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Bugs

Author Content Date
Cant allacate stats to the MAX displayed
INT items displays in Magic Def (old issue)
STR items displays in Def (old issue)
Vand armor still using old requirements
Auras no longer cancel each other out (Axe's stone > Archers dodge)

maybe not bugs but feel the req for some stuff is to high




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[quote="JAHEIRA"]Cant allacate stats to the MAX displayed INT items displays in Magic Def (old issue) STR items displays in Def (old issue) Vand armor still using old requirements Auras no longer cancel each other out (Axe's stone > Archers dodge) maybe not bugs but feel the req for some stuff is to high [/quote]
Party HP barr blocks everything under it (inventory, stat allocation, walkings) CTRL+T removes and sorts this issue
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[quote="JAHEIRA"]Party HP barr blocks everything under it (inventory, stat allocation, walkings) CTRL+T removes and sorts this issue[/quote]
Cannot put some accessories in my warehouse.
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[quote="GRAVIJA"]Cannot put some accessories in my warehouse.[/quote]
Also, did 10% last night on wbm and had nothing drop Sept barr, duno what kind of increase they had on drops but I got board after that
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[quote="JAHEIRA"]Also, did 10% last night on wbm and had nothing drop Sept barr, duno what kind of increase they had on drops but I got board after that[/quote]
i thought the test was drop free?
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[quote="GANDALF"]i thought the test was drop free?[/quote]
Iv had quite a few drops from eb and wbm. With eb being a lot better drop rate which is nice to see items dropping during each hunt and not one everyone and then ha.
The war beast miners dropped me 4 untagged weps which was nice to see them drop. Though would have to be tested over a few hunts to see if it was a one off :)
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[quote="118"]Iv had quite a few drops from eb and wbm. With eb being a lot better drop rate which is nice to see items dropping during each hunt and not one everyone and then ha. The war beast miners dropped me 4 untagged weps which was nice to see them drop. Though would have to be tested over a few hunts to see if it was a one off :) [/quote]
"JAHEIRA"
Auras no longer cancel each other out (Axe's stone > Archers dodge)


From change log: Allow attack and buff auras to be used at the same time.

"JAHEIRA"
Vand armor still using old requirements


Not yet decided on what to do with that armor.

"JAHEIRA"
Also, did 10% last night on wbm and had nothing drop Sept barr, duno what kind of increase they had on drops but I got board after that


Which spawn?

"JAEIRA"
maybe not bugs but feel the req for some stuff is to high

Why do you think this and what items?

"JAEIRA"
Party HP barr blocks everything under it (inventory, stat allocation, walkings) CTRL+T removes and sorts this issue

I assume you mean the mouse input.

"GRAVIJA"
Cannot put some accessories in my warehouse.

Which accessories?
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[quote="FINITO"][quote="JAHEIRA"] Auras no longer cancel each other out (Axe's stone > Archers dodge) [/quote] From change log: Allow attack and buff auras to be used at the same time. [quote="JAHEIRA"] Vand armor still using old requirements [/quote] Not yet decided on what to do with that armor. [quote="JAHEIRA"] Also, did 10% last night on wbm and had nothing drop Sept barr, duno what kind of increase they had on drops but I got board after that [/quote] Which spawn? [quote="JAEIRA"] maybe not bugs but feel the req for some stuff is to high [/quote] Why do you think this and what items? [quote="JAEIRA"] Party HP barr blocks everything under it (inventory, stat allocation, walkings) CTRL+T removes and sorts this issue [/quote] I assume you mean the mouse input. [quote="GRAVIJA"] Cannot put some accessories in my warehouse. [/quote] Which accessories?[/quote]
"FINITO"
"JAHEIRA"
Auras no longer cancel each other out (Axe's stone > Archers dodge)


From change log: Allow attack and buff auras to be used at the same time.


i had see this, just seems some class's have benefit alot more than others, archers dodge for example now cant be remove where as a axer stone aura removed the aura before

as a spear i relie on 2nd aura, 1st cooldown feels like a eternity , for the sake of 5extra attk


"FINITO"
"JAHEIRA"
Vand armor still using old requirements


Not yet decided on what to do with that armor.


might as well just remove it, its skins a mix between dread and supreme

"FINITO"
"JAHEIRA"
Also, did 10% last night on wbm and had nothing drop Sept barr, duno what kind of increase they had on drops but I got board after that


Which spawn?


