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Guild village monopolisation: Is it a problem?

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"TOES"I Play Dsoma but just saw Humans guild village, near enough similar if not the same as last week..

Make Guild village - both devil's and Humans % based?
After winning ~
the second week the defending guild is 80% of there stats?
then get's lower by 15% after..

Just an idea.


That idea might actually be worth a try if gvws were actually free for all but they're not. You've already admitted to watching the war for yourself so you should already know this.

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[quote="CARNAGE"][quote="TOES"]I Play Dsoma but just saw Humans guild village, near enough similar if not the same as last week.. Make Guild village - both devil's and Humans % based? After winning ~ the second week the defending guild is 80% of there stats? then get's lower by 15% after.. Just an idea.[/quote] That idea might actually be worth a try if gvws were actually free for all but they're not. You've already admitted to watching the war for yourself so you should already know this. [/quote]
"CARNAGE"
"TOES"I Play Dsoma but just saw Humans guild village, near enough similar if not the same as last week..

Make Guild village - both devil's and Humans % based?
After winning ~
the second week the defending guild is 80% of there stats?
then get's lower by 15% after..

Just an idea.


That idea might actually be worth a try if gvws were actually free for all but they're not. You've already admitted to watching the war for yourself so you should already know this.



If the war was a free for all nobody but EQ would even stand a chance
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[quote="YOSHIMITSU"][quote="CARNAGE"][quote="TOES"]I Play Dsoma but just saw Humans guild village, near enough similar if not the same as last week.. Make Guild village - both devil's and Humans % based? After winning ~ the second week the defending guild is 80% of there stats? then get's lower by 15% after.. Just an idea.[/quote] That idea might actually be worth a try if gvws were actually free for all but they're not. You've already admitted to watching the war for yourself so you should already know this. [/quote] If the war was a free for all nobody but EQ would even stand a chance[/quote]
Stupid idea imo, people don't grind all week only to get docked % at a war.

Not sure if its even possible but put a debuff onto the stone, every 1 minute damage increases by 1% or something, nothing stupid.
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[quote="QUELTHALAS"]Stupid idea imo, people don't grind all week only to get docked % at a war. Not sure if its even possible but put a debuff onto the stone, every 1 minute damage increases by 1% or something, nothing stupid.[/quote]
"QUELTHALAS"Stupid idea imo, people don't grind all week only to get docked % at a war.

Not sure if its even possible but put a debuff onto the stone, every 1 minute damage increases by 1% or something, nothing stupid.


Been suggested a few times and the longer you spend on stone the more damage you should take is one of the best solutions that has been mentioned
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[quote="YOSHIMITSU"][quote="QUELTHALAS"]Stupid idea imo, people don't grind all week only to get docked % at a war. Not sure if its even possible but put a debuff onto the stone, every 1 minute damage increases by 1% or something, nothing stupid.[/quote] Been suggested a few times and the longer you spend on stone the more damage you should take is one of the best solutions that has been mentioned[/quote]
"QUELTHALAS"Stupid idea imo, people don't grind all week only to get docked % at a war.


WOTW DEVILS ????????

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[quote="RELINA"][quote="QUELTHALAS"]Stupid idea imo, people don't grind all week only to get docked % at a war.[/quote] WOTW DEVILS ???????? [/quote]
"YOSHIMITSU"If the war was a free for all nobody but EQ would even stand a chance


Soma politics aside the point I was trying to make is that it seems silly to handicap defenders when it's pretty much one guild vs everyone else, in my opinion basicially fighting an alliance is already enough of a handicap when things don't work out.

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[quote="CARNAGE"][quote="YOSHIMITSU"]If the war was a free for all nobody but EQ would even stand a chance[/quote] Soma politics aside the point I was trying to make is that it seems silly to handicap defenders when it's pretty much one guild vs everyone else, in my opinion basicially fighting an alliance is already enough of a handicap when things don't work out. [/quote]
"CARNAGE"
"YOSHIMITSU"If the war was a free for all nobody but EQ would even stand a chance


Soma politics aside the point I was trying to make is that it seems silly to handicap defenders when it's pretty much one guild vs everyone else, in my opinion basicially fighting an alliance is already enough of a handicap when things don't work out.



