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5th Knuckle Aura

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It shouldn't be that way tho

Every aura should have a use at some point, even first still gets used

Tho iv always though 5th should just be 3rd lvl 2, and archers 5th should have arrow as well as cords
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[quote="REHLINA"]It shouldn't be that way tho Every aura should have a use at some point, even first still gets used Tho iv always though 5th should just be 3rd lvl 2, and archers 5th should have arrow as well as cords [/quote]
"UPGRADE"knux has allready had 2nd/4th made decent, dont see any problem with 5th every class has its bad auras its just the way it is,


You should get a clue before you talk. Our 2nd aura is better than bow 2nd aura by 2% but it is still a nerf (15% originally compared to 10% now).

4th aura was also ninja nerfed. Not in patch notes, but cooldown was increased and we "gained" 3 power (lol).

I'm grateful that 2nd was upped a little bit and I understand why 4th was nerfed (it was a bit OP compared to other 4th auras, tbh) but don't base your arguments on false information.

All 5th auras should be useful. Currently, 5th Axe and Sword are the only ones worth getting (IMO) which is NOT promoting a diverse end-game.
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[quote="JARAGOONDOO"][quote="UPGRADE"]knux has allready had 2nd/4th made decent, dont see any problem with 5th every class has its bad auras its just the way it is, [/quote] You should get a clue before you talk. Our 2nd aura is better than bow 2nd aura by 2% but it is still a nerf (15% originally compared to 10% now). 4th aura was also ninja nerfed. Not in patch notes, but cooldown was increased and we "gained" 3 power (lol). I'm grateful that 2nd was upped a little bit and I understand why 4th was nerfed (it was a bit OP compared to other 4th auras, tbh) but don't base your arguments on false information. All 5th auras should be useful. Currently, 5th Axe and Sword are the only ones worth getting (IMO) which is NOT promoting a diverse end-game.[/quote]
"JARAGOONDOO"
"UPGRADE"knux has allready had 2nd/4th made decent, dont see any problem with 5th every class has its bad auras its just the way it is,


You should get a clue before you talk. Our 2nd aura is better than bow 2nd aura by 2% but it is still a nerf (15% originally compared to 10% now).

4th aura was also ninja nerfed. Not in patch notes, but cooldown was increased and we "gained" 3 power (lol).

I'm grateful that 2nd was upped a little bit and I understand why 4th was nerfed (it was a bit OP compared to other 4th auras, tbh) but don't base your arguments on false information.

All 5th auras should be useful. Currently, 5th Axe and Sword are the only ones worth getting (IMO) which is NOT promoting a diverse end-game.


i no the facts u tool. end of the day u have an A speed standard wep with high dura, hense why u take a hit on auras it has pros and cons like every other class
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[quote="UPGRADE"][quote="JARAGOONDOO"][quote="UPGRADE"]knux has allready had 2nd/4th made decent, dont see any problem with 5th every class has its bad auras its just the way it is, [/quote] You should get a clue before you talk. Our 2nd aura is better than bow 2nd aura by 2% but it is still a nerf (15% originally compared to 10% now). 4th aura was also ninja nerfed. Not in patch notes, but cooldown was increased and we "gained" 3 power (lol). I'm grateful that 2nd was upped a little bit and I understand why 4th was nerfed (it was a bit OP compared to other 4th auras, tbh) but don't base your arguments on false information. All 5th auras should be useful. Currently, 5th Axe and Sword are the only ones worth getting (IMO) which is NOT promoting a diverse end-game.[/quote] i no the facts u tool. end of the day u have an A speed standard wep with high dura, hense why u take a hit on auras it has pros and cons like every other class [/quote]
"UPGRADE"
"JARAGOONDOO"
"UPGRADE"knux has allready had 2nd/4th made decent, dont see any problem with 5th every class has its bad auras its just the way it is,


You should get a clue before you talk. Our 2nd aura is better than bow 2nd aura by 2% but it is still a nerf (15% originally compared to 10% now).

4th aura was also ninja nerfed. Not in patch notes, but cooldown was increased and we "gained" 3 power (lol).

I'm grateful that 2nd was upped a little bit and I understand why 4th was nerfed (it was a bit OP compared to other 4th auras, tbh) but don't base your arguments on false information.

All 5th auras should be useful. Currently, 5th Axe and Sword are the only ones worth getting (IMO) which is NOT promoting a diverse end-game.


i no the facts u tool. end of the day u have an A speed standard wep with high dura, hense why u take a hit on auras it has pros and cons like every other class


Clearly not since you state both 2nd and 4th have been made decent, when both have been nerfed from their original values. Even then, I think the Knuckle auras are amazing (so they don't take a "hit" on the auras like you said).

