Author | Content | Date |
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JAMIS |
Stats which are held by exactly 0 people.
I could say equally childish things over human items but I will refrain. |
#61 2017/07/02 06:42:29 |
VEIGAR |
LOL @ the guy who said we build our chars specifically for rvr against humans, it ain't hard pal just hit things with the one wep you are assigned how could you possibly change the way you build your char.
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#62 2017/07/02 11:23:22 |
MELKEKU |
"VEIGAR"LOL @ the guy who said we build our chars specifically for rvr against humans, it ain't hard pal just hit things with the one wep you are assigned how could you possibly change the way you build your char. You clearly know nothing about Dsoma or punch levels. Please leave this thread.
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[quote="MELKEKU"][quote="VEIGAR"]LOL @ the guy who said we build our chars specifically for rvr against humans, it ain't hard pal just hit things with the one wep you are assigned how could you possibly change the way you build your char.[/quote]
You clearly know nothing about Dsoma or punch levels. Please leave this thread. [/quote]
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#63 2017/07/02 11:37:59 |
VEIGAR |
"MELKEKU""VEIGAR"LOL @ the guy who said we build our chars specifically for rvr against humans, it ain't hard pal just hit things with the one wep you are assigned how could you possibly change the way you build your char. The new patch incoming makes punching useless meaning dsoma will do nothing but hunt with their chosen wep, however we'll assume you are on about how it currently is where like 3 people have punched any significant amount and archers punched the last 5-20 lvls because they are totally useless against other dsoma classes (not for RvR) so to claim "We make our chars for rvr purposes" is total bollox, only 3 or 4 people can claim that and they're being nerf'd, Clearly you are the tard and need to leave this thread.
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[quote="VEIGAR"][quote="MELKEKU"][quote="VEIGAR"]LOL @ the guy who said we build our chars specifically for rvr against humans, it ain't hard pal just hit things with the one wep you are assigned how could you possibly change the way you build your char.[/quote]
You clearly know nothing about Dsoma or punch levels. Please leave this thread. [/quote]
The new patch incoming makes punching useless meaning dsoma will do nothing but hunt with their chosen wep, however we'll assume you are on about how it currently is where like 3 people have punched any significant amount and archers punched the last 5-20 lvls because they are totally useless against other dsoma classes (not for RvR) so to claim "We make our chars for rvr purposes" is total bollox, only 3 or 4 people can claim that and they're being nerf'd, Clearly you are the tard and need to leave this thread.[/quote]
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#64 2017/07/02 13:22:42 |
EVIL_JR |
"VEIGAR"LOL @ the guy who said we build our chars specifically for rvr against humans, it ain't hard pal just hit things with the one wep you are assigned how could you possibly change the way you build your char. The majority of ex dsoma chars were leveled specifically for RvR. There is no need for MD on dsoma. mages destory any melee class. even with 160 int and full MD gear lazarus still 2 hits this char. luckily there is hardly a handfull of mages! boss's hurt everyone no matter on the MD. Some server fix's have played a massive difference from esoma. the stat change because there was too many archers. (should be reverted) The "fix" on f10 stats not calculating MD properly. Unless there is a serious reward for people turning up to wotw the numbers will always win the only way RvR will be more balanced is by splitting the % across MA MD ATT DEF instead of a set % for all stats. Splitting the % would make it so devils take less dmg from int but alot more from melee. humans would have more DEF % to allow them to take more damage. etc- Current - % humans 100 devils 80 Example % Humans DEF- 100% ATTACK- 100% MA- 80% MD-100% Devils DEF- 50% ATTACK- 80% MA- 50% MD- 100%
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[quote="EVIL_JR"][quote="VEIGAR"]LOL @ the guy who said we build our chars specifically for rvr against humans, it ain't hard pal just hit things with the one wep you are assigned how could you possibly change the way you build your char.[/quote]
The majority of ex dsoma chars were leveled specifically for RvR. There is no need for MD on dsoma. mages destory any melee class. even with 160 int and full MD gear lazarus still 2 hits this char. luckily there is hardly a handfull of mages! boss's hurt everyone no matter on the MD.
Some server fix's have played a massive difference from esoma. the stat change because there was too many archers. (should be reverted) The "fix" on f10 stats not calculating MD properly.
Unless there is a serious reward for people turning up to wotw the numbers will always win the only way RvR will be more balanced is by splitting the % across MA MD ATT DEF instead of a set % for all stats. Splitting the % would make it so devils take less dmg from int but alot more from melee. humans would have more DEF % to allow them to take more damage.
