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ARYA_ |
+1 for better things from minton
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#16 2017/10/29 15:09:38 |
BL00D_SHOT |
Can I just say, T6 ports are always at T6 so i don't get why you have to wait to be alerted? Why not just head to the portal at T5 when you knows its not long till t6 lol
did you even lvl your own char bro lol? |
#17 2017/10/29 17:14:13 |
JHAELIEN |
"BL00D_SHOT"Can I just say, T6 ports are always at T6 so i don't get why you have to wait to be alerted? Why not just head to the portal at T5 when you knows its not long till t6 lol That's where common sense is meant to take over, when I used to raid with coven we'd be at the portal at the back end of T5 waiting for T6.
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[quote="JHAELIEN"][quote="BL00D_SHOT"]Can I just say, T6 ports are always at T6 so i don't get why you have to wait to be alerted? Why not just head to the portal at T5 when you knows its not long till t6 lol
did you even lvl your own char bro lol?[/quote]
That's where common sense is meant to take over, when I used to raid with coven we'd be at the portal at the back end of T5 waiting for T6. [/quote]
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#18 2017/10/29 17:18:18 |
STRELKA |
"BL00D_SHOT"Can I just say, T6 ports are always at T6 so i don't get why you have to wait to be alerted? Why not just head to the portal at T5 when you knows its not long till t6 lol A t5 warning would be useful. Yeah its on me to prepare - but if im getting my grind on and ignoring ingame time then I usually miss it - but if portal was in pandi I would go every soma day.
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[quote="STRELKA"][quote="BL00D_SHOT"]Can I just say, T6 ports are always at T6 so i don't get why you have to wait to be alerted? Why not just head to the portal at T5 when you knows its not long till t6 lol
did you even lvl your own char bro lol?[/quote]
A t5 warning would be useful. Yeah its on me to prepare - but if im getting my grind on and ignoring ingame time then I usually miss it - but if portal was in pandi I would go every soma day. [/quote]
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#19 2017/10/29 18:07:23 |
MATTY |
2 issues with raid
Portal location is a trek and unless you prep 10mins before you wont make it. Notifications its to late once u get it as lets just say am hunting at blg but i wud need go town to get feathers etc, to late by the time i do that. But if portal was in tyt in town. I wud simply warp, pot up and raid. So if wud take 30seconds to get ready. This way both issues can be solved by moving the portal imo.
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[quote="MATTY"]2 issues with raid
Portal location is a trek and unless you prep 10mins before you wont make it.
Notifications its to late once u get it as lets just say am hunting at blg but i wud need go town to get feathers etc, to late by the time i do that.
But if portal was in tyt in town. I wud simply warp, pot up and raid.
So if wud take 30seconds to get ready. This way both issues can be solved by moving the portal imo.
[/quote]
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#20 2017/10/29 19:53:18 |
BIRDMAN |
Main issue with RvR is %, Although many devils would like to belive its because there " SICK A.F and OP" lol
without this being fixed soma will continue to dwindle away .... "Not being pessimistic being realistic" |
#21 2017/10/29 20:51:34 |
JAHEIRA |
"BIRDMAN"Main issue with RvR is %, Although many devils would like to belive its because there " SICK A.F and OP" lol it can be fixed tho, just needs a new % system put in place one that can vary from one player to the next % no longer affecting mobs % different between melee and Int % dependant on lvls fighting if that was implemented then a human raiding devil map could be on 100% vs a lvl 100 devil on 60%mele80%magic ect
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[quote="JAHEIRA"][quote="BIRDMAN"]Main issue with RvR is %, Although many devils would like to belive its because there " SICK A.F and OP" lol
without this being fixed soma will continue to dwindle away ....
