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Guild village monopolisation: Is it a problem?

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"PLUTO"The changes i proposed affect everyone equally, it will also affect the underdogs too, however it reduces the time that any player can tank the stone without dying, emphasis on any.

The concept is that any player regardless of how strong will last a shorter amount of time on the stone, resulting in more stone changes.


Dont fail to see your point I just disagree with winning gvw to be a lottery. Yeah luck is always involved but I fail to see the point in putting in the hours if you make you make it so everyone has a similar chance as you.
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[quote="_SEPHIROTH_"][quote="PLUTO"]The changes i proposed affect everyone equally, it will also affect the underdogs too, however it reduces the time that any player can tank the stone without dying, emphasis on any. The concept is that any player regardless of how strong will last a shorter amount of time on the stone, resulting in more stone changes.[/quote] Dont fail to see your point I just disagree with winning gvw to be a lottery. Yeah luck is always involved but I fail to see the point in putting in the hours if you make you make it so everyone has a similar chance as you.[/quote]
"_SEPHIROTH_"However much harder you make it for plum to tank your making it doubly harder for the under dogs to tank. Its soma, Plum deserves to be able do what he does.

If people turn up an be as organised as EQ Plum wont last so long.



The main issue is that plum takes 1 dmg from 95% of hsoma inters, which he should do, as he focused int. However, melee does inherently fuck all damage at the moment on hsoma. Therefore creating an invincible tank, and creating a pretty boring and unenjoyable war for all.

When you start healing someone on the stone who should take no damage already; you have a problem.

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[quote="GILGAMESH"][quote="_SEPHIROTH_"]However much harder you make it for plum to tank your making it doubly harder for the under dogs to tank. Its soma, Plum deserves to be able do what he does. If people turn up an be as organised as EQ Plum wont last so long. [/quote] The main issue is that plum takes 1 dmg from 95% of hsoma inters, which he should do, as he focused int. However, melee does inherently fuck all damage at the moment on hsoma. Therefore creating an invincible tank, and creating a pretty boring and unenjoyable war for all. When you start healing someone on the stone who should take no damage already; you have a problem. [/quote]
"GILGAMESH"The main issue is that plum takes 1 dmg from 95% of hsoma inters, which he should do, as he focused int. However, melee does inherently fuck all damage at the moment on hsoma. Therefore creating an invincible tank, and creating a pretty boring and unenjoyable war for all.

When you start healing someone on the stone who should take no damage already; you have a problem.


It's not Plum's fault that very few people have chosen to focus on melee. Get 100-110+ strength an you'll hurt him. (I dont disagree with the melee issues btw)

Problem is there are lots of people with 100-110+ int but very few with 100-110+ strength. Plum is just capitalizing on this current state of affairs.
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[quote="_SEPHIROTH_"][quote="GILGAMESH"]The main issue is that plum takes 1 dmg from 95% of hsoma inters, which he should do, as he focused int. However, melee does inherently fuck all damage at the moment on hsoma. Therefore creating an invincible tank, and creating a pretty boring and unenjoyable war for all. When you start healing someone on the stone who should take no damage already; you have a problem.[/quote] It's not Plum's fault that very few people have chosen to focus on melee. Get 100-110+ strength an you'll hurt him. (I dont disagree with the melee issues btw) Problem is there are lots of people with 100-110+ int but very few with 100-110+ strength. Plum is just capitalizing on this current state of affairs. [/quote]
Maybe its easier to just put a second stone outside of gv room so the guild that hold gv need to split up to defend both stones . To win you should hold both stones . If no guild get both stones then no guild should have gv . I think thats easier to do for gms and a reason for allies to be on game again . Even if Plum stand on one stone EQ need a second tanker . Maybe easier to drop the second tanker as healers etc will be also split up ... Just an idea ...
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[quote="BLADECY"]Maybe its easier to just put a second stone outside of gv room so the guild that hold gv need to split up to defend both stones . To win you should hold both stones . If no guild get both stones then no guild should have gv . I think thats easier to do for gms and a reason for allies to be on game again . Even if Plum stand on one stone EQ need a second tanker . Maybe easier to drop the second tanker as healers etc will be also split up ... Just an idea ...[/quote]
"BLADECY"Maybe its easier to just put a second stone outside of gv room so the guild that hold gv need to split up to defend both stones . To win you should hold both stones . If no guild get both stones then no guild should have gv . I think thats easier to do for gms and a reason for allies to be on game again . Even if Plum stand on one stone EQ need a second tanker . Maybe easier to drop the second tanker as healers etc will be also split up ... Just an idea ...


