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effect removing waters

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Just a suggestion, remove the waters entirely and give black mages a purge spell. This will help promote teamwork at wars and as it stands its just to easy to remove these spells. Party up and have a cure/purge character in your party that's the way it is In other games and it works well.
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[quote="KHASAV"]Just a suggestion, remove the waters entirely and give black mages a purge spell. This will help promote teamwork at wars and as it stands its just to easy to remove these spells. Party up and have a cure/purge character in your party that's the way it is In other games and it works well. [/quote]
Could introduce a black version of cure, but rather than remove serums, jack them up to weight 10 so that they can't be spammed still, but can be used if nobody's around to cure you.
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[quote="S0RCERER"]Could introduce a black version of cure, but rather than remove serums, jack them up to weight 10 so that they can't be spammed still, but can be used if nobody's around to cure you.[/quote]
"FLICKTHEBEAN"I agree that the levels of cure should be as this:

Level 1 Cure: Cures level 1 debuffs
Level 2 Cure: Cures level 1 and 2 debuffs
Level 3 Cure: Cures level 1, 2 and 3 debuffs
Level 4 Cure: Cures level 1, 2, 3 and 4 debuffs

Have always thought this, though.

I don't see how changing the speed in which magic skill is gained will solve anything at this point in the game.

MDC's idea what interesting, however I believe new spells should be made to do this. Possibly given to black mages. The ability to only cure one debuff at a time, with a different spell would be annoying, but also be a bonus to black mages down to the fact they do not have any spell to do as such. White magic cure should be left alone, black mages will have the chance to cure individual debuffs with individual spells.

Complete removal of waters should acompany any changes as such.

Edit: On top of this, dsoma waters should be removed and the cure debuffs given to them as auras (however not effected by the cooldown on actual auras) and at very low cooldown.


Was from a different thread so some things are out of context.
http://myth-of-soma.com/Forum/Thread.asp?ID=1384&title=Cure.&Page=1
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[quote="FLICKTHEBEAN"][quote="FLICKTHEBEAN"]I agree that the levels of cure should be as this: Level 1 Cure: Cures level 1 debuffs Level 2 Cure: Cures level 1 and 2 debuffs Level 3 Cure: Cures level 1, 2 and 3 debuffs Level 4 Cure: Cures level 1, 2, 3 and 4 debuffs Have always thought this, though. I don't see how changing the speed in which magic skill is gained will solve anything at this point in the game. MDC's idea what interesting, however I believe new spells should be made to do this. Possibly given to black mages. The ability to only cure one debuff at a time, with a different spell would be annoying, but also be a bonus to black mages down to the fact they do not have any spell to do as such. White magic cure should be left alone, black mages will have the chance to cure individual debuffs with individual spells. Complete removal of waters should acompany any changes as such. Edit: On top of this, dsoma waters should be removed and the cure debuffs given to them as auras (however not effected by the cooldown on actual auras) and at very low cooldown.[/quote] Was from a different thread so some things are out of context. http://myth-of-soma.com/Forum/Thread.asp?ID=1384&title=Cure.&Page=1[/quote]
Well another idea I had was maybe a health sacrifice for using waters such as 10-15% health per pot. That combined with black mage purge would encourage teamplay and make playing mage a bit more interesting. While still leaving the water option for lone wolfs.
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[quote="KHASAV"]Well another idea I had was maybe a health sacrifice for using waters such as 10-15% health per pot. That combined with black mage purge would encourage teamplay and make playing mage a bit more interesting. While still leaving the water option for lone wolfs.[/quote]
"FLICKTHEBEAN"
"FLICKTHEBEAN"I agree that the levels of cure should be as this:

Level 1 Cure: Cures level 1 debuffs
Level 2 Cure: Cures level 1 and 2 debuffs
Level 3 Cure: Cures level 1, 2 and 3 debuffs
Level 4 Cure: Cures level 1, 2, 3 and 4 debuffs



This has been suggested for years and should be implemented. Also for black mage the poison dot should be made really high to encourage removal.
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[quote="1355"][quote="FLICKTHEBEAN"][quote="FLICKTHEBEAN"]I agree that the levels of cure should be as this: Level 1 Cure: Cures level 1 debuffs Level 2 Cure: Cures level 1 and 2 debuffs Level 3 Cure: Cures level 1, 2 and 3 debuffs Level 4 Cure: Cures level 1, 2, 3 and 4 debuffs [/quote] This has been suggested for years and should be implemented. Also for black mage the poison dot should be made really high to encourage removal.[/quote]
"1355"
"FLICKTHEBEAN"
"FLICKTHEBEAN"I agree that the levels of cure should be as this: Level 1 Cure: Cures level 1 debuffs Level 2 Cure: Cures level 1 and 2 debuffs Level 3 Cure: Cures level 1, 2 and 3 debuffs Level 4 Cure: Cures level 1, 2, 3 and 4 debuffs
This has been suggested for years and should be implemented. Also for black mage the poison dot should be made really high to encourage removal.


Great comments and I agree to an extent but what about devil mages who's spells have no levels?
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[quote="KHASAV"][quote="1355"][quote="FLICKTHEBEAN"][quote="FLICKTHEBEAN"]I agree that the levels of cure should be as this: Level 1 Cure: Cures level 1 debuffs Level 2 Cure: Cures level 1 and 2 debuffs Level 3 Cure: Cures level 1, 2 and 3 debuffs Level 4 Cure: Cures level 1, 2, 3 and 4 debuffs [/quote] This has been suggested for years and should be implemented. Also for black mage the poison dot should be made really high to encourage removal.[/quote] Great comments and I agree to an extent but what about devil mages who's spells have no levels? [/quote]
if you read my full comment, i included dsoma suggestion. Auras that remove the debuff of one spell type, with no constaints of the normal aura cooldown.
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[quote="FLICKTHEBEAN"]if you read my full comment, i included dsoma suggestion. Auras that remove the debuff of one spell type, with no constaints of the normal aura cooldown.[/quote]
Would you mind going into a little more detail on that bean I don't fully understand what you mean.
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[quote="KHASAV"]Would you mind going into a little more detail on that bean I don't fully understand what you mean.[/quote]

 

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