Conti Spawn as hwan wbm dont drop weapons

"FINITO"
"JAEIRA"
maybe not bugs but feel the req for some stuff is to high

Why do you think this and what items?


robes for one, with the new stat system and devils going to have lower int and the increase in int req dosnt give much hope or warrent ppl to waste stats on int for a low magic def robe

Top tier weapons skill seems to be a little on the high side, my archer has the dex for Grim bow, but only has 160 skill and the weap req 180 (from 121)

"FINITO"
"JAEIRA"
Party HP barr blocks everything under it (inventory, stat allocation, walkings) CTRL+T removes and sorts this issue

I assume you mean the mouse input.


correct, dosn't matter how many you have in the party, the party bar seems to be in front of everything, not letting u select anything under it

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[quote="JAHEIRA"][quote="FINITO"][quote="JAHEIRA"] Auras no longer cancel each other out (Axe's stone > Archers dodge) [/quote] From change log: Allow attack and buff auras to be used at the same time.[/quote] i had see this, just seems some class's have benefit alot more than others, archers dodge for example now cant be remove where as a axer stone aura removed the aura before as a spear i relie on 2nd aura, 1st cooldown feels like a eternity , for the sake of 5extra attk [quote="FINITO"][quote="JAHEIRA"] Vand armor still using old requirements [/quote] Not yet decided on what to do with that armor.[/quote] might as well just remove it, its skins a mix between dread and supreme [quote="FINITO"] [quote="JAHEIRA"] Also, did 10% last night on wbm and had nothing drop Sept barr, duno what kind of increase they had on drops but I got board after that [/quote] Which spawn?[/quote] Conti Spawn as hwan wbm dont drop weapons [quote="FINITO"] [quote="JAEIRA"] maybe not bugs but feel the req for some stuff is to high [/quote] Why do you think this and what items?[/quote] robes for one, with the new stat system and devils going to have lower int and the increase in int req dosnt give much hope or warrent ppl to waste stats on int for a low magic def robe Top tier weapons skill seems to be a little on the high side, my archer has the dex for Grim bow, but only has 160 skill and the weap req 180 (from 121) [quote="FINITO"] [quote="JAEIRA"] Party HP barr blocks everything under it (inventory, stat allocation, walkings) CTRL+T removes and sorts this issue [/quote] I assume you mean the mouse input.[/quote] correct, dosn't matter how many you have in the party, the party bar seems to be in front of everything, not letting u select anything under it [/quote]
"JAHEIRA"
i had see this, just seems some class's have benefit alot more than others, archers dodge for example now cant be remove where as a axer stone aura removed the aura before


OK, that is not intended. The change for auras is supposed to just be for yourself so you can have dodge active as bow and also use 4th bow without dodge going. Using an aura like stone to remove the dodge aura of another character should still happen and I will look into sorting out a fix.

JAHEIRA"
robes for one, with the new stat system and devils going to have lower int and the increase in int req dosnt give much hope or warrent ppl to waste stats on int for a low magic def robe

Top tier weapons skill seems to be a little on the high side, my archer has the dex for Grim bow, but only has 160 skill and the weap req 180 (from 121)


Yeah hmm, the robes are like that on purpose though (restricted best stuff for mage class just like mage cannot wear the best strength armors) and for other classes (not mage) there does need to be some other reasons to get INT.

Yeah I probably went a bit too high with the skill reqs. Will need to see how its working for lower skill weapons as well.
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[quote="FINITO"][quote="JAHEIRA"] i had see this, just seems some class's have benefit alot more than others, archers dodge for example now cant be remove where as a axer stone aura removed the aura before [/quote] OK, that is not intended. The change for auras is supposed to just be for yourself so you can have dodge active as bow and also use 4th bow without dodge going. Using an aura like stone to remove the dodge aura of another character should still happen and I will look into sorting out a fix. [quote=JAHEIRA"] robes for one, with the new stat system and devils going to have lower int and the increase in int req dosnt give much hope or warrent ppl to waste stats on int for a low magic def robe Top tier weapons skill seems to be a little on the high side, my archer has the dex for Grim bow, but only has 160 skill and the weap req 180 (from 121) [/quote] Yeah hmm, the robes are like that on purpose though (restricted best stuff for mage class just like mage cannot wear the best strength armors) and for other classes (not mage) there does need to be some other reasons to get INT. Yeah I probably went a bit too high with the skill reqs. Will need to see how its working for lower skill weapons as well.[/quote]
req just seem a little to harsh, even with the extra stats (spose it will be a little better if can reach the stat cap thats displayed)

