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The impracticality of Str/Dex in hsoma.

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Yep I hunted there the same amount of time, and I kill them alot faster and best thing I got was an epic tower shield (f) and a Epic ruby spear at the very least if the % increase on tagged weps is not increased then the drop rate needs to be upped massivley this will also benifit the lower levels who get to level with better weps sooner where we have had to grind with rares at best.
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[quote="ACAELUS"]Yep I hunted there the same amount of time, and I kill them alot faster and best thing I got was an epic tower shield (f) and a Epic ruby spear at the very least if the % increase on tagged weps is not increased then the drop rate needs to be upped massivley this will also benifit the lower levels who get to level with better weps sooner where we have had to grind with rares at best.[/quote]
"S0RCERER"
"FUJITORA"If peopple look at the damage on end game weps, they should look at pamoth weapons instead... Leo has a 36-61 attack epic blue wave axe already, and does reasonable damage with it Increasing the base attack by 20% would probably mean ~42-73 attack on an epic blue wave (on a one handed axe), which would probably be a bit much
So if there was an across the board +20% increase, his epic axe would be 50~88. For a last-tier item, that's not a massive jump (8~15). It's still leaps and bounds behind devil melee weapons and would also allow for a higher % at wars (as a side-effect) as you'd do more damage.


Bang on I dont think 20% is OP Fuji is int based so he would be biased imo to a high increase being added
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[quote="ACAELUS"][quote="S0RCERER"][quote="FUJITORA"]If peopple look at the damage on end game weps, they should look at pamoth weapons instead... Leo has a 36-61 attack epic blue wave axe already, and does reasonable damage with it Increasing the base attack by 20% would probably mean ~42-73 attack on an epic blue wave (on a one handed axe), which would probably be a bit much[/quote] So if there was an across the board +20% increase, his epic axe would be 50~88. For a last-tier item, that's not a massive jump (8~15). It's still leaps and bounds behind devil melee weapons and would also allow for a higher % at wars (as a side-effect) as you'd do more damage. [/quote] Bang on I dont think 20% is OP Fuji is int based so he would be biased imo to a high increase being added[/quote]
"ACAELUS"Bang on I dont think 20% is OP Fuji is int based so he would be biased imo to a high increase being added


Entirely incorrect, everyone can get to what int i have currently and still cap str.
Doing int first means higher level and better rest bonus gained, and so much time saved doing str. (Why should i play 500 hours to cap str, when i can do int first and then do str in 250 hours?)
Not going to get 37,500 pos to get 5th sword and have it do minimal damage to anyone.

Point i am trying to make is that the blue wave axe is a one handed weapon and still has pretty high attack, Im willing to bet if anyone can use an epic/intense pike theyd probably do reasonable damage

I did also mention that higher skill, and possibly 2 handed weapons should be added, If an epic blue wave has this much attack? How much axe would an epic dragon wing or axe of pamoth have? Probably enough to do reasonable damage.

One of the main problems is that people just dont have these tagged weapons, How many people do you know that actually have epic apus bows to use? Do you have an epic snake bite? Most people are running around with rare weapons id say currently.
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[quote="FUJITORA"][quote="ACAELUS"]Bang on I dont think 20% is OP Fuji is int based so he would be biased imo to a high increase being added[/quote] Entirely incorrect, everyone can get to what int i have currently and still cap str. Doing int first means higher level and better rest bonus gained, and so much time saved doing str. (Why should i play 500 hours to cap str, when i can do int first and then do str in 250 hours?) Not going to get 37,500 pos to get 5th sword and have it do minimal damage to anyone. Point i am trying to make is that the blue wave axe is a one handed weapon and still has pretty high attack, Im willing to bet if anyone can use an epic/intense pike theyd probably do reasonable damage I did also mention that higher skill, and possibly 2 handed weapons should be added, If an epic blue wave has this much attack? How much axe would an epic dragon wing or axe of pamoth have? Probably enough to do reasonable damage. One of the main problems is that people just dont have these tagged weapons, How many people do you know that actually have epic apus bows to use? Do you have an epic snake bite? Most people are running around with rare weapons id say currently.[/quote]
Too late to increase apus etc, people have been hunting with them for some time now... Make stinger etc better maybe ;o
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[quote="ZYZZ"]Too late to increase apus etc, people have been hunting with them for some time now... Make stinger etc better maybe ;o[/quote]
"ZYZZ"Too late to increase apus etc, people have been hunting with them for some time now... Make stinger etc better maybe ;o


