Hey :)

Something I've always noticed an issue on Myth of Soma.
Durability and Weapon Skill Requirements.

Usually we hit the stat requirement for weapons well before the skill requirement, meaning we usually then end up grinding even more stats with older weapons trying to gain skill for them.

I think fine tuning the stats / skill requirements for weapons for human soma (Not sure about Dsoma as I don't play it) will be a good implementation.

Maybe adding some other weapons in as well to bridge the gaps between some, especially bows / crossbows for example.
Rarely anyone uses xbows because the slight dmg improvement isn't worth the speed loss, as that then actually results in slow skill gains.

Durability - I don't know about anyone else but I'm finding the low dura on many of the weapons I'm using results in me needing 5 of that weapon to be able to hunt for about an hour or 2.
That's around 6000 dura for example on my Silver Bows at the moment :)

Just a few things there to possibly consider?

Also, I think Barr needs a use... It's always been the way with many mmorpg's, gold becomes useless so people so back to a bartering system... selling items for items, which makes it difficult.
If Barr was useful then people would want to trade for it more often.

I don't know the best way but here's a few suggestions :)

More guild stash space - buyable with guild gold.
Maybe something like... 100k for 2 more slots,
250k for another 2 slots.
500k for another 2 slots.
800k for another 2 slots.
And so on...
Can also have something similar for player stash?

Something different for barr, maybe things like upgrades?
Now this is something that would have to be done carefully...
Say for example a ToE is worth 1 million currently at trade value.
Make an NPC that sells upgrades, nothing too fancy just simple ones.
But for 1.5 - 2x what the current value is.
So then barr has a use for those wanting to use it, but it's not going to be OP as people will still be better buying a ToE off a player for example, than through the NPC.
Maybe limit the stock of the NPC, like other mat npc's.

Armour Dyes ? - Not sure if this is possible, but it would be a nice feature :)
Just to add a colour overlay to your armour, or even colour trims or parts of it.
These could come with a nice barr premium for those wanting to fine tune.

Any other suggestions for making barr useful?

[edit]
Also, Lotto rewards should scale better, for example the current jackpot is 100k :P Should be 1mill for example :)

Cheers,
Nymph :)
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[quote="NYMPHODORA"]Hey :) Something I've always noticed an issue on Myth of Soma. Durability and Weapon Skill Requirements. Usually we hit the stat requirement for weapons well before the skill requirement, meaning we usually then end up grinding even more stats with older weapons trying to gain skill for them. I think fine tuning the stats / skill requirements for weapons for human soma (Not sure about Dsoma as I don't play it) will be a good implementation. Maybe adding some other weapons in as well to bridge the gaps between some, especially bows / crossbows for example. Rarely anyone uses xbows because the slight dmg improvement isn't worth the speed loss, as that then actually results in slow skill gains. Durability - I don't know about anyone else but I'm finding the low dura on many of the weapons I'm using results in me needing 5 of that weapon to be able to hunt for about an hour or 2. That's around 6000 dura for example on my Silver Bows at the moment :) Just a few things there to possibly consider? Also, I think Barr needs a use... It's always been the way with many mmorpg's, gold becomes useless so people so back to a bartering system... selling items for items, which makes it difficult. If Barr was useful then people would want to trade for it more often. I don't know the best way but here's a few suggestions :) More guild stash space - buyable with guild gold. Maybe something like... 100k for 2 more slots, 250k for another 2 slots. 500k for another 2 slots. 800k for another 2 slots. And so on... Can also have something similar for player stash? Something different for barr, maybe things like upgrades? Now this is something that would have to be done carefully... Say for example a ToE is worth 1 million currently at trade value. Make an NPC that sells upgrades, nothing too fancy just simple ones. But for 1.5 - 2x what the current value is. So then barr has a use for those wanting to use it, but it's not going to be OP as people will still be better buying a ToE off a player for example, than through the NPC. Maybe limit the stock of the NPC, like other mat npc's. Armour Dyes ? - Not sure if this is possible, but it would be a nice feature :) Just to add a colour overlay to your armour, or even colour trims or parts of it. These could come with a nice barr premium for those wanting to fine tune. Any other suggestions for making barr useful? [edit] Also, Lotto rewards should scale better, for example the current jackpot is 100k :P Should be 1mill for example :) Cheers, Nymph :)[/quote]