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The State of DSoma Mages

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Just for reference at 77 as a knuckler, mobs are as such an hour

160 str (capped for me) KL 10% standard farming.
160 str (capped for me) WBM 5% standard farming.
61 str TP 18% standard farming.
139 str TP 8% standard farming.

But assuming these numbers stay the same all the way to 100 it would take roughly 230 hours of solid farming to get there. whereas gimping yourself would take 138 hours of solid farming. bonkers!
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[quote="FISTY"]Just for reference at 77 as a knuckler, mobs are as such an hour 160 str (capped for me) KL 10% standard farming. 160 str (capped for me) WBM 5% standard farming. 61 str TP 18% standard farming. 139 str TP 8% standard farming. But assuming these numbers stay the same all the way to 100 it would take roughly 230 hours of solid farming to get there. whereas gimping yourself would take 138 hours of solid farming. bonkers![/quote]
Thank you ISYLVER, My fellow mages and I are grateful, hopefully this will alleviate some of the discrepancy that is the difference felt when leaving EGF - I'm not expecting anything to ever be as fast as these were but hopefully this actually gives us a reason to leave. - Would you also consider lowering the range on Gargoyle Shaman, Drazil Druid, and Fallen troll? Feral walkers actually seem fine....
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[quote="SHRO"]Thank you ISYLVER, My fellow mages and I are grateful, hopefully this will alleviate some of the discrepancy that is the difference felt when leaving EGF - I'm not expecting anything to ever be as fast as these were but hopefully this actually gives us a reason to leave. - Would you also consider lowering the range on Gargoyle Shaman, Drazil Druid, and Fallen troll? Feral walkers actually seem fine....[/quote]
Currently lvl 83 on mage, havent nerfed stats to do EGF mainly because i spent 639048563hours at EGF on esoma then a fair few lvls on here when they were best mob to hunt. Also in no rush to cap. Main mobs being nerf farmed are Enslaved Beast with a tank and Elite gargoyle fighter. They are great xp, it does require doing 6 dailies if you want to pvp at any point but these are the most soul destroying mobs to hunt for hours and hours. Saying this price seems like a small one, maybe an XP decrease on said mobs could prevent people respeccing to lvl and force people to play the game properly. 20% xp boost on new mobs is another game changer to add to the current Magma beast change so thanks for that. Slayers main point is also in great need, Weaken lasts me 16 hits with my slick internet a feral walker takes me 15hit, a magma beast takes me 31 hits, a fallen troll takes me 14 hits. As far as mobs go the only weaken issue is maybe the range being less than the mobs, (Trying to run 3 spaces closer to a glitchy Troll when him and 4 of his buddies have A+ axe aura on is the same as trying to run from 3 Hsoma Machine gunners at WOTW, it could take upto 8 seconds to run 2 squares to then find the mob is actually 1 more square away. If the range was increased +2 or mobs decreased -2 would make my hunts last 20% longer due to dura abuse im sure which inturn would aid the whole process.

Thanks
Sam
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[quote="SAM"]Currently lvl 83 on mage, havent nerfed stats to do EGF mainly because i spent 639048563hours at EGF on esoma then a fair few lvls on here when they were best mob to hunt. Also in no rush to cap. Main mobs being nerf farmed are Enslaved Beast with a tank and Elite gargoyle fighter. They are great xp, it does require doing 6 dailies if you want to pvp at any point but these are the most soul destroying mobs to hunt for hours and hours. Saying this price seems like a small one, maybe an XP decrease on said mobs could prevent people respeccing to lvl and force people to play the game properly. 20% xp boost on new mobs is another game changer to add to the current Magma beast change so thanks for that. Slayers main point is also in great need, Weaken lasts me 16 hits with my slick internet a feral walker takes me 15hit, a magma beast takes me 31 hits, a fallen troll takes me 14 hits. As far as mobs go the only weaken issue is maybe the range being less than the mobs, (Trying to run 3 spaces closer to a glitchy Troll when him and 4 of his buddies have A+ axe aura on is the same as trying to run from 3 Hsoma Machine gunners at WOTW, it could take upto 8 seconds to run 2 squares to then find the mob is actually 1 more square away. If the range was increased +2 or mobs decreased -2 would make my hunts last 20% longer due to dura abuse im sure which inturn would aid the whole process. Thanks Sam[/quote]
Not saying the mage buff isnt needed, its definitely slow when the late game mobs come into it. But is it really that bad compared to the rest of the classes? you're up 4% an hour as it is against knux, would hate to thing what the difference is between mage and axe lol.
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[quote="FISTY"]Not saying the mage buff isnt needed, its definitely slow when the late game mobs come into it. But is it really that bad compared to the rest of the classes? you're up 4% an hour as it is against knux, would hate to thing what the difference is between mage and axe lol.[/quote]
I think this is a temporary fix while the mobs are re balanced.
Fisty is probably right, mage XP is fast enough.
As I said earlier, I don't think mage XP rates are slow, I think the mobs are broken. This EXP buff will just make it more enticing to hunt them over gimping yourself to hunt EGF or Enslaved

