for level 66+. What about having merchant that sells uncommon items to the village owner, like bones,accecories,bred... What about letting the guild owner let put their tax rate on the items the npc sells. What about having three different throne room for war of the world with one stone each, depending on level like above, and the winner is the race who holds two rooms(people should be able to warp the the room from race town to avoid higher level to block entrances). [/quote]
Further dividing a small population isn't a wise idea :s
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[quote="S0RCERER"]Further dividing a small population isn't a wise idea :s[/quote]
That would mean that their where less people at each individual war, lower levels can get involved, you can participate and help healing / curing /weaken /slowing ect allowing higher members of your guild to get kills and win gvw, gvw is a team effort. Also with 3 that means too many people would have trace
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[quote="TAKESHI"]That would mean that their where less people at each individual war, lower levels can get involved, you can participate and help healing / curing /weaken /slowing ect allowing higher members of your guild to get kills and win gvw, gvw is a team effort. Also with 3 that means too many people would have trace[/quote]
ye think it would split user count up 2 much, nice idea and would love something along those lines

Add a lvl limit on craftin room when wotw starts then low lvls random spawn could spawn them in there, tho might need to kick every one out when wotw starts so a high lvl cant camp in there

increase range on heal wilst in party, so low levels can get a distance (or even able to heal by clicking there party icon, still needin to be within range tho)
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[quote="REHLINA"]ye think it would split user count up 2 much, nice idea and would love something along those lines Add a lvl limit on craftin room when wotw starts then low lvls random spawn could spawn them in there, tho might need to kick every one out when wotw starts so a high lvl cant camp in there increase range on heal wilst in party, so low levels can get a distance (or even able to heal by clicking there party icon, still needin to be within range tho)[/quote]
The divide is already there.

Whilst hunting drazil last night our group was asked if we were attending GVW this week. We said no and the answer was well its free for all otherwise GM is taking village. Is this correct?

I mean surely the idea of a war and the ally system is for co-operation and enjoyment. Does that mean a guild with only 4 of us cannot play with another guild of similar statue and team up? Seems all a bit bizarre to me, maybe I mis-understood what I was being told.

Too many people have trace? Instead of the same 18 people on guild boards in the two guilds capable of winning it? I care not for trace, but you know too many people argument is rich seeing as 95% of hsoma will never experience it.

GVW is really a simple way to keep the rich, rich. Have trace chars on maps, trace noob and kill boss. Rinse repeat.

With regard to WoTW, I would love to see different rooms depending on levels, more of a king of the hill. More people in room = more pos gained. Get people away from safe zone and get them in throne rooms. Fighting people on a similar level, perhaps adjust % in each room.
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[quote="SHATTERSTAR"]The divide is already there. Whilst hunting drazil last night our group was asked if we were attending GVW this week. We said no and the answer was well its free for all otherwise GM is taking village. Is this correct? I mean surely the idea of a war and the ally system is for co-operation and enjoyment. Does that mean a guild with only 4 of us cannot play with another guild of similar statue and team up? Seems all a bit bizarre to me, maybe I mis-understood what I was being told. Too many people have trace? Instead of the same 18 people on guild boards in the two guilds capable of winning it? I care not for trace, but you know too many people argument is rich seeing as 95% of hsoma will never experience it. GVW is really a simple way to keep the rich, rich. Have trace chars on maps, trace noob and kill boss. Rinse repeat. With regard to WoTW, I would love to see different rooms depending on levels, more of a king of the hill. More people in room = more pos gained. Get people away from safe zone and get them in throne rooms. Fighting people on a similar level, perhaps adjust % in each room. [/quote]
The population doesnt seem that small...so far ,but it might become if we dont find something attractive for low level to do. It might increase the number of people attempting the events as the new players will join the fun.
As for the argument "let the low level cure" , that doesnt sound funny at all to force someone in a role. And kinda impossible for dsoma for example.
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[quote="KALESTONE"]The population doesnt seem that small...so far ,but it might become if we dont find something attractive for low level to do. It might increase the number of people attempting the events as the new players will join the fun. As for the argument "let the low level cure" , that doesnt sound funny at all to force someone in a role. And kinda impossible for dsoma for example.[/quote]

 

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