The argument here is based on 5th Aura(s). Currently, 3rd hits up to 5 targets... and 5th hits 8... How much POS have you spent to hit those 3 extra targets? Will you EVER be completely surrounded to hit all those targets (HSoma maybe, but not on DSoma)? Most of the 5th Auras need improvements, IMO.
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[quote="JARAGOONDOO"][quote="UPGRADE"][quote="JARAGOONDOO"][quote="UPGRADE"]knux has allready had 2nd/4th made decent, dont see any problem with 5th every class has its bad auras its just the way it is, [/quote] You should get a clue before you talk. Our 2nd aura is better than bow 2nd aura by 2% but it is still a nerf (15% originally compared to 10% now). 4th aura was also ninja nerfed. Not in patch notes, but cooldown was increased and we "gained" 3 power (lol). I'm grateful that 2nd was upped a little bit and I understand why 4th was nerfed (it was a bit OP compared to other 4th auras, tbh) but don't base your arguments on false information. All 5th auras should be useful. Currently, 5th Axe and Sword are the only ones worth getting (IMO) which is NOT promoting a diverse end-game.[/quote] i no the facts u tool. end of the day u have an A speed standard wep with high dura, hense why u take a hit on auras it has pros and cons like every other class [/quote] Clearly not since you state both 2nd and 4th have been made decent, when both have been nerfed from their original values. Even then, I think the Knuckle auras are amazing (so they don't take a "hit" on the auras like you said). The argument here is based on 5th Aura(s). Currently, 3rd hits up to 5 targets... and 5th hits 8... How much POS have you spent to hit those 3 extra targets? Will you EVER be completely surrounded to hit all those targets (HSoma maybe, but not on DSoma)? Most of the 5th Auras need improvements, IMO.[/quote]
Did some more testing today. 5th knuckle aura is around 13.5s recharge time while 3rd aura is 10s. So 3rd is far better than 5th aura for when you are surrounded by 1-5 mobs. If you were to get a permanent 8 mobs surrounding you, you'd benefit roughly 4 hits in total in 40 seconds. 5th knuckle's buff against 3rd = potentially 1 more hit every 10 seconds...
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[quote="PLUM"]Did some more testing today. 5th knuckle aura is around 13.5s recharge time while 3rd aura is 10s. So 3rd is far better than 5th aura for when you are surrounded by 1-5 mobs. If you were to get a permanent 8 mobs surrounding you, you'd benefit roughly 4 hits in total in 40 seconds. 5th knuckle's buff against 3rd = potentially 1 more hit every 10 seconds...[/quote]
I've always thought 5rd knuckle could do with always hitting it's target (or maybe at least up to 4). As for the cooldown I'm quite sure each cooldown is the same for 3rd - 5th, so not sure why it'd be different.
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[quote="GHOSTLORD"]I've always thought 5rd knuckle could do with always hitting it's target (or maybe at least up to 4). As for the cooldown I'm quite sure each cooldown is the same for 3rd - 5th, so not sure why it'd be different.[/quote]
I'm guessing the coo down starts counting down once the animation has stopped playing (5th has a stupidly long animation).

Yet another thing that makes 5th knuckle not worth it.

Also, I'm not sure if 100% hit rate would be enough of an improvement. I've already got close to 90% hit chance on the mobs I hunt, but hey, it's still an improvement nonetheless.
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[quote="JARAGOONDOO"]I'm guessing the coo down starts counting down once the animation has stopped playing (5th has a stupidly long animation). Yet another thing that makes 5th knuckle not worth it. Also, I'm not sure if 100% hit rate would be enough of an improvement. I've already got close to 90% hit chance on the mobs I hunt, but hey, it's still an improvement nonetheless. [/quote]
if u lot get a buff i want a buff for my class :*
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[quote="WER"]if u lot get a buff i want a buff for my class :*[/quote]
Why not make it so 5th knuck casts dodge and its normal 5th aura, so if you're mobbed by say gargoyle fighters or shanis, you can still maintain your dodge for (however long dodge is) but it will also cast the normal 5th knuckle aura and dodge will carry on after. Then regen as normal.
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[quote="GRAVIJA"]Why not make it so 5th knuck casts dodge and its normal 5th aura, so if you're mobbed by say gargoyle fighters or shanis, you can still maintain your dodge for (however long dodge is) but it will also cast the normal 5th knuckle aura and dodge will carry on after. Then regen as normal.[/quote]
"GRAVIJA"Why not make it so 5th knuck casts dodge and its normal 5th aura, so if you're mobbed by say gargoyle fighters or shanis, you can still maintain your dodge for (however long dodge is) but it will also cast the normal 5th knuckle aura and dodge will carry on after. Then regen as normal.