etc-
Current - % humans 100 devils 80
Example %
Humans
DEF- 100%
ATTACK- 100%
MA- 80%
MD-100%
Devils
DEF- 50%
ATTACK- 80%
MA- 50%
MD- 100%[/quote]
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#65 2017/07/02 14:11:36 |
MANTICORE |
"LUPISCUS"200 dex and 300 str kinda helps with the rvr..not too much planning needed ;p there are no such dev with those stats stop this nonsense |
#66 2017/07/02 17:46:03 |
LUPISCUS |
"MANTICORE""LUPISCUS"200 dex and 300 str kinda helps with the rvr..not too much planning needed ;p pretty damn close....... post a few stats of hi lev devs? i give exaggerated examples for sure...but u aint far behind what i say 130 dex ish max for humans and ofc 171 str ..what dex do dev archers get and what str do axers get ? Because of some 'nonsense' talk doesnt mean im far off the truth. I try make a fair point. I dont have any beef with devs... whatever ur stats are.. and yes.. i totally agree some human accessories are way op.. Im just asking for cap + for human first..IF.. its ready to go ..just to maybe balance out some of the mele imbalance. I could b talking total poo...... im no teccie/ stat guy.. I just say things as i see them. Forgive me im im talking total poo x
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[quote="LUPISCUS"][quote="MANTICORE"][quote="LUPISCUS"]200 dex and 300 str kinda helps with the rvr..not too much planning needed ;p
gg tho x[/quote]
there are no such dev with those stats stop this nonsense
[/quote]
pretty damn close....... post a few stats of hi lev devs?
i give exaggerated examples for sure...but u aint far behind what i say
130 dex ish max for humans and ofc 171 str ..what dex do dev archers get and what str do axers get ?
Because of some 'nonsense' talk doesnt mean im far off the truth. I try make a fair point.
I dont have any beef with devs... whatever ur stats are.. and yes.. i totally agree some human accessories are way op..
Im just asking for cap + for human first..IF.. its ready to go ..just to maybe balance out some of the mele imbalance.
I could b talking total poo...... im no teccie/ stat guy.. I just say things as i see them.
Forgive me im im talking total poo x[/quote]
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#67 2017/07/02 18:16:10 |
KEKKET |
Cant compare as hsoma can cross class. Hence y i am all for upping 5th aura to 200 skill and remove 200 skill cap to the combined cap
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#68 2017/07/02 18:23:10 |
LUPISCUS |
but what are average dex for dev archers and str for axers?
No good hiding behind '' politician like'' avoiding the question answers ;p |
#69 2017/07/02 18:24:15 |
KEKKET |
290 str 130 dex 80 int and around 95 int if u punched a bit.
It sounds gr8 but it rly isnt as id rather go wotw on xaru then even thinking about taking kek to warp lady |
#70 2017/07/02 18:28:39 |
LUPISCUS |
archers have 200 dex?
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#71 2017/07/02 18:31:12 |
KEKKET |
190str 200 dex 90 int not punched
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#72 2017/07/02 18:32:17 |
KEKKET |
What hp bonus u get for punching? Also what int can u heal to without wasting %?
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#73 2017/07/02 18:32:59 |
LUPISCUS |
think healing for int has been capped at some point...duno what it is tbh...
All im saying .. is with a hi population of devs atm..and some seriously, unarguable mele stats difefrences... if the human cap + is ready to go.... why not let humans go with it first .. and gain a few more mele stats while gms sort out dsoma. An xtra 10-20 dex and str for humans aint gona make huge difference. Just might balance things out slightly while we wait for whatevers coming next. And for wotw attendance improvements give the winners a Gorsh spawn with 2 x drops ..make it a proper event with some worthwhileness ( if thats a word) for attending Whatever's going on.... soma seems busy atm.. Human side too. So all must be ok x
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[quote="LUPISCUS"]think healing for int has been capped at some point...duno what it is tbh...
All im saying .. is with a hi population of devs atm..and some seriously, unarguable mele stats difefrences... if the human cap + is ready to go.... why not let humans go with it first .. and gain a few more mele stats while gms sort out dsoma. An xtra 10-20 dex and str for humans aint gona make huge difference. Just might balance things out slightly while we wait for whatevers coming next.
And for wotw attendance improvements give the winners a Gorsh spawn with 2 x drops ..make it a proper event with some worthwhileness ( if thats a word) for attending
Whatever's going on.... soma seems busy atm.. Human side too. So all must be ok x[/quote]
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#74 2017/07/02 18:37:01 |
JAMIS |
"LUPISCUS"think healing for int has been capped at some point...duno what it is tbh... I think the reason why it's not going to be released first would be for 2 reasons, 1 it just looks unprofessional and 2 it makes balancing devil & human soma more difficult as let's say the only way to actually balance hsoma is to upgrade them rather than nerf devils if you already have released the patch it's kinda too late.
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[quote="JAMIS"][quote="LUPISCUS"]think healing for int has been capped at some point...duno what it is tbh...
All im saying .. is with a hi population of devs atm..and some seriously, unarguable mele stats difefrences... if the human cap + is ready to go.... why not let humans go with it first .. and gain a few more mele stats while gms sort out dsoma. An xtra 10-20 dex and str for humans aint gona make huge difference. Just might balance things out slightly while we wait for whatevers coming next.
And for wotw attendance improvements give the winners a Gorsh spawn with 2 x drops ..make it a proper event with some worthwhileness ( if thats a word) for attending
Whatever's going on.... soma seems busy atm.. Human side too. So all must be ok x[/quote]
I think the reason why it's not going to be released first would be for 2 reasons, 1 it just looks unprofessional and 2 it makes balancing devil & human soma more difficult as let's say the only way to actually balance hsoma is to upgrade them rather than nerf devils if you already have released the patch it's kinda too late.[/quote]
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#75 2017/07/02 19:23:14 |
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