"ISYLVER"End game mage mobs have a 20% buff in exp going into the next reboot

When might that be roughly?
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[quote="SHRO"]I think this is a temporary fix while the mobs are re balanced. Fisty is probably right, mage XP is fast enough. As I said earlier, I don't think mage XP rates are slow, I think the mobs are broken. This EXP buff will just make it more enticing to hunt them over gimping yourself to hunt EGF or Enslaved [quote="ISYLVER"]End game mage mobs have a 20% buff in exp going into the next reboot[/quote] When might that be roughly? [/quote]
TBH i think Fisty is mentioning levelling when NOT rested, all the mage timings are WITH rested.
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[quote="SAM"]TBH i think Fisty is mentioning levelling when NOT rested, all the mage timings are WITH rested.[/quote]
Nope, To be clear NONE of my gains here are with rested. I should edit the first post for clarity, I did all my testing unrested so as to gain the most accurate sample
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[quote="SHRO"]Nope, To be clear NONE of my gains here are with rested. I should edit the first post for clarity, I did all my testing unrested so as to gain the most accurate sample[/quote]
Reboots happen on wensday shro.
And thanks isylv for the love towards dsoma mages!
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[quote="KEKKET"]Reboots happen on wensday shro. And thanks isylv for the love towards dsoma mages![/quote]
I'm doing a 10 % level of 92 trol, which is an hour 20 minutes.
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[quote="MAFIA_S"]I'm doing a 10 % level of 92 trol, which is an hour 20 minutes.[/quote]
I'd just like to throw something out there. My mate irl has a level 83 Axer, same level as my mage. on rested he gets 0.05% PER HIT with 4th axe at WBM. Now a mage who doesn't hit at that speed and also has to weaken gets 0.02-0.03% PER MOB on rested and I have tried DD Trolls and Feral. How is that fair? along side the 20% increse would it be possible to change the spawns so there are a few small groups so we can utilise the spells we have saved up for at 1 and 2 mill apc, which isn't easy to get at low end. i just don't think the 20% will cut it in relation to % per hit. or like Shro said lower the range so we can group them ourselves.
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[quote="RAIG3XI"]I'd just like to throw something out there. My mate irl has a level 83 Axer, same level as my mage. on rested he gets 0.05% PER HIT with 4th axe at WBM. Now a mage who doesn't hit at that speed and also has to weaken gets 0.02-0.03% PER MOB on rested and I have tried DD Trolls and Feral. How is that fair? along side the 20% increse would it be possible to change the spawns so there are a few small groups so we can utilise the spells we have saved up for at 1 and 2 mill apc, which isn't easy to get at low end. i just don't think the 20% will cut it in relation to % per hit. or like Shro said lower the range so we can group them ourselves. [/quote]
Yea big thank you to isylver on he exp buff look forward to it
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[quote="KHASAV"]Yea big thank you to isylver on he exp buff look forward to it[/quote]
Raig, I can see your point, really I don’t think it’s ever going to be ‘fair’ per se, but as long as everyone is relatively similar (I imagine a target % an hour for all classes depending on level) given a few % difference it would make the game feel smoother and more intended. It’s a difficult balance but I feel like some small changes could make a world of difference on certain mobs. The 20% buff to mages (as long as my maths is right) actually equates to 40% buff in xp whilst using weaken which is considerable. The ranges could be looked at or maybe change casting mobs to make them move and cast until in contact with its target (just an idea, no idea if it can be implicated).

That’s all for now anyway, got to write up my post about ‘the state of mob progression’ :P
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[quote="FISTY"]Raig, I can see your point, really I don’t think it’s ever going to be ‘fair’ per se, but as long as everyone is relatively similar (I imagine a target % an hour for all classes depending on level) given a few % difference it would make the game feel smoother and more intended. It’s a difficult balance but I feel like some small changes could make a world of difference on certain mobs. The 20% buff to mages (as long as my maths is right) actually equates to 40% buff in xp whilst using weaken which is considerable. The ranges could be looked at or maybe change casting mobs to make them move and cast until in contact with its target (just an idea, no idea if it can be implicated). That’s all for now anyway, got to write up my post about ‘the state of mob progression’ :P[/quote]
We're not asking for the game to be easy, or even for drastic changes but some kind of balance across the classes and some kind of linear progression would be nice. The mobs definitely need tweaking, this is a step in the right direction though. - Let's just wait and see what happens now :)
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[quote="SHRO"]We're not asking for the game to be easy, or even for drastic changes but some kind of balance across the classes and some kind of linear progression would be nice. The mobs definitely need tweaking, this is a step in the right direction though. - Let's just wait and see what happens now :)[/quote]

 

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