I like this idea, a combo of 2nd and 3rd aura. If that is even possible to achieve.
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[quote="PLUM"][quote="GRAVIJA"]Why not make it so 5th knuck casts dodge and its normal 5th aura, so if you're mobbed by say gargoyle fighters or shanis, you can still maintain your dodge for (however long dodge is) but it will also cast the normal 5th knuckle aura and dodge will carry on after. Then regen as normal.[/quote] I like this idea, a combo of 2nd and 3rd aura. If that is even possible to achieve. [/quote]
Pffff sounds perfect but a little tooooo op, unless other 5ths get an improvement too!


Axe 2nd, 4th and 5th are incredible
Sword 2nd and 5th(the best simply)
Knux if the above happens is great

Now maybe like this

Archer - combine 3rd and 5th for coords and arrow
Spear combine 2nd and 3rd so 75% return as heal on 2nd
Mage - 4th aura combine 2nd and 3rd but buff Eva to 15%


Sounds like all 5ths are similar in strength but maintain their originality.
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[quote="NEOXIAN"]Pffff sounds perfect but a little tooooo op, unless other 5ths get an improvement too! Axe 2nd, 4th and 5th are incredible Sword 2nd and 5th(the best simply) Knux if the above happens is great Now maybe like this Archer - combine 3rd and 5th for coords and arrow Spear combine 2nd and 3rd so 75% return as heal on 2nd Mage - 4th aura combine 2nd and 3rd but buff Eva to 15% Sounds like all 5ths are similar in strength but maintain their originality.[/quote]
The 4th mage Aura sounds a bit strong. I'd quite like to see one that either worked as PD does but towards magic damage, or something that could prevent cast interruption. Perhaps both, depends on values.

I'd like to see all the 5ths have a place. Having only sword users with a real desire for 5th seems a bit stale.

These are decent ideas to liven things up.
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[quote="PLUM"]The 4th mage Aura sounds a bit strong. I'd quite like to see one that either worked as PD does but towards magic damage, or something that could prevent cast interruption. Perhaps both, depends on values. I'd like to see all the 5ths have a place. Having only sword users with a real desire for 5th seems a bit stale. These are decent ideas to liven things up.[/quote]
"NEOXIAN"Pffff sounds perfect but a little tooooo op, unless other 5ths get an improvement too!


Axe 2nd, 4th and 5th are incredible
Sword 2nd and 5th(the best simply)
Knux if the above happens is great

Now maybe like this

Archer - combine 3rd and 5th for coords and arrow
Spear combine 2nd and 3rd so 75% return as heal on 2nd
Mage - 4th aura combine 2nd and 3rd but buff Eva to 15%


Sounds like all 5ths are similar in strength but maintain their originality.


Second sword is the worst second aura in game lol. It should regen like 2-2.5x what it does now to be any good.

Thing is for 5th knuckle, to even make it worth using you need 7 mobs on you, which just isn't practical unless you're already using dodge, so makes sense to combined the two elements. Just my opinion though, no doubt a knuckler could thing of somthing even better for their own class. (such as your o/p 2nd/3rd healing spear lol)
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[quote="GRAVIJA"][quote="NEOXIAN"]Pffff sounds perfect but a little tooooo op, unless other 5ths get an improvement too! Axe 2nd, 4th and 5th are incredible Sword 2nd and 5th(the best simply) Knux if the above happens is great Now maybe like this Archer - combine 3rd and 5th for coords and arrow Spear combine 2nd and 3rd so 75% return as heal on 2nd Mage - 4th aura combine 2nd and 3rd but buff Eva to 15% Sounds like all 5ths are similar in strength but maintain their originality.[/quote] Second sword is the worst second aura in game lol. It should regen like 2-2.5x what it does now to be any good. Thing is for 5th knuckle, to even make it worth using you need 7 mobs on you, which just isn't practical unless you're already using dodge, so makes sense to combined the two elements. Just my opinion though, no doubt a knuckler could thing of somthing even better for their own class. (such as your o/p 2nd/3rd healing spear lol) [/quote]
Grav,

The strength/skill bonus far outweighs any defence gains other than hp,

A level 100 swordie will be hitting 3 targets for incredible damage with 5th (even of equal level) especially weaker classes for con like Mage knux and axers (negated by 2nd I spose)

A spear hitting a target and returning 75% of that damage is not even in the same breath as op as 5th sword in is current state. I'm sorry but you know as well as anyone that 5th becomes unsurpassable the higher the attack/defence gap is and this is exacerbated the higher you get.

