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restocks

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make a way of buying sr's or questing for them on a daily like dsomas PP , due to the fact that restocks are being cleared out by the same characters before you even get a chance to buy mats to up your skill.

plus new chars want to spend there time catching up not being forced to craft just for the ability to make upgrades and repairs
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[quote="TANTO"]make a way of buying sr's or questing for them on a daily like dsomas PP , due to the fact that restocks are being cleared out by the same characters before you even get a chance to buy mats to up your skill. plus new chars want to spend there time catching up not being forced to craft just for the ability to make upgrades and repairs[/quote]
Sweet idea. The SR tokens in the donation store. Could make a daily quest which obtains 1 Sr token per day
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[quote="MAVERICK"]Sweet idea. The SR tokens in the donation store. Could make a daily quest which obtains 1 Sr token per day[/quote]
Nah.

I (like may others) have put A LOT of time in getting all 3 SRs. I’m not even level 100 yet either before you mention the catch up thing.

It defeats the time and “effort” for a better word that people have put in.
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[quote="ALEXISONFIRE"]Nah. I (like may others) have put A LOT of time in getting all 3 SRs. I’m not even level 100 yet either before you mention the catch up thing. It defeats the time and “effort” for a better word that people have put in. [/quote]
Could do something like, You buy SR but say if you don't need it instead they can give you a token and use when you need it... (Like if you want to stock up on sr's )
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[quote="DEAMOND"]Could do something like, You buy SR but say if you don't need it instead they can give you a token and use when you need it... (Like if you want to stock up on sr's ) [/quote]
Sr is fine how it is

Maybe slightly increase crafting rates, but that's it
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[quote="JAXS"]Sr is fine how it is Maybe slightly increase crafting rates, but that's it[/quote]
DEAMOND

Could do something like, You buy SR but say if you don't need it instead they can give you a token and use when you need it... (Like if you want to stock up on sr's )


This is a great idea, crafter could be able to produce these and sell them rather than having to actually do the repair there and then
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[quote="MICKYC"][quote=]DEAMOND Could do something like, You buy SR but say if you don't need it instead they can give you a token and use when you need it... (Like if you want to stock up on sr's ) [/quote] This is a great idea, crafter could be able to produce these and sell them rather than having to actually do the repair there and then[/quote]
I did often think about SR storing, such as right clicking a token (bought from NPC) with the repair hammer, to make a full token, or something along those lines. It'd resolve some problems, but not the main problem, that if you're online, it's probably the only spare time you have and you'll be doing stuff and doing anything requires SRs at the end. So unless you were crafting or b/sing in town, there wouldn't be opportunity to store them up.

Crafting is so much slower than the leveling portion of the game, due to constant speed boosts on leveling. Probably time crafitng got one, although it'd barely make a dent in the higher skills.

Playtime has always been limited by how many SRs you have/can buy, hunting in junk just isn't worth the time.

I made 8 SRs total, accross 6 characters, it still wasn't enough to just constant grind.

It's an area of the game that deffinately needs a re-think.
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[quote="FLICKTHEBEAN"]I did often think about SR storing, such as right clicking a token (bought from NPC) with the repair hammer, to make a full token, or something along those lines. It'd resolve some problems, but not the main problem, that if you're online, it's probably the only spare time you have and you'll be doing stuff and doing anything requires SRs at the end. So unless you were crafting or b/sing in town, there wouldn't be opportunity to store them up. Crafting is so much slower than the leveling portion of the game, due to constant speed boosts on leveling. Probably time crafitng got one, although it'd barely make a dent in the higher skills. Playtime has always been limited by how many SRs you have/can buy, hunting in junk just isn't worth the time. I made 8 SRs total, accross 6 characters, it still wasn't enough to just constant grind. It's an area of the game that deffinately needs a re-think.[/quote]
0-100 is relatively quick, i would much rather see 150-200 be sped up and 0-150 to stay the same to preserve the time already spent by most. Agree on Sr effectively capping how much time you can actually play the game with 9 slots needing repairs on loop. I would suggest increasing the amount of srs per game day.
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[quote="NUNU"]0-100 is relatively quick, i would much rather see 150-200 be sped up and 0-150 to stay the same to preserve the time already spent by most. Agree on Sr effectively capping how much time you can actually play the game with 9 slots needing repairs on loop. I would suggest increasing the amount of srs per game day. [/quote]

 

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