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Improvement / tweak ideas

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I know the GM’s have been quite active ingame asking about ideas ect. Thought I would make a post (ideas and sug’s not enough people view) for your number one idea.

When enough people post, I’ll tally up the results.

Hopefully GM’s can use that as a basis for tweaks and improvements.

Keep this to little and easy fixes and I’ve made a few categories.

1) Donation store

2) Mob drop file

3) Spawn increase or location

4) Quest

5) Random/AOB

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[quote="FLAWLESS"]I know the GM’s have been quite active ingame asking about ideas ect. Thought I would make a post (ideas and sug’s not enough people view) for your number one idea. When enough people post, I’ll tally up the results. Hopefully GM’s can use that as a basis for tweaks and improvements. Keep this to little and easy fixes and I’ve made a few categories. 1) Donation store 2) Mob drop file 3) Spawn increase or location 4) Quest 5) Random/AOB [/quote]
1) Donation store
Hero parts added to donation store

2) Mob drop file
Rubies added to mags

3) Spawn increase or location
New mobs on conti for both races with increased drop %

4) Quest
Mag quest for shak wep

5) Random/AOB
Feather stack size to 10 same as potions
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[quote="FLAWLESS"]1) Donation store Hero parts added to donation store 2) Mob drop file Rubies added to mags 3) Spawn increase or location New mobs on conti for both races with increased drop % 4) Quest Mag quest for shak wep 5) Random/AOB Feather stack size to 10 same as potions[/quote]
Ability for a one time swap of hero class through donation store
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[quote="KNUCKLES"]Ability for a one time swap of hero class through donation store[/quote]
I would suggest removing Magma's altogether ... they were put in for level 100's with no where to go. that rationale is now redundant.

Unfortunately, even though there were tweaks, some people still can't hunt them as they require certain "build" types (and not all of us meet that criteria).

While we (the wrong build types) waited for the level increase patch, some people filled their pockets while the rest of us sat around doing nothing other than farting.

I don't seriously expect the Magmas to be removed but adding stuff to their drop files is ridiculous.

Sorry.

Jac
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[quote="JACKELPUP"]I would suggest removing Magma's altogether ... they were put in for level 100's with no where to go. that rationale is now redundant. Unfortunately, even though there were tweaks, some people still can't hunt them as they require certain "build" types (and not all of us meet that criteria). While we (the wrong build types) waited for the level increase patch, some people filled their pockets while the rest of us sat around doing nothing other than farting. I don't seriously expect the Magmas to be removed but adding stuff to their drop files is ridiculous. Sorry. Jac[/quote]
1) A token that allows you to rename an item.

4) A quest like the Titus piece one, that gives a Gorshak tier weapon as a reward, Pan Claw, etc. But maybe 5000 Hoarde to get it (if it is Rare - Intense).

5) Some of the unsused mobs in TYT to be given a stat boost to offer an alternative path other than the well trodden kobs - raps - trolls route.
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[quote="CHOJINE"]1) A token that allows you to rename an item. 4) A quest like the Titus piece one, that gives a Gorshak tier weapon as a reward, Pan Claw, etc. But maybe 5000 Hoarde to get it (if it is Rare - Intense). 5) Some of the unsused mobs in TYT to be given a stat boost to offer an alternative path other than the well trodden kobs - raps - trolls route.[/quote]
"FLAWLESS"1) Donation store
Hero parts added to donation store

2) Mob drop file
Rubies added to mags

3) Spawn increase or location
New mobs on conti for both races with increased drop %

4) Quest
Mag quest for shak wep

5) Random/AOB
Feather stack size to 10 same as potions


Yea i agree with jac, Rubies do not need adding to magmas. Leave them for blg to drop. It is what makes rubies so valuable and gives lower levels hunting blg something to sell for something better etc.

I agree with the conti spawns, But also i think every mob on conti that are in other human maps or dsoma maps shout have a higher % drop rate like blg/nightmares, (new mobs if added).

I agree with hero armour should be added to donation store. Maybe £10 a piece?
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[quote="SURFANDTURF"][quote="FLAWLESS"]1) Donation store Hero parts added to donation store 2) Mob drop file Rubies added to mags 3) Spawn increase or location New mobs on conti for both races with increased drop % 4) Quest Mag quest for shak wep 5) Random/AOB Feather stack size to 10 same as potions[/quote] Yea i agree with jac, Rubies do not need adding to magmas. Leave them for blg to drop. It is what makes rubies so valuable and gives lower levels hunting blg something to sell for something better etc. I agree with the conti spawns, But also i think every mob on conti that are in other human maps or dsoma maps shout have a higher % drop rate like blg/nightmares, (new mobs if added). I agree with hero armour should be added to donation store. Maybe £10 a piece?[/quote]
I was thinking the other day it would be fun to have another item we can equip like an artifact in Neverwinter.
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[quote="GROSBURR"]I was thinking the other day it would be fun to have another item we can equip like an artifact in Neverwinter.[/quote]
5) New Armour / Weps / Auras / Spells (or make our current non-used spells useful)

- For the people who really don't care about 1, 2 ,3 and 4 and have been patient!

