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% On conti raids

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Whats the % on conti raids pls? Seems when devils hit Vod they can move alone and drop 5 + people but when a group of humans go to conti we take 250 hp per hit lmao. Does the % change with successfull conti defences?

(This isnt a complaining post, I enjoy pvp win or loose lmao, Just wondering) :)
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[quote="BIRDMAN"]Whats the % on conti raids pls? Seems when devils hit Vod they can move alone and drop 5 + people but when a group of humans go to conti we take 250 hp per hit lmao. Does the % change with successfull conti defences? (This isnt a complaining post, I enjoy pvp win or loose lmao, Just wondering) :)[/quote]
Raid % is wotws % - 12.5%, same with t6 raids, to my knowledge anyhows

I did enjoy this weeks war but i agree there could do with some sort of % tweak for attendance if possible, same when dsoma % gets low then humans u never see apear and make the current % impossible vs them numbers

Devils are on 70% next wotw, if we have the numbers we had it should be fun, if not we will get slaughted


Quote from Jaheira
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[quote="ARYA_"][quote=]Raid % is wotws % - 12.5%, same with t6 raids, to my knowledge anyhows I did enjoy this weeks war but i agree there could do with some sort of % tweak for attendance if possible, same when dsoma % gets low then humans u never see apear and make the current % impossible vs them numbers Devils are on 70% next wotw, if we have the numbers we had it should be fun, if not we will get slaughted[/quote] Quote from Jaheira[/quote]
Ta ^_^
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[quote="BIRDMAN"]Ta ^_^[/quote]
Its a shame certain stat % cant be dropped when entering conti. We all know devils drop easier ... ALOT easier to mages, so to reduce a INT % Would surely be more beneficial than dropping the whole %.

Think about it, you have a devil with 230 str , 200 dex and 2 devils friends then your taking a human with MAX 130 dex 171 str and reducing his stats by 12.5+%

thats 149.625 STR and 113.75 DEX MAX against a devil with 230 str? 216 dex with 2 DFs?

Im probably bias because im melle. Does everyone feel its fine as it is?

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[quote="BIRDMAN"]Its a shame certain stat % cant be dropped when entering conti. We all know devils drop easier ... ALOT easier to mages, so to reduce a INT % Would surely be more beneficial than dropping the whole %. Think about it, you have a devil with 230 str , 200 dex and 2 devils friends then your taking a human with MAX 130 dex 171 str and reducing his stats by 12.5+% thats 149.625 STR and 113.75 DEX MAX against a devil with 230 str? 216 dex with 2 DFs? Im probably bias because im melle. Does everyone feel its fine as it is? [/quote]
"BIRDMAN"Its a shame certain stat % cant be dropped when entering conti. We all know devils drop easier ... ALOT easier to mages, so to reduce a INT % Would surely be more beneficial than dropping the whole %.

Think about it, you have a devil with 230 str , 200 dex and 2 devils friends then your taking a human with MAX 130 dex 171 str and reducing his stats by 12.5+%

thats 149.625 STR and 113.75 DEX MAX against a devil with 230 str? 216 dex with 2 DFs?

Im probably bias because im melle. Does everyone feel its fine as it is?



No your absolutely right (figues off abit) and been mentioned a few times to boost devil md and lower our def so melee hurts more than current

The other night when there was 3 of ya vs me, meek hurts but not a threat, you do no dmg to me with your melee, so was just the other mage that was the issue, but not enough on his own, untill another mage came, at which point i started running about

Tbf i doudt your mele would hurt at 100% with me on 100%
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[quote="JAHEIRA"][quote="BIRDMAN"]Its a shame certain stat % cant be dropped when entering conti. We all know devils drop easier ... ALOT easier to mages, so to reduce a INT % Would surely be more beneficial than dropping the whole %. Think about it, you have a devil with 230 str , 200 dex and 2 devils friends then your taking a human with MAX 130 dex 171 str and reducing his stats by 12.5+% thats 149.625 STR and 113.75 DEX MAX against a devil with 230 str? 216 dex with 2 DFs? Im probably bias because im melle. Does everyone feel its fine as it is? [/quote] No your absolutely right (figues off abit) and been mentioned a few times to boost devil md and lower our def so melee hurts more than current The other night when there was 3 of ya vs me, meek hurts but not a threat, you do no dmg to me with your melee, so was just the other mage that was the issue, but not enough on his own, untill another mage came, at which point i started running about Tbf i doudt your mele would hurt at 100% with me on 100% [/quote]
This obviously needs looking at then? in theory it renders melle humans useless unless fighting other humans. therefore numbers dropping in Conti raids and Wotw.

So we have the proof infront of us why RvR isnt as popular as it should be.

Are we all forced to be mages in order to enjoy this side of the game?
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[quote="BIRDMAN"]This obviously needs looking at then? in theory it renders melle humans useless unless fighting other humans. therefore numbers dropping in Conti raids and Wotw. So we have the proof infront of us why RvR isnt as popular as it should be. Are we all forced to be mages in order to enjoy this side of the game? [/quote]
"Tbf i doudt your mele would hurt at 100% with me on 100%" Blame that on stat diffrences?

Why not just cap there str and dex ? Humans cant go past 171 str ?

