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Devil mage spells,drops and ideas

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Just to add to the devil mage list, why do the two end game mage mobs use weaken when the human mobs do not use weaken? The feral walkers have enough dex and MA to fend off any melee player who wants to try their luck with them and i feel its more of an annoyance when trying to stack them up. Is there a logical reason for it? Dont mind just a poison or zombie would make them more interesting :p
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[quote="IBEX"]Just to add to the devil mage list, why do the two end game mage mobs use weaken when the human mobs do not use weaken? The feral walkers have enough dex and MA to fend off any melee player who wants to try their luck with them and i feel its more of an annoyance when trying to stack them up. Is there a logical reason for it? Dont mind just a poison or zombie would make them more interesting :p[/quote]
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[quote="SAM"]1[/quote]
Any chance of getting weaken level 2 for us poor little devils 😁 range 4 is killing me. Well the range 6 archers are to be more precise lol
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[quote="ADATH"]Any chance of getting weaken level 2 for us poor little devils 😁 range 4 is killing me. Well the range 6 archers are to be more precise lol[/quote]
"IBEX"Just to add to the devil mage list, why do the two end game mage mobs use weaken when the human mobs do not use weaken? The feral walkers have enough dex and MA to fend off any melee player who wants to try their luck with them and i feel its more of an annoyance when trying to stack them up. Is there a logical reason for it? Dont mind just a poison or zombie would make them more interesting :p


This is a very good point as well seems a little unfair that the human mob didn't have weaken and ironically walkers have weaken rank 2 which we don't 😂
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[quote="ADATH"][quote="IBEX"]Just to add to the devil mage list, why do the two end game mage mobs use weaken when the human mobs do not use weaken? The feral walkers have enough dex and MA to fend off any melee player who wants to try their luck with them and i feel its more of an annoyance when trying to stack them up. Is there a logical reason for it? Dont mind just a poison or zombie would make them more interesting :p[/quote] This is a very good point as well seems a little unfair that the human mob didn't have weaken and ironically walkers have weaken rank 2 which we don't 😂[/quote]

 

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