Like this idea but maybe defenders need both to win and attackers only 1
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[quote="REHLINA"][quote="BLADECY"]Maybe its easier to just put a second stone outside of gv room so the guild that hold gv need to split up to defend both stones . To win you should hold both stones . If no guild get both stones then no guild should have gv . I think thats easier to do for gms and a reason for allies to be on game again . Even if Plum stand on one stone EQ need a second tanker . Maybe easier to drop the second tanker as healers etc will be also split up ... Just an idea ...[/quote] Like this idea but maybe defenders need both to win and attackers only 1[/quote]
"REHLINA"
"BLADECY"Maybe its easier to just put a second stone outside of gv room so the guild that hold gv need to split up to defend both stones . To win you should hold both stones . If no guild get both stones then no guild should have gv . I think thats easier to do for gms and a reason for allies to be on game again . Even if Plum stand on one stone EQ need a second tanker . Maybe easier to drop the second tanker as healers etc will be also split up ... Just an idea ...


Like this idea but maybe defenders need both to win and attackers only 1


Sounds good to me , plus with this idea gv onwers will be changing more often . Tbh tho what if lets say Dark on inside stone n Sylver on the outside stone ? Both get trace ? Both win ? Some more input on this idea will be nice

Edit : i put as an example 2 guilds that havent won gv yet to show if the attackers on stones . Also if gms put an outside stone the 2 stones that hit the attackers when they try to get in the gv room should be remove
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[quote="BLADECY"][quote="REHLINA"][quote="BLADECY"]Maybe its easier to just put a second stone outside of gv room so the guild that hold gv need to split up to defend both stones . To win you should hold both stones . If no guild get both stones then no guild should have gv . I think thats easier to do for gms and a reason for allies to be on game again . Even if Plum stand on one stone EQ need a second tanker . Maybe easier to drop the second tanker as healers etc will be also split up ... Just an idea ...[/quote] Like this idea but maybe defenders need both to win and attackers only 1[/quote] Sounds good to me , plus with this idea gv onwers will be changing more often . Tbh tho what if lets say Dark on inside stone n Sylver on the outside stone ? Both get trace ? Both win ? Some more input on this idea will be nice Edit : i put as an example 2 guilds that havent won gv yet to show if the attackers on stones . Also if gms put an outside stone the 2 stones that hit the attackers when they try to get in the gv room should be remove [/quote]
If its 2 attackers, one on inside wins or gvw keeps going till one dies or moves
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[quote="REHLINA"]If its 2 attackers, one on inside wins or gvw keeps going till one dies or moves[/quote]
And if defenders lose the stone outside while holding the stone inside then gv goes to GM s guild , simple . So if not attacking guild can stand on the inside stone we all loose the use of gv . Fair :)
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[quote="BLADECY"]And if defenders lose the stone outside while holding the stone inside then gv goes to GM s guild , simple . So if not attacking guild can stand on the inside stone we all loose the use of gv . Fair :)[/quote]
"_SEPHIROTH_"
Dont fail to see your point I just disagree with winning gvw to be a lottery. Yeah luck is always involved but I fail to see the point in putting in the hours if you make you make it so everyone has a similar chance as you.


You just dont get it, it will in no way become a "lottery." The stronger character will still be able to last longer than the weaker characters, all characters are affected equally by a change such as no heals on whoever is on stone.

Plum may last 5 minutes instead of 10, Iphios may only be able to last 5 minutes pre change and 2.5 minutes post change.

