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Adding bugs back to TyT?

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if you make them so they dont move then they cant be drag in to a house would stop a lot but yes plz bring them bk
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[quote="DOVERBOB"]if you make them so they dont move then they cant be drag in to a house would stop a lot but yes plz bring them bk[/quote]
+1 bugs please
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[quote="PROD"]+1 bugs please[/quote]
Put them left side of abias or right side of tyt (where you can find a single mummy) this would:

A.Stop people being able to drag them into houses
B.Stop people afk healing ect there due to pk possibilities.
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[quote="TRILL"]Put them left side of abias or right side of tyt (where you can find a single mummy) this would: A.Stop people being able to drag them into houses B.Stop people afk healing ect there due to pk possibilities.[/quote]
"TRILL"Put them left side of abias or right side of tyt (where you can find a single mummy) this would:

A.Stop people being able to drag them into houses
B.Stop people afk healing ect there due to pk possibilities.


This is more astute than it first appears. Item B is a usefully double-edged sword. Let me explain:-

It seems to me that there are two basic types of PKers: Those who simply enjoy killing, and those who consider it, and treat it as, an intellectual challenge. This latter class won't be interested as the victims are almost certainly naked, and, if they have any sense, they won't be carrying anything of value. The former class can have a field day, if they so like, but the population will quickly identify them as Soma's mindless underclass.

In short, Trill's B appeases both CON boosters and PKers. Let's give it a try.
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[quote="RONA"][quote="TRILL"]Put them left side of abias or right side of tyt (where you can find a single mummy) this would: A.Stop people being able to drag them into houses B.Stop people afk healing ect there due to pk possibilities.[/quote] This is more astute than it first appears. Item B is a usefully double-edged sword. Let me explain:- It seems to me that there are two basic types of PKers: Those who simply enjoy killing, and those who consider it, and treat it as, an intellectual challenge. This latter class won't be interested as the victims are almost certainly naked, and, if they have any sense, they won't be carrying anything of value. The former class can have a field day, if they so like, but the population will quickly identify them as Soma's mindless underclass. In short, Trill's B appeases both CON boosters and PKers. Let's give it a try.[/quote]
Or jus keep them in tyt, and remove their ability to go thro doors
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[quote="ACVX"]Or jus keep them in tyt, and remove their ability to go thro doors [/quote]
There been any word on this ? Finally got in the mind frame for con yesterday but no bugs

Surely having them there for people to use is better then not having them there ??
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[quote="MUFFIN"]There been any word on this ? Finally got in the mind frame for con yesterday but no bugs Surely having them there for people to use is better then not having them there ?? [/quote]
As far as I know they will come back in one form or another.
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[quote="GHOSTLORD"]As far as I know they will come back in one form or another.[/quote]
"GHOSTLORD"As far as I know they will come back in one form or another.


Very encouraging, but cryptic. Any idea about the time frame?
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[quote="RONA"][quote="GHOSTLORD"]As far as I know they will come back in one form or another.[/quote] Very encouraging, but cryptic. Any idea about the time frame?[/quote]
Even if we get bugs back till the replacement is done would be great
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[quote="MUFFIN"]Even if we get bugs back till the replacement is done would be great [/quote]
"GHOSTLORD"As far as I know they will come back in one form or another.



Valentines love bugs maybe :P
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[quote="BLACKREAPAA"][quote="GHOSTLORD"]As far as I know they will come back in one form or another.[/quote] Valentines love bugs maybe :P[/quote]
would love to see them back ... but hard to do something about the hiding them in houses :/

they belong in tyt to make it more active :)
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[quote="WARRE"]would love to see them back ... but hard to do something about the hiding them in houses :/ they belong in tyt to make it more active :)[/quote]
Multiple static mobs that don't die? No one does con for fun it is just a massive grind so that will take the ballache out of it and will stop the people taking them in houses issue people are saying about. What is that actual issue with people taking them in houses by the way? Genuine question.
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[quote="HOUNDEYE"]Multiple static mobs that don't die? No one does con for fun it is just a massive grind so that will take the ballache out of it and will stop the people taking them in houses issue people are saying about. What is that actual issue with people taking them in houses by the way? Genuine question.[/quote]
I may be wrong and if I am I stand to be corrected. Once the bug is in the house, its captor can stand in the doorway to block anyone who wants to share it. It's all a bit selfish (assuming I'm right).
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[quote="RONA"]I may be wrong and if I am I stand to be corrected. Once the bug is in the house, its captor can stand in the doorway to block anyone who wants to share it. It's all a bit selfish (assuming I'm right).[/quote]
Just gbird into the house.
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[quote="TIEFER"]Just gbird into the house.[/quote]
ISylver Said the Birthday Bugs will be implemented back ingame when the server is rebooted which is Tomorrow(weekly maintenance)
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[quote="RASCZAK"]ISylver Said the Birthday Bugs will be implemented back ingame when the server is rebooted which is Tomorrow(weekly maintenance)[/quote]

 

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