"Not being pessimistic being realistic"[/quote]
it can be fixed tho, just needs a new % system put in place
one that can vary from one player to the next
% no longer affecting mobs
% different between melee and Int
% dependant on lvls fighting
if that was implemented then a human raiding devil map could be on 100% vs a lvl 100 devil on 60%mele80%magic ect
[/quote]
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#22 2017/10/29 22:01:07 |
STRELKA |
Percent has to be a relative change based on previous events. How would you make it personal and dynamic based on real-time interactions lol
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#23 2017/10/30 00:01:11 |
JAHEIRA |
"STRELKA"Percent has to be a relative change based on previous events. How would you make it personal and dynamic based on real-time interactions lol For wotw ye, but for raids it should be based on 1v1, as even if u raid in numbers u will encounter numbers shortly after being there (backup arives)
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[quote="JAHEIRA"][quote="STRELKA"]Percent has to be a relative change based on previous events. How would you make it personal and dynamic based on real-time interactions lol[/quote]
For wotw ye, but for raids it should be based on 1v1, as even if u raid in numbers u will encounter numbers shortly after being there (backup arives)[/quote]
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#24 2017/10/30 09:15:43 |
BL00D_SHOT |
"STRELKA""BL00D_SHOT"Can I just say, T6 ports are always at T6 so i don't get why you have to wait to be alerted? Why not just head to the portal at T5 when you knows its not long till t6 lol Agreed tbh
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[quote="BL00D_SHOT"][quote="STRELKA"][quote="BL00D_SHOT"]Can I just say, T6 ports are always at T6 so i don't get why you have to wait to be alerted? Why not just head to the portal at T5 when you knows its not long till t6 lol
did you even lvl your own char bro lol?[/quote]
A t5 warning would be useful. Yeah its on me to prepare - but if im getting my grind on and ignoring ingame time then I usually miss it - but if portal was in pandi I would go every soma day. [/quote]
Agreed tbh[/quote]
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#25 2017/10/30 09:32:23 |
STRELKA |
"JAHEIRA""STRELKA"Percent has to be a relative change based on previous events. How would you make it personal and dynamic based on real-time interactions lol What i'm saying is how can that possibly be integrated in a technical sense? Im attacking X with my bow and switch to Y who is 40 lvls less and the game is meant to apply different dmg values? I 5th sword (or 2nd) spear and the game makes it hit 3 people for diff values? What if one person is being trained by 4 people? This is the Soma game engine we're talking about, not Unreal 4. And what's it based on - levels? Ok I'll put sick gear on a low level. And why should a level X have the same fighting potential as a level 2X when they put in so much more work? How does it work for spells and aoe? Aura durations?
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[quote="STRELKA"][quote="JAHEIRA"][quote="STRELKA"]Percent has to be a relative change based on previous events. How would you make it personal and dynamic based on real-time interactions lol[/quote]
For wotw ye, but for raids it should be based on 1v1, as even if u raid in numbers u will encounter numbers shortly after being there (backup arives)[/quote]
What i'm saying is how can that possibly be integrated in a technical sense? Im attacking X with my bow and switch to Y who is 40 lvls less and the game is meant to apply different dmg values? I 5th sword (or 2nd) spear and the game makes it hit 3 people for diff values? What if one person is being trained by 4 people? This is the Soma game engine we're talking about, not Unreal 4.
And what's it based on - levels? Ok I'll put sick gear on a low level. And why should a level X have the same fighting potential as a level 2X when they put in so much more work?
How does it work for spells and aoe? Aura durations?
[/quote]
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#26 2017/10/31 01:58:00 |
JAHEIRA |
Lucky us that its not the soma engine, and its finitos emulator, its only calculations as thus dosnt need a graphics engine like unreal
Not saying there should be a boost to a player lvl 2x , just stoping a 30% reduction on the 2x as realisticly its not needed on a lower lvl Anything is possible, just depends how doable it is, and the time required to do it, which is all based on finito time
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[quote="JAHEIRA"]Lucky us that its not the soma engine, and its finitos emulator, its only calculations as thus dosnt need a graphics engine like unreal
Not saying there should be a boost to a player lvl 2x , just stoping a 30% reduction on the 2x as realisticly its not needed on a lower lvl
Anything is possible, just depends how doable it is, and the time required to do it, which is all based on finito time[/quote]
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#27 2017/10/31 04:36:13 |
OPENTHEDOOR |
The issue is, at the moment there is only 1 way of balancing and that’s the %.
This doesn’t change Dex, which is a big deciding factor (vs archers and knucks) In reality, if you wanted a perfectly balanced wotw I would have roughly 55-60% for devils but only for melee f10 stats (keep Dex as is) and leave their MD untouched at 100% (Could also lower human MA slightly). Devil mages however would have mellee at 100% and MA at 60-70%. As you can see, you can’t just have a blanket % to balance, so it would be to hard to do perfectly.
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[quote="OPENTHEDOOR"]The issue is, at the moment there is only 1 way of balancing and that’s the %.
This doesn’t change Dex, which is a big deciding factor (vs archers and knucks)
In reality, if you wanted a perfectly balanced wotw I would have roughly 55-60% for devils but only for melee f10 stats (keep Dex as is) and leave their MD untouched at 100% (Could also lower human MA slightly).
Devil mages however would have mellee at 100% and MA at 60-70%.
As you can see, you can’t just have a blanket % to balance, so it would be to hard to do perfectly.[/quote]
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#28 2017/10/31 06:49:05 |
LOTSO |
If patch ever happens all this % changes will be null, when devils get there new points they will have to balance there stats more effectively. Str/Dex will suffer to increase Wis this will put us more in line with humans but we may suffer against existing monsters.
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[quote="LOTSO"]If patch ever happens all this % changes will be null, when devils get there new points they will have to balance there stats more effectively. Str/Dex will suffer to increase Wis this will put us more in line with humans but we may suffer against existing monsters.[/quote]
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#29 2017/10/31 07:01:37 |
MERLIN |
Portal location is worse for hsoma as they don’t have standard tp’s to get them into vod
Gv scroll puts devils somewhere near at least |
#30 2017/10/31 09:47:33 |
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