Also seems obvious no more improvements to archer class - mage, knuckle, spear, sword and even axe need something extra otherwise we all know where things will go..
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[quote="PIKUTIN"]5) New Armour / Weps / Auras / Spells (or make our current non-used spells useful) - For the people who really don't care about 1, 2 ,3 and 4 and have been patient! Also seems obvious no more improvements to archer class - mage, knuckle, spear, sword and even axe need something extra otherwise we all know where things will go..[/quote]
5) new weapons and armour for devil's.. we are in our best weps and armour by level 60 :s
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[quote="KNUCK1E"]5) new weapons and armour for devil's.. we are in our best weps and armour by level 60 :s[/quote]
I think Mages definately need some new robes and an upgrade for staffs.
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[quote="KABOOS"]I think Mages definately need some new robes and an upgrade for staffs.[/quote]
1.) Weapons no longer work (attempt to even hit) at 60 dura. Like nothing happens when you left click a mob. To stop people ripping fast weaps.

2.) New potion recipes, combine gave me this idea:
At 30sk craft 2x 10hp pots to create 1x 25hp pot.
At 50sk craft 2x 25hp pots to create 1x 50hp pot.
At 70sk craft 2x 50hp pots to create 1x100hp pot.

At 80% success rate on all, you'd end up with about 1,920+100 pots from 29999 +10hp pots you started with. Would make the +10s people craft useful, and make potion crafting somewhat faster in line with cook. Can also do same with mp pots.
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[quote="NOITCEFREP"]1.) Weapons no longer work (attempt to even hit) at 60 dura. Like nothing happens when you left click a mob. To stop people ripping fast weaps. 2.) New potion recipes, combine gave me this idea: At 30sk craft 2x 10hp pots to create 1x 25hp pot. At 50sk craft 2x 25hp pots to create 1x 50hp pot. At 70sk craft 2x 50hp pots to create 1x100hp pot. At 80% success rate on all, you'd end up with about 1,920+100 pots from 29999 +10hp pots you started with. Would make the +10s people craft useful, and make potion crafting somewhat faster in line with cook. Can also do same with mp pots. [/quote]
"NOITCEFREP"1.) Weapons no longer work (attempt to even hit) at 60 dura. Like nothing happens when you left click a mob. To stop people ripping fast weaps.

This i think the best idea every imo

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[quote="SUBXERO"][quote="NOITCEFREP"]1.) Weapons no longer work (attempt to even hit) at 60 dura. Like nothing happens when you left click a mob. To stop people ripping fast weaps. This i think the best idea every imo [/quote]
"CHOJINE"
5) Some of the unsused mobs in TYT to be given a stat boost to offer an alternative path other than the well trodden kobs - raps - trolls route.


Yes
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[quote="JON"][quote="CHOJINE"] 5) Some of the unsused mobs in TYT to be given a stat boost to offer an alternative path other than the well trodden kobs - raps - trolls route.[/quote] Yes[/quote]
1) Donation store

Exra large Rested XP pots - (everyone loves rested, but £5 for 50% rested isnt great)
Tokens to reset dailies - 5 tokens for £5 ... when used you can do your dailies again instantly
Attack and Def pots - make them 1 hour buffs (if only for PvE) to make them worthwhile?
Tokens to buy extra WH space

2) im only lvl 70 so cant really comment on this, i would say that conti should have better drop rates tho just for the risk reward factor

3) Lots of unused skins in the Database (or unhunted mobs) im sure they could be tweaked for more endgame mobs / bosses... take IC for example, only really 2-3 hunted mobs there

4) Quests : Tainted devil armour / wepon .. a little like hero armour, but could have negative stats aswell (because its tainted)

example - Helm could have +10 str but -100hp
Chest - +10 dex but - evasion

Or osmething along those lines... plenty of mobs to hunt even if its a collect souls thing like humans
Could even make it random stats on issue and repeatable to get desired stats

Just a few bits i could think about while im at work.. This is all from a devils point of view as ive never played hsoma past level 10 :D


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[quote="KNUCK1E"]1) Donation store Exra large Rested XP pots - (everyone loves rested, but £5 for 50% rested isnt great) Tokens to reset dailies - 5 tokens for £5 ... when used you can do your dailies again instantly Attack and Def pots - make them 1 hour buffs (if only for PvE) to make them worthwhile? Tokens to buy extra WH space 2) im only lvl 70 so cant really comment on this, i would say that conti should have better drop rates tho just for the risk reward factor 3) Lots of unused skins in the Database (or unhunted mobs) im sure they could be tweaked for more endgame mobs / bosses... take IC for example, only really 2-3 hunted mobs there 4) Quests : Tainted devil armour / wepon .. a little like hero armour, but could have negative stats aswell (because its tainted) example - Helm could have +10 str but -100hp Chest - +10 dex but - evasion Or osmething along those lines... plenty of mobs to hunt even if its a collect souls thing like humans Could even make it random stats on issue and repeatable to get desired stats Just a few bits i could think about while im at work.. This is all from a devils point of view as ive never played hsoma past level 10 :D [/quote]
5) TYT, Dungeon and Merc "unused" mobs getting stat boost/mirrored stats to create more levelling paths and more varied drops.

+1 Chojine
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[quote="VALASI"]5) TYT, Dungeon and Merc "unused" mobs getting stat boost/mirrored stats to create more levelling paths and more varied drops. +1 Chojine[/quote]

 

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