Nobody has a similar chance of winning, the strong will still be strong, and the weak will still have a lower chance of winniner. It just means there will be more dead people on the stone / stone switches, which makes it much more intersting than having 1 person on for 10 minutes+ at a time.
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[quote="PLUTO"][quote="_SEPHIROTH_"] Dont fail to see your point I just disagree with winning gvw to be a lottery. Yeah luck is always involved but I fail to see the point in putting in the hours if you make you make it so everyone has a similar chance as you.[/quote] You just dont get it, it will in no way become a "lottery." The stronger character will still be able to last longer than the weaker characters, all characters are affected equally by a change such as no heals on whoever is on stone. Plum may last 5 minutes instead of 10, Iphios may only be able to last 5 minutes pre change and 2.5 minutes post change. Nobody has a similar chance of winning, the strong will still be strong, and the weak will still have a lower chance of winniner. It just means there will be more dead people on the stone / stone switches, which makes it much more intersting than having 1 person on for 10 minutes+ at a time.[/quote]
well heres my say,
first of all can everyone stop making plum out too be some godly character, the more you make him sound like a dickhead the more he's prob gonna act like one simple, he does pot and he does die fuji was attacking EQ members last gvw i was there and seen him drop atleast 5-6 of them (correct me if im wrong) but im pretty sure.
As the server gets older the gaps get bigger so firstly a monthly increase in certain mobs exp they give would be huge addition and motivate the new comers/ casuals too play more frequently meaning they catch up a little bit... secondly stop moaning and turn up? how your guild gonna win if you don't show? i have never had the str/int too hurt anyone significantly but i still go and i weak/slow i'll use 3 examples acaelus or how ever you spell it was hitting people around the stone too try and help eq get the stone back so i slowed him, not 100% sure but i think it was demize was hitting people with a conq spear in full str gear so i thought he/she might not be that strong in the intelligence whether this is true or not i have no idea so i started spamming them with DB, when iphios was on the stone i was weakening him i was killing darklegacy noobs aswell that were healing/weaking ect, after all it was ment too be ffa eh? and seeming i was the only member from my guild there i was trying too help the stone rotation... yes i helped very little to no help at all but i still went and felt i played a small role in keeping it exciting for myself.. i am never going too win gvw solo or with help at this current moment but i still enjoyed it, and hats off too EQ every gvw i have attended they deserved too win they play with great teamwork they swarm single targets all the other guilds run around like headless chickens trying too get an odd kill, START GROUPING and taking a single target guild chat is made for communication in the guild use it!
imo add experience given by mobs upto for example warmess, increase the rate you gain rested for lvls upto lvl 60 and increase meele attack.
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[quote="KAIDONE"]well heres my say, first of all can everyone stop making plum out too be some godly character, the more you make him sound like a dickhead the more he's prob gonna act like one simple, he does pot and he does die fuji was attacking EQ members last gvw i was there and seen him drop atleast 5-6 of them (correct me if im wrong) but im pretty sure. As the server gets older the gaps get bigger so firstly a monthly increase in certain mobs exp they give would be huge addition and motivate the new comers/ casuals too play more frequently meaning they catch up a little bit... secondly stop moaning and turn up? how your guild gonna win if you don't show? i have never had the str/int too hurt anyone significantly but i still go and i weak/slow i'll use 3 examples acaelus or how ever you spell it was hitting people around the stone too try and help eq get the stone back so i slowed him, not 100% sure but i think it was demize was hitting people with a conq spear in full str gear so i thought he/she might not be that strong in the intelligence whether this is true or not i have no idea so i started spamming them with DB, when iphios was on the stone i was weakening him i was killing darklegacy noobs aswell that were healing/weaking ect, after all it was ment too be ffa eh? and seeming i was the only member from my guild there i was trying too help the stone rotation... yes i helped very little to no help at all but i still went and felt i played a small role in keeping it exciting for myself.. i am never going too win gvw solo or with help at this current moment but i still enjoyed it, and hats off too EQ every gvw i have attended they deserved too win they play with great teamwork they swarm single targets all the other guilds run around like headless chickens trying too get an odd kill, START GROUPING and taking a single target guild chat is made for communication in the guild use it! imo add experience given by mobs upto for example warmess, increase the rate you gain rested for lvls upto lvl 60 and increase meele attack.[/quote]
"REHLINA"If its 2 attackers, one on inside wins or gvw keeps going till one dies or moves