Youve got your hands full here finitio, Dont think your ever gonna be able to balance this one out lol
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[quote="BIRDMAN"]"Tbf i doudt your mele would hurt at 100% with me on 100%" Blame that on stat diffrences? Why not just cap there str and dex ? Humans cant go past 171 str ? Youve got your hands full here finitio, Dont think your ever gonna be able to balance this one out lol[/quote]
Im level 86, When Pap got a proc off he nearly 1hits me unweakened which i sort of expect. Birdman did more than min dmg with his bow but not too much and meek was there to boost the numbers but its enjoyable at my level. Only useful melee i see for hsoma is that 5th axe nothing else is going to be useful against a 90+ devil =D

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[quote="SAM"]Im level 86, When Pap got a proc off he nearly 1hits me unweakened which i sort of expect. Birdman did more than min dmg with his bow but not too much and meek was there to boost the numbers but its enjoyable at my level. Only useful melee i see for hsoma is that 5th axe nothing else is going to be useful against a 90+ devil =D [/quote]
"SAM"Im level 86, When Pap got a proc off he nearly 1hits me unweakened which i sort of expect. Birdman did more than min dmg with his bow but not too much and meek was there to boost the numbers but its enjoyable at my level. Only useful melee i see for hsoma is that 5th axe nothing else is going to be useful against a 90+ devil =D



Thanks for the comment sam! Seems both sides agree that change needs to be made.
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[quote="BIRDMAN"][quote="SAM"]Im level 86, When Pap got a proc off he nearly 1hits me unweakened which i sort of expect. Birdman did more than min dmg with his bow but not too much and meek was there to boost the numbers but its enjoyable at my level. Only useful melee i see for hsoma is that 5th axe nothing else is going to be useful against a 90+ devil =D [/quote] Thanks for the comment sam! Seems both sides agree that change needs to be made. [/quote]
"BIRDMAN"

Im probably bias because im melle. Does everyone feel its fine as it is?



It really isn't fine as it is. I'm genuinely 50x more fearful of a medium-power mage than the strongest melee human when it comes to RvR on conti.

There was a time when I was like lvl 93 and Kardashian hit me for 6 dmg lol, humans will be on better % now - but it makes the point eh. You also don't factor in devil armour, on top of our STR diff we also get like 7-17 from helm and 28-38 (?) from tops etc.

Would like to see humans who went melee do more damage.
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[quote="STRELKA"][quote="BIRDMAN"] Im probably bias because im melle. Does everyone feel its fine as it is? [/quote] It really isn't fine as it is. I'm genuinely 50x more fearful of a medium-power mage than the strongest melee human when it comes to RvR on conti. There was a time when I was like lvl 93 and Kardashian hit me for 6 dmg lol, humans will be on better % now - but it makes the point eh. You also don't factor in devil armour, on top of our STR diff we also get like 7-17 from helm and 28-38 (?) from tops etc. Would like to see humans who went melee do more damage.[/quote]
Thanks for replying to this post strelka. Hopefully something will be done about this before more numbers whittle away.
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[quote="BIRDMAN"]Thanks for replying to this post strelka. Hopefully something will be done about this before more numbers whittle away. [/quote]
Agreed on some points

If humans could have a melee % buff but int left as it is, then it'd be a much more action packed RvR..

As at the moment it's just a matter of someone hitting you with melee doing like min dmg but you have to pot to pretend they are doing damage so they don't run

But when it comes to int, they rek lol.
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[quote="BL00D_SHOT"]Agreed on some points If humans could have a melee % buff but int left as it is, then it'd be a much more action packed RvR.. As at the moment it's just a matter of someone hitting you with melee doing like min dmg but you have to pot to pretend they are doing damage so they don't run But when it comes to int, they rek lol.[/quote]
The RvR % needs tweaking so it only applys to the players and not mobs, so that even if we own conti devils would be a set % vs humans (it is silly that we have a war where devils are 30% reduced but then humans get reduced for raids)

Then apply a reduction on that % lvl based so a lvl 70 devil wouldnt have a reduction vs humans

As well as seperating melle into its own % and magic into another
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[quote="JAHEIRA"]The RvR % needs tweaking so it only applys to the players and not mobs, so that even if we own conti devils would be a set % vs humans (it is silly that we have a war where devils are 30% reduced but then humans get reduced for raids) Then apply a reduction on that % lvl based so a lvl 70 devil wouldnt have a reduction vs humans As well as seperating melle into its own % and magic into another[/quote]
Think future patch is to slightly nerf devs.. a bit... give humans more levs to gain more stats .. higher att weps etc...... some tweaking and whining in the future.. should make for some slightly more balanced rvr.

( no good asking for all these things when Fin aint got time to do the current update stuff.. give the man a chance!! )

(((( ahem .. any news gms? ))) ;p
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[quote="LUPISCUS"]Think future patch is to slightly nerf devs.. a bit... give humans more levs to gain more stats .. higher att weps etc...... some tweaking and whining in the future.. should make for some slightly more balanced rvr. ( no good asking for all these things when Fin aint got time to do the current update stuff.. give the man a chance!! ) (((( ahem .. any news gms? ))) ;p[/quote]
"LUPISCUS"Think future patch is to slightly nerf devs.. a bit... give humans more levs to gain more stats .. higher att weps etc...... some tweaking and whining in the future.. should make for some slightly more balanced rvr.

( no good asking for all these things when Fin aint got time to do the current update stuff.. give the man a chance!! )


Wrong

A normal player will have a nerf to magic def, but the freedom of stats means someone will roll a RvR char, and u wont be able to kill it
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[quote="JAHEIRA"][quote="LUPISCUS"]Think future patch is to slightly nerf devs.. a bit... give humans more levs to gain more stats .. higher att weps etc...... some tweaking and whining in the future.. should make for some slightly more balanced rvr. ( no good asking for all these things when Fin aint got time to do the current update stuff.. give the man a chance!! )[/quote] Wrong A normal player will have a nerf to magic def, but the freedom of stats means someone will roll a RvR char, and u wont be able to kill it[/quote]

 

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