It's one guild vs everyone else because they have the majority of the highest levels, with the highest int and high str now. They have plenty of healers and curers which others don't. It's not EQ's fault in any way shape or form, it's just how things have ended up that they probably have 1:1 if not close to that. If the idea of the longer on stone you spend the more damage you take would only benefit the war with more changes on stone
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[quote="YOSHIMITSU"][quote="CARNAGE"][quote="YOSHIMITSU"]If the war was a free for all nobody but EQ would even stand a chance[/quote] Soma politics aside the point I was trying to make is that it seems silly to handicap defenders when it's pretty much one guild vs everyone else, in my opinion basicially fighting an alliance is already enough of a handicap when things don't work out. [/quote] It's one guild vs everyone else because they have the majority of the highest levels, with the highest int and high str now. They have plenty of healers and curers which others don't. It's not EQ's fault in any way shape or form, it's just how things have ended up that they probably have 1:1 if not close to that. If the idea of the longer on stone you spend the more damage you take would only benefit the war with more changes on stone[/quote]
"YOSHIMITSU"
It's one guild vs everyone else because they have the majority of the highest levels, with the highest int and high str now.


If they've put the time in to get to that point then their wins are deserved imo, but that also applies to any other guild/players that have done the same.

"YOSHIMITSU"
If the idea of the longer on stone you spend the more damage you take would only benefit the war with more changes on stone


That would be a cool thing to test out just to see how it would affects things, another idea I saw floating about was being able to only cure/heal your own guild forgot who suggested that but I think that would be another decent thing to test.

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[quote="CARNAGE"][quote="YOSHIMITSU"] It's one guild vs everyone else because they have the majority of the highest levels, with the highest int and high str now.[/quote] If they've put the time in to get to that point then their wins are deserved imo, but that also applies to any other guild/players that have done the same. [quote="YOSHIMITSU"] If the idea of the longer on stone you spend the more damage you take would only benefit the war with more changes on stone[/quote] That would be a cool thing to test out just to see how it would affects things, another idea I saw floating about was being able to only cure/heal your own guild forgot who suggested that but I think that would be another decent thing to test. [/quote]
"YOSHIMITSU"

It's one guild vs everyone else because they have the majority of the highest levels, with the highest int and high str now. They have plenty of healers and curers which others don't. It's not EQ's fault in any way shape or form, it's just how things have ended up that they probably have 1:1 if not close to that. If the idea of the longer on stone you spend the more damage you take would only benefit the war with more changes on stone


Can't agree here with the plenty of healers and curers part.. One word, organisation - that is why EQ consistently win.. NM have plenty of healers/curers/weakeners.

But yeah still agree with the more DoT for the stone holder.
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[quote="QUELTHALAS"][quote="YOSHIMITSU"] It's one guild vs everyone else because they have the majority of the highest levels, with the highest int and high str now. They have plenty of healers and curers which others don't. It's not EQ's fault in any way shape or form, it's just how things have ended up that they probably have 1:1 if not close to that. If the idea of the longer on stone you spend the more damage you take would only benefit the war with more changes on stone[/quote] Can't agree here with the plenty of healers and curers part.. One word, organisation - that is why EQ consistently win.. NM have plenty of healers/curers/weakeners. But yeah still agree with the more DoT for the stone holder.[/quote]
"RELINA"
"QUELTHALAS"Stupid idea imo, people don't grind all week only to get docked % at a war.


WOTW DEVILS ????????



my thoughts exactly :p

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[quote="ILOVECAWK"][quote="RELINA"][quote="QUELTHALAS"]Stupid idea imo, people don't grind all week only to get docked % at a war.[/quote] WOTW DEVILS ???????? [/quote] my thoughts exactly :p [/quote]
If you make it so the winning guild loses % every consecutive win like WotW then surly you'll get the same problems as WotW .e.g.

"Oh EQ won this week, we'll just sit out a few weeks till they have terrible % then we'll steam roll it."

The stone debuff is by far the best idea.
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[quote="ORANGE"]If you make it so the winning guild loses % every consecutive win like WotW then surly you'll get the same problems as WotW .e.g. "Oh EQ won this week, we'll just sit out a few weeks till they have terrible % then we'll steam roll it." The stone debuff is by far the best idea.[/quote]
Wotw requires percentages in place for a whole host of reasons which I can't be arsed to debate.
Hsoma has everyone on an even playing field in that everyone can become as strong as everyone else eventually.

I still think gv is fine ;o
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[quote="IPHIOS"]Wotw requires percentages in place for a whole host of reasons which I can't be arsed to debate. Hsoma has everyone on an even playing field in that everyone can become as strong as everyone else eventually. I still think gv is fine ;o[/quote]
Stone debuff is a good idea.

Just for tactics. How early do you get the strong char into stone ect ect. How to rotate.

Gvw is fine.

It's just one strong guild who are active!

Maybe they will split into two and fight each other soon if they get bored enough with it atm lol
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[quote="OPENTHEDOOR"]Stone debuff is a good idea. Just for tactics. How early do you get the strong char into stone ect ect. How to rotate. Gvw is fine. It's just one strong guild who are active! Maybe they will split into two and fight each other soon if they get bored enough with it atm lol[/quote]

 

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