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Top tier class armours

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Would there be a way of designing unique armours for class type? Like you have to have 200 skill in a wep (ie axe) and a certain str (ie 170) to wear a "class" armour to have an advantage over another class? That can be selected once and non-tradeable, like hero.

Thinking of how we can find appeal in different weps rather than the standard axe/bow combo.

Could be like a rock paper scissors type thing where certain weapons like spear could "pierce" heavy armour like axe type, therefore adds an attack bonus against that class alone. (But then a spear users armour could be weak against a swordsman etc.)
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[quote="VALASI"]Would there be a way of designing unique armours for class type? Like you have to have 200 skill in a wep (ie axe) and a certain str (ie 170) to wear a "class" armour to have an advantage over another class? That can be selected once and non-tradeable, like hero. Thinking of how we can find appeal in different weps rather than the standard axe/bow combo. Could be like a rock paper scissors type thing where certain weapons like spear could "pierce" heavy armour like axe type, therefore adds an attack bonus against that class alone. (But then a spear users armour could be weak against a swordsman etc.)[/quote]
Like the the idea,
Or for if knucks, have something like 200 skill requirment, 120 dex... But adds +attack to make up the lack of str or something
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[quote="ALEXISONFIRE"]Like the the idea, Or for if knucks, have something like 200 skill requirment, 120 dex... But adds +attack to make up the lack of str or something[/quote]
Yeh exactly. The only problem would be chars becoming a little over powered because of weps.

Could make it so they can't be upgraded, but still be the best armour in the game for the specific class build, so would be worth wearing it over normal intense bitter bone acc/eva etc.

Titus is still pretty rare, so that could still remain as the top end armour available to upgrade.


Aesthetically would look good too, to identify different class types and open doors to new skins
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[quote="VALASI"]Yeh exactly. The only problem would be chars becoming a little over powered because of weps. Could make it so they can't be upgraded, but still be the best armour in the game for the specific class build, so would be worth wearing it over normal intense bitter bone acc/eva etc. Titus is still pretty rare, so that could still remain as the top end armour available to upgrade. Aesthetically would look good too, to identify different class types and open doors to new skins [/quote]
"VALASI"Would there be a way of designing unique armours for class type? Like you have to have 200 skill in a wep (ie axe) and a certain str (ie 170) to wear a "class" armour to have an advantage over another class? That can be selected once and non-tradeable, like hero.

Thinking of how we can find appeal in different weps rather than the standard axe/bow combo.

Could be like a rock paper scissors type thing where certain weapons like spear could "pierce" heavy Armour like axe type, therefore adds an attack bonus against that class alone. (But then a spear users Armour could be weak against a swordsman etc.)



I do actually like this idea, and it could bring the possibility of new types of characters, rather than everyone going

DO DEX.. DO DEX....DOOOOOOO DDEEEEXXXXXXXXX and it just basically being an Archery game haha.

would need a lot of thoughts and inputs but i think it would help at like GVW this, so like an sword user could just destroy bow users, but then say a mage could destroy sword users etc. the magic Armour should be like plate Armour and give high defense like a ''Magic Knight'' but you need 165 INT etc.

have to do quests to get the Armour, and the quests can only be selected to do if you have the 200 weapon skill. and the specific stat. plus it
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[quote="GHAZGHULL666"][quote="VALASI"]Would there be a way of designing unique armours for class type? Like you have to have 200 skill in a wep (ie axe) and a certain str (ie 170) to wear a "class" armour to have an advantage over another class? That can be selected once and non-tradeable, like hero. Thinking of how we can find appeal in different weps rather than the standard axe/bow combo. Could be like a rock paper scissors type thing where certain weapons like spear could "pierce" heavy Armour like axe type, therefore adds an attack bonus against that class alone. (But then a spear users Armour could be weak against a swordsman etc.)[/quote] I do actually like this idea, and it could bring the possibility of new types of characters, rather than everyone going DO DEX.. DO DEX....DOOOOOOO DDEEEEXXXXXXXXX and it just basically being an Archery game haha. would need a lot of thoughts and inputs but i think it would help at like GVW this, so like an sword user could just destroy bow users, but then say a mage could destroy sword users etc. the magic Armour should be like plate Armour and give high defense like a ''Magic Knight'' but you need 165 INT etc. have to do quests to get the Armour, and the quests can only be selected to do if you have the 200 weapon skill. and the specific stat. plus it [/quote]
Would be nice to see some mage stuff too, like black magic robes and white magic robes... Hopefully see more benefits to being a white mage too, see far less of them now because of zombie
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[quote="VALASI"]Would be nice to see some mage stuff too, like black magic robes and white magic robes... Hopefully see more benefits to being a white mage too, see far less of them now because of zombie [/quote]

 

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