How is it too late to implement a stronger incarnation of a current weapon? Back when the tag system was revised to be more attractive for staves/magic defence robes, nobody complained that their current epic tags where going to be defunct, because now you'd be able to get items that actually had an impact in pvp and you'd notice the difference in tags more.

Might upset someone who has an intense Apus/Ripper etc but in the long run, everyone would be happier.
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[quote="S0RCERER"][quote="ZYZZ"]Too late to increase apus etc, people have been hunting with them for some time now... Make stinger etc better maybe ;o[/quote] How is it too late to implement a stronger incarnation of a current weapon? Back when the tag system was revised to be more attractive for staves/magic defence robes, nobody complained that their current epic tags where going to be defunct, because now you'd be able to get items that actually had an impact in pvp and you'd notice the difference in tags more. Might upset someone who has an intense Apus/Ripper etc but in the long run, everyone would be happier.[/quote]
Tagged system has been nerfed, and upgrades have been nerfed to the point that upgrading is pretty much worthless. I agree we don't want to see 100% evasion, so accept the nerf. But why not in conjunction buff all the underused upgrades.
ATT upgrades should be buffed massively to make them worthwhile adding to weaps
TOEs should be equal to esoma. This nerf is mindblowing
+1 stat items should be way more common than current. These upgrades will never unbalance pvp but will give back a purpose to upgrading.

I made a thread about buffing hero melee top. The thread was deleted for some reason. Again mindblowing as to why as this thread just confirms the feeling of all melee based chars.

I don't want to be OP, I just want to be able to be viable in pvp with a melee weap. I accept the fact I will never hurt devils much but at the moment I can't even hurt someone 10 lvls lower than me unless I bring my staff out.
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[quote="CYROX"]Tagged system has been nerfed, and upgrades have been nerfed to the point that upgrading is pretty much worthless. I agree we don't want to see 100% evasion, so accept the nerf. But why not in conjunction buff all the underused upgrades. ATT upgrades should be buffed massively to make them worthwhile adding to weaps TOEs should be equal to esoma. This nerf is mindblowing +1 stat items should be way more common than current. These upgrades will never unbalance pvp but will give back a purpose to upgrading. I made a thread about buffing hero melee top. The thread was deleted for some reason. Again mindblowing as to why as this thread just confirms the feeling of all melee based chars. I don't want to be OP, I just want to be able to be viable in pvp with a melee weap. I accept the fact I will never hurt devils much but at the moment I can't even hurt someone 10 lvls lower than me unless I bring my staff out. [/quote]
I think that unlike this is a discussion (with a few ideas in it), your thread was an idea with not much discussion.

Should've really been moved to Ideas and Suggestions. Just a case of moderating that's all.

This thread is still veering down the Ideas/Suggestions route, so should probably be moved too.
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[quote="S0RCERER"]I think that unlike this is a discussion (with a few ideas in it), your thread was an idea with not much discussion. Should've really been moved to Ideas and Suggestions. Just a case of moderating that's all. This thread is still veering down the Ideas/Suggestions route, so should probably be moved too.[/quote]
"ZYZZ"Too late to increase apus etc, people have been hunting with them for some time now... Make stinger etc better maybe ;o