Say a level 100 swordie is going to have around 480 attack with an intense sod and around 270 min def? In intense invul. 5th will hit for 315 to 3 targets of equal level (roughly 55%) of a level 100s hp.

Spear will have around 500 attack? with intense spear,

This will hit one (sometimes 2 depending on positioning and angle) targets for 230, and return 170 hp.



In what world can you say my suggestion is anywhere op in reference to swords 5th?
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[quote="NEOXIAN"]Grav, The strength/skill bonus far outweighs any defence gains other than hp, A level 100 swordie will be hitting 3 targets for incredible damage with 5th (even of equal level) especially weaker classes for con like Mage knux and axers (negated by 2nd I spose) A spear hitting a target and returning 75% of that damage is not even in the same breath as op as 5th sword in is current state. I'm sorry but you know as well as anyone that 5th becomes unsurpassable the higher the attack/defence gap is and this is exacerbated the higher you get. Say a level 100 swordie is going to have around 480 attack with an intense sod and around 270 min def? In intense invul. 5th will hit for 315 to 3 targets of equal level (roughly 55%) of a level 100s hp. Spear will have around 500 attack? with intense spear, This will hit one (sometimes 2 depending on positioning and angle) targets for 230, and return 170 hp. In what world can you say my suggestion is anywhere op in reference to swords 5th? [/quote]
"NEOXIAN"Grav,

The strength/skill bonus far outweighs any defence gains other than hp,

A level 100 swordie will be hitting 3 targets for incredible damage with 5th (even of equal level) especially weaker classes for con like Mage knux and axers (negated by 2nd I spose)

A spear hitting a target and returning 75% of that damage is not even in the same breath as op as 5th sword in is current state. I'm sorry but you know as well as anyone that 5th becomes unsurpassable the higher the attack/defence gap is and this is exacerbated the higher you get.

Say a level 100 swordie is going to have around 480 attack with an intense sod and around 270 min def? In intense invul. 5th will hit for 315 to 3 targets of equal level (roughly 55%) of a level 100s hp.

Spear will have around 500 attack? with intense spear,

This will hit one (sometimes 2 depending on positioning and angle) targets for 230, and return 170 hp.



In what world can you say my suggestion is anywhere op in reference to swords 5th?


Using your examples, the net hp affect of your proposed 5th spear would be 800hp (if two targets hit), whereas sword 5th would be 945hp (if 3 targets hit). Seems fine from that perspective, but you forget PvE, where monsters have MUCH lower defense, meaning you would never have to pot (even at WBM) assuming it is an 8 second recharge like 2nd.

I do like the ideas to combine the auras, though. The spear one sounds cool, too, just needs a bit more thought about balance ;)
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[quote="JARAGOONDOO"][quote="NEOXIAN"]Grav, The strength/skill bonus far outweighs any defence gains other than hp, A level 100 swordie will be hitting 3 targets for incredible damage with 5th (even of equal level) especially weaker classes for con like Mage knux and axers (negated by 2nd I spose) A spear hitting a target and returning 75% of that damage is not even in the same breath as op as 5th sword in is current state. I'm sorry but you know as well as anyone that 5th becomes unsurpassable the higher the attack/defence gap is and this is exacerbated the higher you get. Say a level 100 swordie is going to have around 480 attack with an intense sod and around 270 min def? In intense invul. 5th will hit for 315 to 3 targets of equal level (roughly 55%) of a level 100s hp. Spear will have around 500 attack? with intense spear, This will hit one (sometimes 2 depending on positioning and angle) targets for 230, and return 170 hp. In what world can you say my suggestion is anywhere op in reference to swords 5th? [/quote] Using your examples, the net hp affect of your proposed 5th spear would be 800hp (if two targets hit), whereas sword 5th would be 945hp (if 3 targets hit). Seems fine from that perspective, but you forget PvE, where monsters have MUCH lower defense, meaning you would never have to pot (even at WBM) assuming it is an 8 second recharge like 2nd. I do like the ideas to combine the auras, though. The spear one sounds cool, too, just needs a bit more thought about balance ;)[/quote]

 

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