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Could the boss feed include a link to the boss that was killed. currently it had a link on the player and players for pvp rvr but it would be nice to link to the boss if this wasnt too hard
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[quote="MAKAROV"]Could the boss feed include a link to the boss that was killed. currently it had a link on the player and players for pvp rvr but it would be nice to link to the boss if this wasnt too hard[/quote]
I don't think can do it easily with the information that the feed currently has. Only know the name of the player and name of the boss. The boss name could refer to multiple spawns (could even be same named shared by a Human and Devil spawn, could then try check the world of the player but in the case of pamoth it spawns in VoD and Devils can enter VoD for short periods) so wouldn't know which one to show as it cannot be uniquely identified.

I could look into changing how the player feed works so it uses numeric ids instead and then converts those to the names. At the time the gamefeed was implemented didn't have things available to do this but do now.
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[quote="FINITO"]I don't think can do it easily with the information that the feed currently has. Only know the name of the player and name of the boss. The boss name could refer to multiple spawns (could even be same named shared by a Human and Devil spawn, could then try check the world of the player but in the case of pamoth it spawns in VoD and Devils can enter VoD for short periods) so wouldn't know which one to show as it cannot be uniquely identified. I could look into changing how the player feed works so it uses numeric ids instead and then converts those to the names. At the time the gamefeed was implemented didn't have things available to do this but do now.[/quote]
"FINITO"I don't think can do it easily with the information that the feed currently has. Only know the name of the player and name of the boss. The boss name could refer to multiple spawns (could even be same named shared by a Human and Devil spawn, could then try check the world of the player but in the case of pamoth it spawns in VoD and Devils can enter VoD for short periods) so wouldn't know which one to show as it cannot be uniquely identified.

I could look into changing how the player feed works so it uses numeric ids instead and then converts those to the names. At the time the gamefeed was implemented didn't have things available to do this but do now.


When conti mobs was alted so the opersite race can't gain stats/drops, couldnt this be used by the player feed to find out which race boss mob is?
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[quote="JAHEIRA"][quote="FINITO"]I don't think can do it easily with the information that the feed currently has. Only know the name of the player and name of the boss. The boss name could refer to multiple spawns (could even be same named shared by a Human and Devil spawn, could then try check the world of the player but in the case of pamoth it spawns in VoD and Devils can enter VoD for short periods) so wouldn't know which one to show as it cannot be uniquely identified. I could look into changing how the player feed works so it uses numeric ids instead and then converts those to the names. At the time the gamefeed was implemented didn't have things available to do this but do now.[/quote] When conti mobs was alted so the opersite race can't gain stats/drops, couldnt this be used by the player feed to find out which race boss mob is? [/quote]
"JAHEIRA"When conti mobs was alted so the opersite race can't gain stats/drops, couldnt this be used by the player feed to find out which race boss mob is?


They wouldn't be used because it is for Conti only plus the problem is other worlds killing bosses in IC or VoD when the portal is open and I wouldn't need to use that if used a numeric id.

A quick fix would be to append the id of the monster to end of the name string then split the string when the website gets the data.
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[quote="FINITO"][quote="JAHEIRA"]When conti mobs was alted so the opersite race can't gain stats/drops, couldnt this be used by the player feed to find out which race boss mob is? [/quote] They wouldn't be used because it is for Conti only plus the problem is other worlds killing bosses in IC or VoD when the portal is open and I wouldn't need to use that if used a numeric id. A quick fix would be to append the id of the monster to end of the name string then split the string when the website gets the data. [/quote]
Maybe just highlight all human bosses blue and dev bosses red?
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[quote="MAVERICK"]Maybe just highlight all human bosses blue and dev bosses red?[/quote]
The different bosses are entirely trackable and identifiable without Finito making any changes.

(ie. Conti Vs. Abias etc.)

8)

Jac
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[quote="JACKELPUP"]The different bosses are entirely trackable and identifiable without Finito making any changes. (ie. Conti Vs. Abias etc.) 8) Jac[/quote]
be nice if it could say what dropped and who killed
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[quote="MICKYC"]be nice if it could say what dropped and who killed[/quote]
It does say who killed it.

Perhaps it would be "nice" if we knew what it dropped.

Soma isn't a "nice" game. There is a lot of competition and hate. Perhaps, more accurately, there is a greater desire to be better than the next person. This is only achievable if the playing field is uneven. By introducing "nice" things (which I don't disagree with) that philosophy is undermined.

When I asked players for help with bosses, I got none (fair enough). When I worked things out for myself I got shafted by certain other players then the GMs changed it anyway,.

I think we should all be careful what we wish for ....

8)

Jac
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[quote="JACKELPUP"]It does say who killed it. Perhaps it would be "nice" if we knew what it dropped. Soma isn't a "nice" game. There is a lot of competition and hate. Perhaps, more accurately, there is a greater desire to be better than the next person. This is only achievable if the playing field is uneven. By introducing "nice" things (which I don't disagree with) that philosophy is undermined. When I asked players for help with bosses, I got none (fair enough). When I worked things out for myself I got shafted by certain other players then the GMs changed it anyway,. I think we should all be careful what we wish for .... 8) Jac[/quote]

 

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