he can increase the stats across all tags it has been done before,the only thing you need to do is to farm for new ones.
I dont see were is the problem about that ;o
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[quote="MANTICORE"][quote="ZYZZ"]Too late to increase apus etc, people have been hunting with them for some time now... Make stinger etc better maybe ;o[/quote] he can increase the stats across all tags it has been done before,the only thing you need to do is to farm for new ones. I dont see were is the problem about that ;o[/quote]
iSylver did mention he had a modeler in place to create new "things" in soma. This could possibly be new top end weapons and armour?
I think zy's comments were in relation to the fact that people have already been leveling at a reduced rate for quite some time with the weapon's current attack - making it slightly unfair to give them a 20% boost now. If the new top tier weapons are given a mighty boost then it would both solve the attack issue and be fair to those who endured inferior weapons.
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[quote="IPHIOS"]iSylver did mention he had a modeler in place to create new "things" in soma. This could possibly be new top end weapons and armour? I think zy's comments were in relation to the fact that people have already been leveling at a reduced rate for quite some time with the weapon's current attack - making it slightly unfair to give them a 20% boost now. If the new top tier weapons are given a mighty boost then it would both solve the attack issue and be fair to those who endured inferior weapons.[/quote]
Pretty sure the new skins (if they find a modeller) would be to replace the joke that is the current top tier weapon set. (HH, stinger, pike etc).

I agree on that RDT, TOW etc should have a slightly higher drop rate than it is just now. These upgrades aren't game-changing and add a little bit more diversity to each character. Upgrades shouldn't just be "end-game".
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[quote="ZAO"]Pretty sure the new skins (if they find a modeller) would be to replace the joke that is the current top tier weapon set. (HH, stinger, pike etc). I agree on that RDT, TOW etc should have a slightly higher drop rate than it is just now. These upgrades aren't game-changing and add a little bit more diversity to each character. Upgrades shouldn't just be "end-game". [/quote]
"IPHIOS"iSylver did mention he had a modeler in place to create new "things" in soma. This could possibly be new top end weapons and armour?
I think zy's comments were in relation to the fact that people have already been leveling at a reduced rate for quite some time with the weapon's current attack - making it slightly unfair to give them a 20% boost now. If the new top tier weapons are given a mighty boost then it would both solve the attack issue and be fair to those who endured inferior weapons.


What about the new players this server craves and who we have seen Isylver welcome time after time, do not leave them out.

Most people agree there is a problem, why limit the change small % of the population who will reach the top tier items.

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[quote="SHATTERSTAR"][quote="IPHIOS"]iSylver did mention he had a modeler in place to create new "things" in soma. This could possibly be new top end weapons and armour? I think zy's comments were in relation to the fact that people have already been leveling at a reduced rate for quite some time with the weapon's current attack - making it slightly unfair to give them a 20% boost now. If the new top tier weapons are given a mighty boost then it would both solve the attack issue and be fair to those who endured inferior weapons.[/quote] What about the new players this server craves and who we have seen Isylver welcome time after time, do not leave them out. Most people agree there is a problem, why limit the change small % of the population who will reach the top tier items. [/quote]
"ZAO"Upgrades shouldn't just be "end-game".


Quoted for truth, not compelling gameplay to restrict such a large portion of the game into a small portion of the community.
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[quote="S0RCERER"][quote="ZAO"]Upgrades shouldn't just be "end-game". [/quote] Quoted for truth, not compelling gameplay to restrict such a large portion of the game into a small portion of the community.[/quote]
"IPHIOS"iSylver did mention he had a modeler in place to create new "things" in soma. This could possibly be new top end weapons and armour?
I think zy's comments were in relation to the fact that people have already been leveling at a reduced rate for quite some time with the weapon's current attack - making it slightly unfair to give them a 20% boost now. If the new top tier weapons are given a mighty boost then it would both solve the attack issue and be fair to those who endured inferior weapons.