Good idea the second part
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[quote="BLADECY"][quote="REHLINA"]If its 2 attackers, one on inside wins or gvw keeps going till one dies or moves[/quote] Good idea the second part [/quote]
"_SEPHIROTH_"

It's not Plum's fault that very few people have chosen to focus on melee. Get 100-110+ strength an you'll hurt him. (I dont disagree with the melee issues btw)

Problem is there are lots of people with 100-110+ int but very few with 100-110+ strength. Plum is just capitalizing on this current state of affairs.


Its true, and nobody is complaining about Plums choice. It was smart.

However just saying 'get 110 str' is silly, its many times slower than int. Even people like Leo are just getting there now, with 15h+ a day play time since the start.

The thread isnt about GVW in 8 months when melee dmg will be more worth the time investment - its about GVW this week and in the immediate future.
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[quote="BELKA"][quote="_SEPHIROTH_"] It's not Plum's fault that very few people have chosen to focus on melee. Get 100-110+ strength an you'll hurt him. (I dont disagree with the melee issues btw) Problem is there are lots of people with 100-110+ int but very few with 100-110+ strength. Plum is just capitalizing on this current state of affairs. [/quote] Its true, and nobody is complaining about Plums choice. It was smart. However just saying 'get 110 str' is silly, its many times slower than int. Even people like Leo are just getting there now, with 15h+ a day play time since the start. The thread isnt about GVW in 8 months when melee dmg will be more worth the time investment - its about GVW this week and in the immediate future. [/quote]
"BELKA"However just saying 'get 110 str' is silly, its many times slower than int. Even people like Leo are just getting there now, with 15h+ a day play time since the start


LOL just getting there now?? Leo is close to or at 130 str. Its not silly what so ever. Fact is the vast majority have chosen to do int to at least 97 or 100 before getting to 100 strength.

I'm not critasising that choise but dont fucking moan because you only do 2 dmg to someone with 130 int.
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[quote="_SEPHIROTH_"][quote="BELKA"]However just saying 'get 110 str' is silly, its many times slower than int. Even people like Leo are just getting there now, with 15h+ a day play time since the start[/quote] LOL just getting there now?? Leo is close to or at 130 str. Its not silly what so ever. Fact is the vast majority have chosen to do int to at least 97 or 100 before getting to 100 strength. I'm not critasising that choise but dont fucking moan because you only do 2 dmg to someone with 130 int.[/quote]
Someone just came to with a good idea for this - actually ESoma had it.

The Caretaker. It can warp people of the guild to certain areas - ie entrance to vod, D3 for HSoma and for DSoma the Dungeon and middle of Hwan.

Not sure if somehting similar was already posted, haven't read this thread in too long. :P
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[quote="GHOSTLORD"]Someone just came to with a good idea for this - actually ESoma had it. The Caretaker. It can warp people of the guild to certain areas - ie entrance to vod, D3 for HSoma and for DSoma the Dungeon and middle of Hwan. Not sure if somehting similar was already posted, haven't read this thread in too long. :P[/quote]
"GHOSTLORD"Someone just came to with a good idea for this - actually ESoma had it.

The Caretaker. It can warp people of the guild to certain areas - ie entrance to vod, D3 for HSoma and for DSoma the Dungeon and middle of Hwan.

Not sure if somehting similar was already posted, haven't read this thread in too long. :P


What would be better is if the guild leader could choose what coords/map the caretaker can warp you to.
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[quote="S0RCERER"][quote="GHOSTLORD"]Someone just came to with a good idea for this - actually ESoma had it. The Caretaker. It can warp people of the guild to certain areas - ie entrance to vod, D3 for HSoma and for DSoma the Dungeon and middle of Hwan. Not sure if somehting similar was already posted, haven't read this thread in too long. :P[/quote] What would be better is if the guild leader could choose what coords/map the caretaker can warp you to.[/quote]

 

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