Also for reference

Test
Iris
Str 106 (max can get)/ 126 (should be the cap for lvl?)
Con 107(max can get)/ 127 (should be cap for lvl?)
att 171~210 (untaged leathal bow) / if could reach 126 str cap 181~230
Def 139~166 (rare spiked) / if could reach 127 con cap 159~186
(reaching the cap stats for lvl would leave me with 58 remaining stats for int/wis, just to try and make up the lost attk/def)

Live
Iris
STR 94
Att 206~253 (Rare grim)
Def 167~206 (epic supreme)

quite a good chunk of att/def loss there due to the item requirements, which will effect exp due to not hunting Evolved bests ( would test but missing spiked top/helm currently ( using stats from website for def above)
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[quote="JAHEIRA"]req just seem a little to harsh, even with the extra stats (spose it will be a little better if can reach the stat cap thats displayed) Also for reference Test Iris Str 106 (max can get)/ 126 (should be the cap for lvl?) Con 107(max can get)/ 127 (should be cap for lvl?) att 171~210 (untaged leathal bow) / if could reach 126 str cap 181~230 Def 139~166 (rare spiked) / if could reach 127 con cap 159~186 (reaching the cap stats for lvl would leave me with 58 remaining stats for int/wis, just to try and make up the lost attk/def) Live Iris STR 94 Att 206~253 (Rare grim) Def 167~206 (epic supreme) quite a good chunk of att/def loss there due to the item requirements, which will effect exp due to not hunting Evolved bests ( would test but missing spiked top/helm currently ( using stats from website for def above) [/quote]
Yeah, I forgot to remove armors that I decided to remove and that includes demonic.
The others are Shadows and Darkmoon. It is likely that Vanadium will be removed also.
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[quote="FINITO"]Yeah, I forgot to remove armors that I decided to remove and that includes demonic. The others are Shadows and Darkmoon. It is likely that Vanadium will be removed also.[/quote]
bump it cos my post apeared above due to how long i was gettin stats

attk/def looks a little better if could reach the stat caps, giving me 32 more str than before, decent tag weap/armor would bring it closer to the live server
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[quote="JAHEIRA"]bump it cos my post apeared above due to how long i was gettin stats attk/def looks a little better if could reach the stat caps, giving me 32 more str than before, decent tag weap/armor would bring it closer to the live server[/quote]
Oh was looking into aura issue and it seems stone canceling dodge isn't actually a thing and might just be client removing the effect. From what I can see of the code the live server only clears auras for the caster. Perhaps there is some other code that got messed up.

I did however find a bug where defense magic is not removed when casting a non-attack aura.

How did you notice the aura issue though?

Anyway going to release a client patch and update to server. Will sort this aura thing out later.
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[quote="FINITO"]Oh was looking into aura issue and it seems stone canceling dodge isn't actually a thing and might just be client removing the effect. From what I can see of the code the live server only clears auras for the caster. Perhaps there is some other code that got messed up. I did however find a bug where defense magic is not removed when casting a non-attack aura. How did you notice the aura issue though? Anyway going to release a client patch and update to server. Will sort this aura thing out later.[/quote]
i dont follow the aura ting, does that mean axe can have 4th running while using 5th also?
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[quote="DEIMOS"]i dont follow the aura ting, does that mean axe can have 4th running while using 5th also?[/quote]
Tested it with a duel, noticed archer kept dodge after being stoned

Well aware on normal server that stone would have removed dodge due to only having 1 aura effect on you

Yes deimos which brings me to some class's benefiting more than others. , mage can only use 1 at a time, spear gets 5 att (1st aura)

Would it be possible to separate att and def aura cool downs, spear relies on 2nd cool down to then loose out with 1st auras cool down slowing everything down(may need to look at some cool downs then) 5th axe for example(may need looking at now with how it lasts longer on lower lvls)
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[quote="JAHEIRA"]Tested it with a duel, noticed archer kept dodge after being stoned Well aware on normal server that stone would have removed dodge due to only having 1 aura effect on you Yes deimos which brings me to some class's benefiting more than others. , mage can only use 1 at a time, spear gets 5 att (1st aura) Would it be possible to separate att and def aura cool downs, spear relies on 2nd cool down to then loose out with 1st auras cool down slowing everything down(may need to look at some cool downs then) 5th axe for example(may need looking at now with how it lasts longer on lower lvls)[/quote]

 

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