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Conti mags

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I think they should be added to conti with different drops or better drop rates, either either

Anyone else think this would be a decent idea? as would be more risky due to human raids etc on top of the whelps and shit

cheers
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[quote="BL00D_SHOT"]I think they should be added to conti with different drops or better drop rates, either either Anyone else think this would be a decent idea? as would be more risky due to human raids etc on top of the whelps and shit cheers[/quote]
huge extra incentive for capped players to turn up for war too !
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[quote="YAREYAREDAZE"]huge extra incentive for capped players to turn up for war too ![/quote]
Good idea

+1
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[quote="MATTY"]Good idea +1[/quote]
What's the point if no one looses anything apart from time ...
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[quote="DIOS"]What's the point if no one looses anything apart from time ...[/quote]
+1
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[quote="BIRDMAN"]+1[/quote]
I've forwarded this idea.
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[quote="GHOSTLORD"]I've forwarded this idea.[/quote]
please consider removing stone from the conti mobs.. if this is implemented
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[quote="HEISENBERG"]please consider removing stone from the conti mobs.. if this is implemented[/quote]
The main thing is to incentivise capped players to fight for wotw. At the moment I only go for fun and because I want lvling ppl in my guild to have conti wbm - but I see loads of devils not bother going to wotw when the % is either too difficult or so easy that humans dont show.

If you made a conti spawn and then gave it like a relative boost in drop chance of all items by 5% it wouldnt break the economy or flood bank chars with upgrade items - but be a big enough increase that if I was spending 20h a week at magmas I would REALLY want it to be conti ones, therefore go to war and care about winning.

In terms of RvR i think its pretty much no problem with the current % systems. If I go VOD mags at t6 event Ill not be able to farm human mags nor drive humans off if they fight back. Can rarely kill a mag-hunting human 1v1 if they wear int ger even. Realm with conti needs to be decisively powerful but should always be on their toes in case the other race come.
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[quote="STRELKA"]The main thing is to incentivise capped players to fight for wotw. At the moment I only go for fun and because I want lvling ppl in my guild to have conti wbm - but I see loads of devils not bother going to wotw when the % is either too difficult or so easy that humans dont show. If you made a conti spawn and then gave it like a relative boost in drop chance of all items by 5% it wouldnt break the economy or flood bank chars with upgrade items - but be a big enough increase that if I was spending 20h a week at magmas I would REALLY want it to be conti ones, therefore go to war and care about winning. In terms of RvR i think its pretty much no problem with the current % systems. If I go VOD mags at t6 event Ill not be able to farm human mags nor drive humans off if they fight back. Can rarely kill a mag-hunting human 1v1 if they wear int ger even. Realm with conti needs to be decisively powerful but should always be on their toes in case the other race come.[/quote]
"GHOSTLORD"I've forwarded this idea.


Ty ghost :)
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[quote="BIRDMAN"][quote="GHOSTLORD"]I've forwarded this idea.[/quote] Ty ghost :) [/quote]
"DIOS"What's the point if no one looses anything apart from time ...


It will make each race want conti more than already, not so much about the risk of hunting that is just more banter thrown in

and you also lose pos

"GHOSTLORD"I've forwarded this idea.


Thank you

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[quote="BL00D_SHOT"][quote="DIOS"]What's the point if no one looses anything apart from time ...[/quote] It will make each race want conti more than already, not so much about the risk of hunting that is just more banter thrown in and you also lose pos [quote="GHOSTLORD"]I've forwarded this idea.[/quote] Thank you [/quote]
"HEISENBERG"please consider removing stone from the conti mobs.. if this is implemented


I also agree with this. Personally I find mags bias towards human melle As unless you get up close quick your gonna take 100+ damage a hit. The removing of stone would make this a little easier. Or why not make it so mags want to get close instead of using int as there primary attack?

I really do feel mages have a massive advantage whilst hunting mags compared to low int archers

. E.g Benysamy tanking 5 at a time compared to a dex archer having to lure 1 at a time and move if another one spawns.
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[quote="BIRDMAN"][quote="HEISENBERG"]please consider removing stone from the conti mobs.. if this is implemented[/quote] I also agree with this. Personally I find mags bias towards human melle As unless you get up close quick your gonna take 100+ damage a hit. The removing of stone would make this a little easier. Or why not make it so mags want to get close instead of using int as there primary attack? I really do feel mages have a massive advantage whilst hunting mags compared to low int archers . E.g Benysamy tanking 5 at a time compared to a dex archer having to lure 1 at a time and move if another one spawns.[/quote]
mags as they are deffo favour mages significantly still. Making them move right up to their attacker and maybe to switch then to a melee attack would level it out a bit. Being able to frost wind 5 at a time with impunity is a bit daft for the most powerful mob in the game however good your gear is. Maybe make them Weaken-proof too........
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[quote="MICKYC"]mags as they are deffo favour mages significantly still. Making them move right up to their attacker and maybe to switch then to a melee attack would level it out a bit. Being able to frost wind 5 at a time with impunity is a bit daft for the most powerful mob in the game however good your gear is. Maybe make them Weaken-proof too........[/quote]
Decent shout tbh micky
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[quote="BIRDMAN"]Decent shout tbh micky[/quote]
Thank you ;>
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[quote="BL00D_SHOT"]Thank you ;>[/quote]

 

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