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Conti map refurb.

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I think conti should be something that everyone has a use for, no matter how high or low level you are.

It shouldn't just be for those who are currently at wraith, or bone golem/LB drazil strengths.
Conti AB, hoppers, dread scythe and minotaurs.

The entire map revolves around those select few monsters, and it shouldn't.

It should have its own levelling pathway without having to leave the map.
Monsters equivalent to the ones you would usually hunt outside of conti, but with better drop files.

An incentive for everyone to want it, not just to fill the gaps.
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[quote="PATHOLOGIST"]I think conti should be something that everyone has a use for, no matter how high or low level you are. It shouldn't just be for those who are currently at wraith, or bone golem/LB drazil strengths. Conti AB, hoppers, dread scythe and minotaurs. The entire map revolves around those select few monsters, and it shouldn't. It should have its own levelling pathway without having to leave the map. Monsters equivalent to the ones you would usually hunt outside of conti, but with better drop files. An incentive for everyone to want it, not just to fill the gaps.[/quote]
Agreed
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[quote="TOLIC"]Agreed[/quote]
"PATHOLOGIST"I think conti should be something that everyone has a use for, no matter how high or low level you are.

The entire map revolves around those select few monsters, and it shouldn't.

An incentive for everyone to want it, not just to fill the gaps.


From the devil side I think Conti is the best thought out map for pve (plus sg drop)
Conti Devil:
Bric ~ Inguit lvl 1-3~4 str cap 35~39
Familiar str cap 44
Ancient Bird, Ice demon, stone golem, flesh golem, Dread ghoul str cap 51 ~ 57
Then army
Dread scythe cap 67
Fireworm, warban cap 90~94
+Hopper cap 105
Also for beyond you have +cyclope, +Giant lizmen, +AB, +Mino and that scary lizard man.
(+ 10~30% over hwan version of monster).
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[quote="I0_0I"][quote="PATHOLOGIST"]I think conti should be something that everyone has a use for, no matter how high or low level you are. The entire map revolves around those select few monsters, and it shouldn't. An incentive for everyone to want it, not just to fill the gaps.[/quote] From the devil side I think Conti is the best thought out map for pve (plus sg drop) Conti Devil: Bric ~ Inguit lvl 1-3~4 str cap 35~39 Familiar str cap 44 Ancient Bird, Ice demon, stone golem, flesh golem, Dread ghoul str cap 51 ~ 57 Then army Dread scythe cap 67 Fireworm, warban cap 90~94 +Hopper cap 105 Also for beyond you have +cyclope, +Giant lizmen, +AB, +Mino and that scary lizard man. (+ 10~30% over hwan version of monster).[/quote]
"I0_0I"
"PATHOLOGIST"I think conti should be something that everyone has a use for, no matter how high or low level you are.

The entire map revolves around those select few monsters, and it shouldn't.

An incentive for everyone to want it, not just to fill the gaps.


From the devil side I think Conti is the best thought out map for pve (plus sg drop)
Conti Devil:
Bric ~ Inguit lvl 1-3~4 str cap 35~39
Familiar str cap 44
Ancient Bird, Ice demon, stone golem, flesh golem, Dread ghoul str cap 51 ~ 57
Then army
Dread scythe cap 67
Fireworm, warban cap 90~94
+Hopper cap 105
Also for beyond you have +cyclope, +Giant lizmen, +AB, +Mino and that scary lizard man.
(+ 10~30% over hwan version of monster).


Yes, this is the general idea. But for loot you have to look all over the place, the drop files are all mixed up.

Even the recently improved KLizards now have the same loot as IC ones.
GF are the same as conti too.

AB and KL for some reason drop 93 skill weapons etc. The loot tables are all over the place.

There is no Int monster for mages.

Humans should have reason for every level to go there also.

We don't hunt monsters specifically to level. What's the use in being level 70 without a weapon.

Now let's not say I want things on a plate.
I'm saying conti should give everything you need to look for as a reason for everyone to want it.
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[quote="PATHOLOGIST"][quote="I0_0I"][quote="PATHOLOGIST"]I think conti should be something that everyone has a use for, no matter how high or low level you are. The entire map revolves around those select few monsters, and it shouldn't. An incentive for everyone to want it, not just to fill the gaps.[/quote] From the devil side I think Conti is the best thought out map for pve (plus sg drop) Conti Devil: Bric ~ Inguit lvl 1-3~4 str cap 35~39 Familiar str cap 44 Ancient Bird, Ice demon, stone golem, flesh golem, Dread ghoul str cap 51 ~ 57 Then army Dread scythe cap 67 Fireworm, warban cap 90~94 +Hopper cap 105 Also for beyond you have +cyclope, +Giant lizmen, +AB, +Mino and that scary lizard man. (+ 10~30% over hwan version of monster).[/quote] Yes, this is the general idea. But for loot you have to look all over the place, the drop files are all mixed up. Even the recently improved KLizards now have the same loot as IC ones. GF are the same as conti too. AB and KL for some reason drop 93 skill weapons etc. The loot tables are all over the place. There is no Int monster for mages. Humans should have reason for every level to go there also. We don't hunt monsters specifically to level. What's the use in being level 70 without a weapon. Now let's not say I want things on a plate. I'm saying conti should give everything you need to look for as a reason for everyone to want it. [/quote]

 

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