^

/thread
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[quote="ZYZZ"][quote="IPHIOS"]iSylver did mention he had a modeler in place to create new "things" in soma. This could possibly be new top end weapons and armour? I think zy's comments were in relation to the fact that people have already been leveling at a reduced rate for quite some time with the weapon's current attack - making it slightly unfair to give them a 20% boost now. If the new top tier weapons are given a mighty boost then it would both solve the attack issue and be fair to those who endured inferior weapons.[/quote] ^ /thread[/quote]
"SHATTERSTAR"
"IPHIOS"iSylver did mention he had a modeler in place to create new "things" in soma. This could possibly be new top end weapons and armour?
I think zy's comments were in relation to the fact that people have already been leveling at a reduced rate for quite some time with the weapon's current attack - making it slightly unfair to give them a 20% boost now. If the new top tier weapons are given a mighty boost then it would both solve the attack issue and be fair to those who endured inferior weapons.


What about the new players this server craves and who we have seen Isylver welcome time after time, do not leave them out.

Most people agree there is a problem, why limit the change small % of the population who will reach the top tier items.



What about them? Do what everyone else has done.
Or just start them at level 50 if it's easier.

I never said i agreed with Zy's post - only explained to Manticore what the perceived problem was.
But as it happens i do. ;o
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[quote="IPHIOS"][quote="SHATTERSTAR"][quote="IPHIOS"]iSylver did mention he had a modeler in place to create new "things" in soma. This could possibly be new top end weapons and armour? I think zy's comments were in relation to the fact that people have already been leveling at a reduced rate for quite some time with the weapon's current attack - making it slightly unfair to give them a 20% boost now. If the new top tier weapons are given a mighty boost then it would both solve the attack issue and be fair to those who endured inferior weapons.[/quote] What about the new players this server craves and who we have seen Isylver welcome time after time, do not leave them out. Most people agree there is a problem, why limit the change small % of the population who will reach the top tier items. [/quote] What about them? Do what everyone else has done. Or just start them at level 50 if it's easier. I never said i agreed with Zy's post - only explained to Manticore what the perceived problem was. But as it happens i do. ;o[/quote]
I just want to reiterate that I don't believe int should be nerfed in any way and that this shouldn't turn into an ideas/suggestions discussion. There have been some good points raised about 150skill weapons and increasing %'s on upgrades etc, but perhaps that should be taken to the other board.

The point of this thread was mainly to raise awareness to how little use there is for str/dex outside of leveling.. I know GMs work very hard and don't receive half the credit they should. Sp I'm just highlighting that many people find he non int-based side of soma extremely underwhelming and unrewarding. Most aren't vocal about it, as they are perfectly happy using int for everything(and there's nothing wrong with that), but many others, like me, wish we had the option for both or preferably an amalgamation of the two (as was the point of -m)

Sorc has gone into some nice specifics involving armor values being above attk until end game in dsoma. Unfortunately in hsoma no one has yet reached a level where that gap has widened sufficiently for it to be viable. Maybe at the str cap melee will outshine int in practical terms for humans. However, should it really take 6months of playing 20 hours a day before you feel its worthwhile to use a str weapon, rather than the int you can gain in a week or 2?

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[quote="GILGAMESH"]I just want to reiterate that I don't believe int should be nerfed in any way and that this shouldn't turn into an ideas/suggestions discussion. There have been some good points raised about 150skill weapons and increasing %'s on upgrades etc, but perhaps that should be taken to the other board. The point of this thread was mainly to raise awareness to how little use there is for str/dex outside of leveling.. I know GMs work very hard and don't receive half the credit they should. Sp I'm just highlighting that many people find he non int-based side of soma extremely underwhelming and unrewarding. Most aren't vocal about it, as they are perfectly happy using int for everything(and there's nothing wrong with that), but many others, like me, wish we had the option for both or preferably an amalgamation of the two (as was the point of -m) Sorc has gone into some nice specifics involving armor values being above attk until end game in dsoma. Unfortunately in hsoma no one has yet reached a level where that gap has widened sufficiently for it to be viable. Maybe at the str cap melee will outshine int in practical terms for humans. However, should it really take 6months of playing 20 hours a day before you feel its worthwhile to use a str weapon, rather than the int you can gain in a week or 2? [/quote]

 

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